add demos to README.md
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@@ -55,7 +55,11 @@ NB! any submitted _lambda expression_ must be valid within the `renderTarget` co
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## Demos
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### DemoNoClear
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By default, OPENRNDR clears the canvas on each animation
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frame. [NoClear] disables that behavior, letting you
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draw on top of what you drew in previous animation frames.
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That's the default in some other frameworks.
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@@ -26,7 +26,9 @@ vertexBuffer.saveOBJ("my/path/exported.obj")
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## Demos
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### DemoObjCompoundRW01
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This program loads an OBJ mesh as a CompoundMeshData and demonstrates
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how to convert it to a OBJ String representation, then
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draws the beginning of this String on the program window.
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@@ -34,6 +36,9 @@ vertexBuffer.saveOBJ("my/path/exported.obj")
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### DemoObjLoader01
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Demonstrates how to load a `.obj` file as a `VertexBuffer`.
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The `loadOBJasVertexBuffer()` function expects the path to the `.obj` file as an argument.
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@@ -42,7 +47,10 @@ vertexBuffer.saveOBJ("my/path/exported.obj")
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### DemoObjSaver01
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Demonstrates how to save a `VertexBuffer` as an `.obj` file using the
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`VertexBuffer.saveOBJ()` method.
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The program loads an existing OBJ file, then saves it with a new file name.
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@@ -50,6 +58,9 @@ vertexBuffer.saveOBJ("my/path/exported.obj")
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### DemoObjSaver02
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Demonstrates saving a `VertexBuffer` generated via code as an OBJ file.
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This file can be loaded in a 3D modelling / rendering program.
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@@ -58,7 +69,18 @@ vertexBuffer.saveOBJ("my/path/exported.obj")
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### DemoWireframe01
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Display wireframe and non-planar faces
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Demonstrates two approaches for loading an OBJ file: as a `VertexBuffer` and as `CompoundMeshData`.
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A `CompoundMeshData` object contains vertices, texture coordinates, colors, normals, tangents, and bitangents,
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alongside their associated face indices, grouped into meshes.
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In this demo `CompoundMeshData.wireframe()` is called to generate a wireframe representation of the loaded mesh.
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When rendering the wireframe, a shade style is used to displace the lines slightly towards the camera, to ensure
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the lines do not end up occluded by the mesh rendered as triangles.
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Finally, the `sub` method is called on the `Path3D` instances to draw only parts of the wireframe, creating
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an animated effect.
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