Switch back to fun main()
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@@ -20,7 +20,7 @@ import org.openrndr.shape.Segment3D
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* The created contours are horizontal and vertical in "bezier-patch space" but
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* are rendered deformed following the shape of the bezier patch.
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*/
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suspend fun main() {
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fun main() {
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application {
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configure {
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width = 800
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