[orx-obj-loader] Add demo descriptions
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@@ -5,6 +5,11 @@ import org.openrndr.extra.objloader.toObj
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import org.openrndr.math.Vector2
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import java.io.File
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/**
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* This program loads an OBJ mesh as a CompoundMeshData and demonstrates
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* how to convert it to a OBJ String representation, then
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* draws the beginning of this String on the program window.
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*/
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fun main() = application {
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configure {
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width = 720
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@@ -6,6 +6,12 @@ import org.openrndr.draw.shadeStyle
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.math.Vector3
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/**
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* Demonstrates how to load a `.obj` file as a `VertexBuffer`.
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*
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* The `loadOBJasVertexBuffer()` function expects the path to the `.obj` file as an argument.
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*
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*/
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fun main() = application {
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configure {
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width = 720
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@@ -3,6 +3,12 @@ import org.openrndr.draw.loadFont
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import org.openrndr.extra.objloader.loadOBJasVertexBuffer
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import org.openrndr.extra.objloader.saveOBJ
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/**
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* Demonstrates how to save a `VertexBuffer` as an `.obj` file using the
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* `VertexBuffer.saveOBJ()` method.
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*
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* The program loads an existing OBJ file, then saves it with a new file name.
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*/
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fun main() = application {
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configure {
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width = 720
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@@ -4,6 +4,12 @@ import org.openrndr.extra.meshgenerators.buildTriangleMesh
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import org.openrndr.extra.meshgenerators.sphere
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import org.openrndr.extra.objloader.saveOBJ
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/**
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* Demonstrates saving a `VertexBuffer` generated via code as an OBJ file.
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*
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* This file can be loaded in a 3D modelling / rendering program.
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*
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*/
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fun main() = application {
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configure {
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width = 720
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@@ -1,6 +1,3 @@
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/**
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Display wireframe and non-planar faces
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*/
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import org.openrndr.WindowMultisample
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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@@ -16,6 +13,20 @@ import org.openrndr.shape.Path3D
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import java.io.File
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import kotlin.math.cos
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/**
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* Demonstrates two approaches for loading an OBJ file: as a `VertexBuffer` and as `CompoundMeshData`.
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*
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* A `CompoundMeshData` object contains vertices, texture coordinates, colors, normals, tangents, and bitangents,
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* alongside their associated face indices, grouped into meshes.
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*
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* In this demo `CompoundMeshData.wireframe()` is called to generate a wireframe representation of the loaded mesh.
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*
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* When rendering the wireframe, a shade style is used to displace the lines slightly towards the camera, to ensure
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* the lines do not end up occluded by the mesh rendered as triangles.
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*
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* Finally, the `sub` method is called on the `Path3D` instances to draw only parts of the wireframe, creating
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* an animated effect.
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*/
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fun main() = application {
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configure {
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width = 720
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