Switch back to fun main()
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@@ -10,7 +10,7 @@ import org.openrndr.extras.meshgenerators.sphereMesh
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import org.openrndr.math.Vector3
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import org.openrndr.math.transforms.transform
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suspend fun main() = application {
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fun main() = application {
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configure {
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width = 1280
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height = 720
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