Add demos to orx-mesh-generators
This commit is contained in:
34
orx-mesh-generators/src/demo/kotlin/DemoComplex01.kt
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34
orx-mesh-generators/src/demo/kotlin/DemoComplex01.kt
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.box
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import org.openrndr.extras.meshgenerators.group
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import org.openrndr.extras.meshgenerators.meshGenerator
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import org.openrndr.extras.meshgenerators.sphere
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import org.openrndr.math.transforms.transform
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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sphere(32, 32, 1.0)
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group {
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box(4.0, 4.0, 4.0)
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transform(transform {
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translate(0.0, -2.0, 0.0)
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})
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}
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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64
orx-mesh-generators/src/demo/kotlin/DemoComplex02.kt
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64
orx-mesh-generators/src/demo/kotlin/DemoComplex02.kt
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.*
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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group {
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hemisphere(32, 16, 5.0)
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transform(transform {
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translate(0.0, 12.0, 0.0)
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})
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}
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group {
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cylinder(32, 1, 5.0, 6.0)
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transform(transform {
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translate(0.0, 9.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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})
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}
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group {
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hemisphere(32, 16, 5.0)
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transform(transform {
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translate(0.0, 6.0, 0.0)
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rotate(Vector3.UNIT_X, 180.0)
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})
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}
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group {
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val legCount = 12
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val baseRadius = 3.0
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val legRadius = 0.05
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val legLength = 4.0
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for (i in 0 until legCount) {
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group {
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val dphi = 360.0 / legCount
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cylinder(32, 1, legRadius, legLength)
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transform(transform {
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rotate(Vector3.UNIT_Y, dphi * i)
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translate(baseRadius, 0.0, 0.0)
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rotate(Vector3.UNIT_Z, -15.0)
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translate(0.0, legLength/2.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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})
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}
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}
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}
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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85
orx-mesh-generators/src/demo/kotlin/DemoComplex03.kt
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85
orx-mesh-generators/src/demo/kotlin/DemoComplex03.kt
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.*
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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group {
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hemisphere(32, 16, 5.0)
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transform(transform {
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translate(0.0, 12.0, 0.0)
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})
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}
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val ridges = 5
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val midLength = 6.0
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val ridgeLength = midLength / ridges
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val ridgeRadius = 5.5
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for (r in 0 until ridges) {
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group {
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taperedCylinder(32, 1, 5.0, ridgeRadius, ridgeLength/ 2.0)
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transform(transform {
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translate(0.0,
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ridgeLength/4.0 + r * ridgeLength + 6.0,
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0.0)
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rotate(Vector3.UNIT_X, 270.0)
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})
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}
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group {
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taperedCylinder(32, 1, ridgeRadius, 5.0, ridgeLength/2.0)
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transform(transform {
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translate(0.0,
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ridgeLength/4.0 + ridgeLength/2.0 + r * ridgeLength + 6.0,
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0.0)
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rotate(Vector3.UNIT_X, 270.0)
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})
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}
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}
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group {
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hemisphere(32, 16, 5.0)
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transform(transform {
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translate(0.0, 6.0, 0.0)
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rotate(Vector3.UNIT_X, 180.0)
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})
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}
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group {
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val legCount = 12
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val baseRadius = 3.0
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val legRadius = 0.05
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val legLength = 4.0
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for (i in 0 until legCount) {
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group {
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val dphi = 360.0 / legCount
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cylinder(32, 1, legRadius, legLength)
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transform(transform {
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rotate(Vector3.UNIT_Y, dphi * i)
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translate(baseRadius, 0.0, 0.0)
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rotate(Vector3.UNIT_Z, -15.0)
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translate(0.0, legLength/2.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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})
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}
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}
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}
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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109
orx-mesh-generators/src/demo/kotlin/DemoComplex04.kt
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109
orx-mesh-generators/src/demo/kotlin/DemoComplex04.kt
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.*
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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val sides = 12
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group {
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cap(sides, 5.0, listOf(
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Vector2(0.0, 1.0),
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Vector2(0.5, 1.0),
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Vector2(0.5, 0.5),
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Vector2(0.9, 0.5),
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Vector2(1.0, 0.0))
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)
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transform(transform {
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translate(0.0, 12.0, 0.0)
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})
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}
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val ridges = 5
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val midLength = 6.0
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val ridgeLength = midLength / ridges
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val ridgeRadius = 5.5
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for (r in 0 until ridges) {
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group {
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taperedCylinder(sides, 1, 5.0, ridgeRadius, ridgeLength / 3.0)
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transform(transform {
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translate(
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0.0,
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ridgeLength / 6.0 + r * ridgeLength + 6.0,
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0.0
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)
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rotate(Vector3.UNIT_X, 270.0)
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})
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}
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group {
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taperedCylinder(sides, 1, ridgeRadius, ridgeRadius, ridgeLength / 3.0)
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transform(transform {
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translate(
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0.0,
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ridgeLength / 6.0 + ridgeLength / 3.0 + r * ridgeLength + 6.0,
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0.0
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)
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rotate(Vector3.UNIT_X, 270.0)
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})
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}
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group {
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taperedCylinder(sides, 1, ridgeRadius, 5.0, ridgeLength / 3.0)
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transform(transform {
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translate(
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0.0,
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ridgeLength / 6.0 + 2 * ridgeLength / 3.0 + r * ridgeLength + 6.0,
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0.0
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)
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rotate(Vector3.UNIT_X, 270.0)
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})
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}
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}
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group {
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cap(sides, 5.0, listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)))
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transform(transform {
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translate(0.0, 6.0, 0.0)
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rotate(Vector3.UNIT_X, 180.0)
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})
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}
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group {
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val legCount = 12
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val baseRadius = 4.5
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val legRadius = 0.05
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val legLength = 7.0
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for (i in 0 until legCount) {
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group {
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val dphi = 360.0 / legCount
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cylinder(sides, 1, legRadius, legLength)
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transform(transform {
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rotate(Vector3.UNIT_Y, dphi * i)
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translate(baseRadius, 0.0, 0.0)
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//rotate(Vector3.UNIT_Z, -15.0)
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translate(0.0, legLength / 2.0, 0.0)
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rotate(Vector3.UNIT_X, 90.0)
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})
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}
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}
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}
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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36
orx-mesh-generators/src/demo/kotlin/DemoComplex05.kt
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36
orx-mesh-generators/src/demo/kotlin/DemoComplex05.kt
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.*
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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import org.openrndr.shape.Circle
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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grid(5,5, 5) { u, v, w ->
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extrudeShape(Circle(0.0, 0.0, 50.0).shape, 4.0, scale = 0.1)
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transform(transform{ translate(u*20.0, v*20.0, w * 20.0)} )
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}
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twist(360.0/200.0, 0.0)
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twist(360.0/200.0, 0.0, Vector3.UNIT_X)
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twist(360.0/200.0, 0.0, Vector3.UNIT_Z)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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35
orx-mesh-generators/src/demo/kotlin/DemoComplex06.kt
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35
orx-mesh-generators/src/demo/kotlin/DemoComplex06.kt
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@@ -0,0 +1,35 @@
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import org.openrndr.application
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import org.openrndr.draw.DrawPrimitive
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import org.openrndr.draw.shadeStyle
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import org.openrndr.extras.camera.Orbital
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import org.openrndr.extras.meshgenerators.*
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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import org.openrndr.shape.Circle
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fun main() {
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application {
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program {
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extend(Orbital())
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val m = meshGenerator {
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grid(5,5, 5) { u, v, w ->
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extrudeShape(Circle(0.0, 0.0, 50.0).shape, 4.0, scale = 0.1)
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transform(transform{ translate(u*20.0, v*20.0, w * 20.0)} )
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}
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twist(360.0/200.0, 0.0)
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twist(360.0/200.0, 0.0, Vector3.UNIT_X)
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twist(360.0/200.0, 0.0, Vector3.UNIT_Z)
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}
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extend {
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drawer.shadeStyle = shadeStyle {
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fragmentTransform = """
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x_fill.rgb *= v_viewNormal.z;
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""".trimIndent()
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}
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drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
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}
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}
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}
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}
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@@ -3,6 +3,7 @@ package org.openrndr.extras.meshgenerators
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.YPolarity
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import org.openrndr.math.transforms.rotateY
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fun generateCap(sides: Int, radius: Double, enveloppe: List<Vector2> = listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0)), writer: VertexWriter) {
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@@ -13,7 +14,7 @@ fun generateCap(sides: Int, radius: Double, enveloppe: List<Vector2> = listOf(Ve
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val normals2D = enveloppe.zipWithNext().map {
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val d = it.second - it.first
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d.normalized.perpendicular()
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d.normalized.perpendicular(YPolarity.CCW_POSITIVE_Y)
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}
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val basePositions = cleanEnveloppe.map { Vector3(it.x, it.y, 0.0) }
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@@ -24,7 +24,7 @@ fun generateTaperedCylinder(sides: Int, segments: Int, radiusStart: Double, radi
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val dphi = (Math.PI * 2) / sides
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val ddeg = (360.0) / sides
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val invertFactor = if (invert) -1.0 else 1.0
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val invertFactor = if (invert) 1.0 else -1.0
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val dr = radiusEnd - radiusStart
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@@ -61,7 +61,7 @@ fun generateTaperedCylinder(sides: Int, segments: Int, radiusStart: Double, radi
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val n1 = (Matrix44.rotateZ((side+1) * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor
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if (!invert) {
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if (invert) {
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vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0))
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vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1))
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vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1))
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