[orx-math] Add demo and readme texts.

This commit is contained in:
Abe Pazos
2025-10-05 15:29:32 +02:00
parent 58c65ab393
commit 923e64f37a
8 changed files with 137 additions and 49 deletions

View File

@@ -9,6 +9,27 @@ import org.openrndr.shape.Rectangle
import kotlin.math.cos
import kotlin.math.sin
/**
* Demonstrate how to create a 1D linear range between two instances of a `LinearType`, in this case,
* a horizontal `Rectangle` and a vertical one.
*
* Notice how the `..` operator is used to construct the `LinearRange1D`.
*
* The resulting `LinearRange1D` provides a `value()` method that takes a normalized
* input and returns an interpolated value between the two input elements.
*
* This example draws a grid of rectangles interpolated between the horizontal and the vertical
* triangles. The x and y coordinates and the `seconds` variable are used to specify the
* interpolation value for each grid cell.
*
* One can use the `LinearRange` class to construct
* - a `LinearRange2D` out of two `LinearRange1D`
* - a `LinearRange3D` out of two `LinearRange2D`
* - a `LinearRange4D` out of two `LinearRange3D`
*
* (not demonstrated here)
*
*/
fun main() {
application {
configure {
@@ -24,7 +45,7 @@ fun main() {
for (y in 0 until height step 72) {
for (x in 0 until width step 72) {
val u = cos(seconds + x * 0.007) * 0.5 + 0.5
val s = sin(seconds*1.03 + y * 0.0075) * 0.5 + 0.5
val s = sin(seconds * 1.03 + y * 0.0075) * 0.5 + 0.5
drawer.isolated {
drawer.translate(x.toDouble(), y.toDouble())
drawer.rectangle(range.value(u * s))