OKLab color gradients were partially implemented (#230)
in RadialGradient.kt and NPointLinearGradient.kt Add OKLab variation to DemoNPointLinearGradient.kt Mention OKLab (l, a, b) ranges and meaning.
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@@ -6,7 +6,10 @@ import org.openrndr.math.Vector4
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import kotlin.math.pow
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/**
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* Color in OKLab color space
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* Color in OKLab color space.
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* [l] = lightness: black (0.0) to white (1.0),
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* [a] = red (-1.0) to green (1.0),
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* [b] = yellow (-1.0) to blue (1.0).
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*/
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data class ColorOKLABa(val l: Double, val a: Double, val b: Double, val alpha: Double = 1.0) :
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ConvertibleToColorRGBa,
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@@ -5,6 +5,8 @@ import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ConvertibleToColorRGBa
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import org.openrndr.draw.ShadeStyle
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.shaderphrases.preprocess
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import org.openrndr.extras.color.phrases.ColorPhraseBook
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import org.openrndr.extra.color.spaces.ColorOKLABa
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import org.openrndr.math.CastableToVector4
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import org.openrndr.math.Vector2
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@@ -16,7 +18,7 @@ open class NPointLinearGradientBase<C>(
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offset: Vector2 = Vector2.ZERO,
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rotation: Double = 0.0
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) : ShadeStyle()
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where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C : CastableToVector4 {
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where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C: CastableToVector4 {
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var colors: Array<C> by Parameter()
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@@ -26,11 +28,15 @@ open class NPointLinearGradientBase<C>(
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var rotation: Double by Parameter()
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init {
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ColorPhraseBook.register()
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this.colors = colors
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this.points = points
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this.offset = offset
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this.rotation = rotation
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fragmentPreamble = """
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|#pragma import color.oklab_to_linear_rgb
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|#pragma import color.linear_rgb_to_srgb""".trimMargin().preprocess()
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fragmentTransform = """
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vec2 coord = (c_boundsPosition.xy - 0.5 + p_offset);
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@@ -6,6 +6,8 @@ import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.parameters.ColorParameter
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.extra.shaderphrases.preprocess
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import org.openrndr.extras.color.phrases.ColorPhraseBook
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import org.openrndr.extra.color.spaces.ColorOKLABa
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import org.openrndr.math.CastableToVector4
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import org.openrndr.math.Vector2
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@@ -33,6 +35,7 @@ where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C: CastableToVector4 {
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var exponent: Double by Parameter()
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init {
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ColorPhraseBook.register()
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this.color0 = color0
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this.color1 = color1
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this.offset = offset
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@@ -40,6 +43,9 @@ where C : ConvertibleToColorRGBa, C : AlgebraicColor<C>, C: CastableToVector4 {
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this.length = length
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this.exponent = exponent
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fragmentPreamble = """
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|#pragma import color.oklab_to_linear_rgb
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|#pragma import color.linear_rgb_to_srgb""".trimMargin().preprocess()
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fragmentTransform = """
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vec2 coord = (c_boundsPosition.xy - 0.5 + p_offset/2.0) * 2.0;
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@@ -1,15 +1,15 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.color.ColorXSVa
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import org.openrndr.color.rgb
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.color.spaces.toOKLABa
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import org.openrndr.extra.shadestyles.NPointLinearGradient
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import org.openrndr.extra.shadestyles.NPointLinearGradientOKLab
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import org.openrndr.shape.Rectangle
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import kotlin.math.pow
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import kotlin.math.sin
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/**
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* Demonstrate using a multi color linear gradient.
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* Demonstrate using a multicolor linear gradient.
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* The gradient has 8 static saturated colors.
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* The positions of the colors are first distributed
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* uniformly between 0.0 and 1.0 and then animated towards one of
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@@ -19,33 +19,46 @@ fun main() {
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application {
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program {
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val numPoints = 8
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val gradient = NPointLinearGradient(Array(numPoints) {
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ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
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})
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// Create gradients using two different color spaces
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val gradients = listOf(
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NPointLinearGradient(Array(numPoints) {
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ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
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}),
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// OKLab is better at maintaining luminosity across the gradient
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NPointLinearGradientOKLab(Array(numPoints) {
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ColorXSVa(it * 360.0 / numPoints, 1.0, 1.0).toRGBa()
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.toOKLABa()
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})
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)
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extend {
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// The points should be sorted values between 0.0 and 1.0
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val distribution = Array(numPoints) {
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// uniform distribution
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// (it / (numPoints - 1.0))
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// skewed and animated distribution
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(it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds))
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}
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drawer.run {
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clear(rgb(0.2))
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// The points should be sorted values between 0.0 and 1.0
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gradient.points = Array(numPoints) {
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// uniform distribution
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// (it / (numPoints - 1.0))
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// skewed and animated distribution
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(it / (numPoints - 1.0)).pow(1.0 + 0.5 * sin(seconds))
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}
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gradient.rotation = seconds * 10
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shadeStyle = gradient
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stroke = rgb(0.35)
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fill = ColorRGBa.WHITE
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strokeWeight = 8.0
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gradient.rotation = seconds * 10
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circle(bounds.position(0.34, 0.5), 110.0)
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gradients.forEachIndexed { i, gradient ->
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shadeStyle = gradient
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gradient.points = distribution
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gradient.rotation += 90
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rectangle(Rectangle.fromCenter(
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bounds.position(0.655, 0.5), 200.0, 200.0))
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gradient.rotation = seconds * 10
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circle(bounds.position(0.34, 0.29 + 0.44 * i), 110.0)
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gradient.rotation += 90
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rectangle(
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Rectangle.fromCenter(
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bounds.position(0.655, 0.29 + 0.44 * i), 200.0
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)
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)
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}
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}
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}
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}
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