[orx-mesh-generators] Add arguments to make sides in shape extrude optional
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@@ -143,16 +143,40 @@ fun GeneratorBuffer.extrudeShape(
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scale: Double = 1.0,
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frontCap: Boolean = true,
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backCap: Boolean = true,
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sides: Boolean = true,
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distanceTolerance: Double = 0.5
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) {
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extrudeShape(shape, -length / 2.0, length / 2.0, scale, scale, frontCap, backCap, distanceTolerance, false, this::write)
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extrudeShape(
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shape = shape,
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front = -length / 2.0,
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back = length / 2.0,
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frontScale = scale,
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backScale = scale,
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frontCap = frontCap,
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backCap = backCap,
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sides = sides,
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distanceTolerance = distanceTolerance,
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flipNormals = false,
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writer = this::write
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)
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}
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fun GeneratorBuffer.extrudeShapes(shapes: List<Shape>, length: Double, scale: Double = 1.0, distanceTolerance: Double = 0.5) {
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extrudeShapes(shapes, -length / 2.0, length / 2.0, scale, scale, true, true, distanceTolerance, false, this::write)
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extrudeShapes(
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shapes = shapes,
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front = -length / 2.0,
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back = length / 2.0,
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frontScale = scale,
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backScale = scale,
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frontCap = true,
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backCap = true,
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sides = true,
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distanceTolerance = distanceTolerance,
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flipNormals = false,
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writer = this::write
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)
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}
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fun meshGenerator(vertexBuffer: VertexBuffer? = null, builder: GeneratorBuffer.() -> Unit): VertexBuffer {
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val gb = GeneratorBuffer()
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gb.builder()
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@@ -53,6 +53,7 @@ fun extrudeShape(baseTriangles: List<Vector2>, contours: List<List<Vector2>>, fr
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backScale: Double = 1.0,
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frontCap: Boolean = true,
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backCap: Boolean = true,
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sides: Boolean = true,
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distanceTolerance: Double = 0.5,
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flipNormals: Boolean = false, writer: VertexWriter) {
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@@ -75,49 +76,51 @@ fun extrudeShape(baseTriangles: List<Vector2>, contours: List<List<Vector2>>, fr
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}
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}
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contours.forEach {
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val points = it
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if (sides) {
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contours.forEach {
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val points = it
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val normals = (points.indices).map { index ->
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(points[mod(index + 1, points.size)] - points[mod(index - 1, points.size)]).safeNormalized * -flip
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}
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val forward = Vector3(0.0, 0.0, depth)
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val base = Vector3(0.0, 0.0, front)
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val normals = (points.indices).map { index ->
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(points[mod(index + 1, points.size)] - points[mod(index - 1, points.size)]).safeNormalized * -flip
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}
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val forward = Vector3(0.0, 0.0, depth)
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val base = Vector3(0.0, 0.0, front)
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var offset = 0.0
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(points zip normals).zipWithNext().forEach { (left, right) ->
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var offset = 0.0
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(points zip normals).zipWithNext().forEach { (left, right) ->
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val width = right.first.distanceTo(left.first)
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val width = right.first.distanceTo(left.first)
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val frontRight = (right.first * frontScale).xy0 + base
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val frontLeft = (left.first * frontScale).xy0 + base
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val frontRight = (right.first * frontScale).xy0 + base
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val frontLeft = (left.first * frontScale).xy0 + base
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val backRight = (right.first * backScale).xy0 + base + forward
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val backLeft = (left.first * backScale).xy0 + base + forward
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val backRight = (right.first * backScale).xy0 + base + forward
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val backLeft = (left.first * backScale).xy0 + base + forward
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val height = frontRight.distanceTo(backRight)
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val height = frontRight.distanceTo(backRight)
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val backRightUV = Vector2(offset + width, 0.0)
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val backLeftUV = Vector2(offset, 0.0)
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val backRightUV = Vector2(offset + width, 0.0)
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val backLeftUV = Vector2(offset, 0.0)
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val frontLeftUV = Vector2(offset, height)
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val frontRightUV = Vector2(offset + width, height)
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val frontLeftUV = Vector2(offset, height)
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val frontRightUV = Vector2(offset + width, height)
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val lnormal = (frontLeft - backLeft).normalized.cross(left.second.xy0)
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val rnormal = (frontRight - backRight).normalized.cross(right.second.xy0)
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val lnormal = (frontLeft - backLeft).normalized.cross(left.second.xy0)
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val rnormal = (frontRight - backRight).normalized.cross(right.second.xy0)
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writer(frontLeft, lnormal, frontLeftUV)
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writer(frontRight, rnormal, frontRightUV)
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writer(backRight, rnormal, backRightUV)
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writer(frontLeft, lnormal, frontLeftUV)
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writer(frontRight, rnormal, frontRightUV)
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writer(backRight, rnormal, backRightUV)
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writer(backRight, rnormal, backRightUV)
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writer(backLeft, lnormal, backLeftUV)
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writer(frontLeft, lnormal, frontLeftUV)
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writer(backRight, rnormal, backRightUV)
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writer(backLeft, lnormal, backLeftUV)
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writer(frontLeft, lnormal, frontLeftUV)
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offset += width
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offset += width
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}
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}
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}
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}
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@@ -133,12 +136,13 @@ fun extrudeShape(shape: Shape,
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backScale: Double = 1.0,
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frontCap: Boolean = true,
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backCap: Boolean = true,
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sides: Boolean = true,
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distanceTolerance: Double = 0.5,
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flipNormals: Boolean = false, writer: VertexWriter) {
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val baseTriangles = triangulate(shape, distanceTolerance)
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val points = shape.contours.map { it.adaptivePositions(distanceTolerance) }
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extrudeShape(baseTriangles, points, front, back, frontScale, backScale, frontCap, backCap, distanceTolerance,
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extrudeShape(baseTriangles, points, front, back, frontScale, backScale, sides, frontCap, backCap, distanceTolerance,
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flipNormals, writer)
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}
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@@ -149,10 +153,11 @@ fun extrudeShapes(shapes: List<Shape>,
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backScale: Double = 1.0,
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frontCap: Boolean = true,
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backCap: Boolean = true,
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sides: Boolean = true,
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distanceTolerance: Double = 0.5,
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flipNormals: Boolean = false, writer: VertexWriter) {
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shapes.forEach {
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extrudeShape(it, front, back, frontScale, backScale, frontCap, backCap, distanceTolerance, flipNormals, writer)
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extrudeShape(it, front, back, frontScale, backScale, frontCap, backCap, sides, distanceTolerance, flipNormals, writer)
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}
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}
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@@ -164,15 +169,3 @@ private val Vector2.safeNormalized: Vector2
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Vector2.ZERO
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}
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}
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/**
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* @suppress
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*/
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private fun sample() {
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val shape = Circle(100.0, 100.0, 200.0).shape
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val vbo = meshVertexBuffer(400)
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val vertexCount = vbo.put {
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extrudeShape(shape, 0.0, 10.0, 0.05, bufferWriter(this))
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}
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}
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