Add Filter interfaces for PoissonBlend and PoissonFill
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@@ -3,6 +3,8 @@ package org.openrndr.poissonfill
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import org.openrndr.draw.*
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import org.openrndr.extra.fx.blend.Passthrough
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import org.openrndr.extra.fx.blend.Subtract
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import org.openrndr.filter.color.delinearize
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import org.openrndr.filter.color.linearize
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import org.openrndr.resourceUrl
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internal class BlendBoundary : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/poisson/blend-boundary.frag")))
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@@ -23,7 +25,7 @@ internal class Clamp : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/pois
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private val passthrough by lazy { Passthrough() }
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private val subtract by lazy { Subtract() }
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class PoissonBlender(width: Int, height: Int, type: ColorType = ColorType.FLOAT32) {
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class PoissonBlender(val width: Int, val height: Int, type: ColorType = ColorType.FLOAT32) {
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private val pyramid = ConvolutionPyramid(width, height, 0, type = type)
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private val preprocess = colorBuffer(width, height, type = type)
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private val combined = colorBuffer(width, height, type = type)
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@@ -37,7 +39,6 @@ class PoissonBlender(width: Int, height: Int, type: ColorType = ColorType.FLOAT3
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private val h2 = 0.0269546f
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private val g = floatArrayOf(0.0311849f, 0.7752854f, 0.0311849f)
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private val clamp = Clamp()
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init {
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pyramid.h1 = h1
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@@ -48,12 +49,69 @@ class PoissonBlender(width: Int, height: Int, type: ColorType = ColorType.FLOAT3
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fun process(target: ColorBuffer, source: ColorBuffer, mask: ColorBuffer,
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softMask: ColorBuffer = mask, softMaskGain: Double = 1.0): ColorBuffer {
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subtract.apply(arrayOf(target, source), difference)
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clamp.minValue = -0.50
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clamp.maxValue = 0.50
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fillBoundary.apply(arrayOf(difference, mask), preprocess)
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val result = pyramid.process(preprocess)
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fillCombine.softMaskGain = softMaskGain
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fillCombine.apply(arrayOf(result, target, source, mask, softMask), arrayOf(combined))
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return combined
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}
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fun destroy() {
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pyramid.destroy()
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preprocess.destroy()
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combined.destroy()
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difference.destroy()
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}
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}
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class PoissonBlend: Filter() {
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private var blender: PoissonBlender? = null
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val alphaToBitmap = AlphaToBitmap()
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var mask: ColorBuffer? = null
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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if (target.isNotEmpty()) {
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mask?.let {
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if (it.width != target[0].width || it.height != target[0].height) {
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it.destroy()
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mask = null
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}
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}
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if (mask == null) {
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mask = colorBuffer(target[0].width, target[0].height)
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}
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blender?.let {
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if (it.width != target[0].width || it.height != target[0].height) {
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it.destroy()
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blender = null
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}
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}
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if (blender == null) {
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blender = PoissonBlender(target[0].width, target[0].height)
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}
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mask?.let {
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alphaToBitmap.apply(source[1], it)
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}
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blender?.let {
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linearize.apply(source[0], source[0])
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linearize.apply(source[1], source[1])
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val result = it.process(source[0], source[1], mask ?: error("no mask"))
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result.copyTo(target[0])
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delinearize.apply(target[0], target[0])
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}
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}
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}
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}
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@@ -33,11 +33,12 @@ class PoissonFiller(val width: Int, val height: Int, type: ColorType = ColorType
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fun destroy() {
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preproc.destroy()
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combined.destroy()
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}
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}
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/**
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* Poison filling as a filter
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*/
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class PoissonFill : Filter() {
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private var filler: PoissonFiller? = null
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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@@ -6,6 +6,6 @@ out vec4 o_output;
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void main(){
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vec4 c = texture(tex0, v_texCoord0);
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o_output.rgb = vec3(step(1.0, c.a));
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o_output.rgb = vec3(step(0.01, c.a));
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o_output.a = 1.0;
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}
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@@ -41,5 +41,6 @@ void main(){
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o_output.rgb = mix(targetColor.rgb, blend, mask*max(0.0,min(1.0, softMask * softMaskGain)));
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o_output.a = 1.0;
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}
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}
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@@ -12,9 +12,7 @@ out vec4 o_output;
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/** Composite the initial image and the filled image in the regions where the initial image is black. */
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void main(){
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vec4 inputColor = textureLod(tex1, v_texCoord0, 0.0).rgba;
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//float mask = float(all(equal(inputColor, vec3(0.0))));
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//float mask = inputColor.a == 1.0? 0.0 : 1.0;
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vec4 inputColor = textureLod(tex1, v_texCoord0, 0.0);
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float mask = 1.0 - inputColor.a;
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vec4 fillColor = textureLod(tex0, v_texCoord0, 0.0);
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