Bumped to version 0.0.7
version of JumpFlood with reusable color buffers
This commit is contained in:
@@ -4,7 +4,7 @@ plugins {
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allprojects {
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group 'org.openrndr.extra'
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version '0.0.6'
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version '0.0.7'
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}
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repositories {
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@@ -13,7 +13,12 @@ class JumpFlood : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/jumpflood
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class PixelDistance : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/pixel-distance.frag")))
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class ContourPoints : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/contour-points.frag")))
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class Threshold : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/threshold.frag")))
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class Threshold : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/threshold.frag"))) {
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var threshold by parameters
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init {
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threshold = 0.5
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}
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}
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val encodePoints by lazy { EncodePoints() }
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val jumpFlood by lazy { JumpFlood() }
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@@ -21,69 +26,75 @@ val pixelDistance by lazy { PixelDistance() }
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val contourPoints by lazy { ContourPoints() }
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val threshold by lazy { Threshold() }
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/** [points] is square and power of 2 */
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fun jumpFlood(points: ColorBuffer, coordinates: List<ColorBuffer>) {
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encodePoints.apply(points, coordinates[0])
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val exp = Math.ceil(Math.log(points.width.toDouble()) / Math.log(2.0)).toInt()
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class JumpFlooder(val width: Int, val height: Int) {
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private val dimension = Math.max(width, height)
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private val exp = Math.ceil(Math.log(dimension.toDouble()) / Math.log(2.0)).toInt()
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private val squareDim = Math.pow(2.0, exp.toDouble()).toInt()
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private val coordinates =
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listOf(colorBuffer(squareDim, squareDim, format = ColorFormat.RG, type = ColorType.FLOAT32),
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colorBuffer(squareDim, squareDim, format = ColorFormat.RG, type = ColorType.FLOAT32))
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private val final = renderTarget(width, height) {
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colorBuffer(type = ColorType.FLOAT32)
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}
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val result: ColorBuffer get() = final.colorBuffer(0)
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private val square = renderTarget(squareDim, squareDim) {
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colorBuffer()
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}
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fun jumpFlood(drawer: Drawer, input: ColorBuffer) {
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if (input.width != width || input.height != height) {
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throw IllegalArgumentException("dimensions mismatch")
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}
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drawer.isolatedWithTarget(square) {
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drawer.ortho(square)
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drawer.view = Matrix44.IDENTITY
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drawer.model = Matrix44.IDENTITY
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drawer.image(input)
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}
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encodePoints.apply(square.colorBuffer(0), coordinates[0])
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val exp = Math.ceil(Math.log(input.width.toDouble()) / Math.log(2.0)).toInt()
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for (i in 0 until exp) {
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jumpFlood.step = i
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jumpFlood.apply(coordinates[i % 2], coordinates[(i + 1) % 2])
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}
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}
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fun jumpFlood(drawer: Drawer, points: ColorBuffer): ColorBuffer {
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val dimension = Math.max(points.width, points.height)
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val exp = Math.ceil(Math.log(dimension.toDouble()) / Math.log(2.0)).toInt()
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val squareDim = Math.pow(2.0, exp.toDouble()).toInt()
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val rt = renderTarget(squareDim, squareDim) {
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colorBuffer()
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}
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val coordinates =
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listOf(colorBuffer(squareDim, squareDim, type = ColorType.FLOAT32),
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colorBuffer(squareDim, squareDim, type = ColorType.FLOAT32))
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drawer.isolatedWithTarget(rt) {
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drawer.ortho(rt)
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drawer.view = Matrix44.IDENTITY
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drawer.model = Matrix44.IDENTITY
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drawer.image(points)
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}
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jumpFlood(rt.colorBuffer(0), coordinates)
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// encodePoints.apply(rt.colorBuffer(0), coordinates[0])
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//
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//
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// for (i in 0 until exp) {
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// jumpFlood.step = i
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// jumpFlood.apply(coordinates[i % 2], coordinates[(i + 1) % 2])
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//
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// }
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val final = renderTarget(points.width, points.height) {
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colorBuffer(type = ColorType.FLOAT32)
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}
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pixelDistance.apply(coordinates[exp % 2], coordinates[exp % 2])
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drawer.isolatedWithTarget(final) {
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drawer.ortho(final)
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drawer.view = Matrix44.IDENTITY
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drawer.model = Matrix44.IDENTITY
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drawer.image(coordinates[exp % 2])
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}
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}
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fun destroy(destroyFinal: Boolean = true) {
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coordinates.forEach { it.destroy() }
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rt.colorBuffer(0).destroy()
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rt.detachColorBuffers()
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rt.destroy()
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square.colorBuffer(0).destroy()
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square.detachColorBuffers()
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square.destroy()
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val fcb = final.colorBuffer(0)
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if (destroyFinal) {
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final.colorBuffer(0).destroy()
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}
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final.detachColorBuffers()
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final.destroy()
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return fcb
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}
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}
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fun jumpFlood(drawer: Drawer, points: ColorBuffer): ColorBuffer {
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val jumpFlooder = JumpFlooder(points.width, points.height)
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jumpFlooder.jumpFlood(drawer, points)
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val result = jumpFlooder.result
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jumpFlooder.destroy(false)
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return result
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}
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@@ -6,15 +6,15 @@ in vec2 v_texCoord0;
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out vec4 o_color;
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void main() {
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vec2 step = 1.0 / textureSize(tex0, 0);
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vec2 stepSize = 1.0 / textureSize(tex0, 0);
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float ref = step(0.5 , texture(tex0, v_texCoord0).r);
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vec4 outc = vec4(-1.0, -1.0, 0.0, 1.0);
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float contour = 0.0;
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for (int y = -1; y <= 1; ++y) {
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for (int x = -1; x <= 1; ++x) {
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float smp = step(0.5, texture(tex0, v_texCoord0 + vec2(x,y) * step).r);
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if (smp != ref) {
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float smp = step(0.5, texture(tex0, v_texCoord0 + vec2(x,y) * stepSize).r);
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if (smp != ref && ref == 1.0) {
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contour = 1.0;
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}
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}
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@@ -7,9 +7,9 @@ out vec4 o_color;
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void main() {
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vec2 size = textureSize(tex0, 0);
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vec2 pixelPosition = v_texCoord0 * size;
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vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy * size;
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vec2 pixelDistance = centroidPixelPosition - pixelPosition;
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vec2 pixelPosition = v_texCoord0;
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vec2 centroidPixelPosition = texture(tex0, v_texCoord0).xy;
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vec2 pixelDistance = (centroidPixelPosition - pixelPosition) * size;
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o_color = vec4(pixelDistance, 0.0, 1.0);
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}
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@@ -7,7 +7,5 @@ out vec4 o_color;
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void main() {
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float ref = step(threshold , dot( vec3(1.0/3.0), texture(tex0, v_texCoord0).rgb ));
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o_color = vec4(ref, ref, ref, 1.0);
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}
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