Bumped to version 0.0.7
version of JumpFlood with reusable color buffers
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@@ -7,7 +7,5 @@ out vec4 o_color;
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void main() {
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float ref = step(threshold , dot( vec3(1.0/3.0), texture(tex0, v_texCoord0).rgb ));
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o_color = vec4(ref, ref, ref, 1.0);
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}
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