@@ -18,6 +18,7 @@ kotlin {
|
||||
implementation(project(":orx-shapes"))
|
||||
implementation(project(":orx-mesh-generators"))
|
||||
implementation(project(":orx-camera"))
|
||||
implementation(project(":orx-noise"))
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
@@ -42,6 +42,16 @@ class TriangleMeshBuilder {
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||||
}
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||||
}
|
||||
|
||||
/**
|
||||
* Applies a three-dimensional translation to the [transform] matrix.
|
||||
* Affects meshes added afterward.
|
||||
*/
|
||||
fun translate(translation: Vector3) {
|
||||
transform *= buildTransform {
|
||||
translate(translation)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Applies a rotation over an arbitrary axis to the [transform] matrix.
|
||||
* Affects meshes added afterward.
|
||||
|
||||
62
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex06.kt
Normal file
62
orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex06.kt
Normal file
@@ -0,0 +1,62 @@
|
||||
import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.rgb
|
||||
import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extra.camera.Orbital
|
||||
import org.openrndr.extra.meshgenerators.*
|
||||
import org.openrndr.extra.noise.simplex
|
||||
import org.openrndr.math.Vector3
|
||||
|
||||
/**
|
||||
* Generates a grid of grids of boxes.
|
||||
* Interactive orbital camera.
|
||||
*
|
||||
*/
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
||||
}
|
||||
program {
|
||||
extend(Orbital()) {
|
||||
this.eye = Vector3(3.0, 3.0, 10.0)
|
||||
this.fov = 60.0
|
||||
}
|
||||
val m = buildTriangleMesh {
|
||||
grid(5, 5) { u, v ->
|
||||
isolated {
|
||||
grid(3, 3, 3, GridCoordinates.UNIPOLAR) { x, y, z ->
|
||||
val pos0 = Vector3(u, v, 0.0) * 10.0
|
||||
val pos1 = Vector3(x, y, z) * 2.0
|
||||
val pos2 = pos0 + pos1 + Vector3(
|
||||
y * 0.12 + z * 0.3,
|
||||
x * 0.14 + z * 0.15,
|
||||
x * 0.16 + y * 0.17
|
||||
)
|
||||
// Drop some boxes
|
||||
if(simplex(0, pos1 * 0.5 + pos0 * 0.05) > 0) {
|
||||
translate(pos2)
|
||||
color = rgb(x, y, z)
|
||||
box(1.2, 1.2, 1.2)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill = va_color;
|
||||
vec3 s = sin(v_worldPosition.xyz * 2.5);
|
||||
x_fill.rgb += s * 0.1 - 0.1;
|
||||
""".trimIndent()
|
||||
}
|
||||
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
86
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude04.kt
Normal file
86
orx-mesh-generators/src/jvmDemo/kotlin/DemoExtrude04.kt
Normal file
@@ -0,0 +1,86 @@
|
||||
import org.openrndr.WindowMultisample
|
||||
import org.openrndr.application
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.DrawPrimitive
|
||||
import org.openrndr.draw.shadeStyle
|
||||
import org.openrndr.extra.camera.Orbital
|
||||
import org.openrndr.extra.meshgenerators.buildTriangleMesh
|
||||
import org.openrndr.extra.meshgenerators.extrudeContourSteps
|
||||
import org.openrndr.extra.noise.Random
|
||||
import org.openrndr.math.Vector3
|
||||
import org.openrndr.shape.Circle
|
||||
import org.openrndr.shape.Path3D
|
||||
import org.openrndr.shape.Segment3D
|
||||
|
||||
/**
|
||||
* Extruded Bézier tubes grown on a morphing Bézier surface.
|
||||
*
|
||||
*/
|
||||
fun main() {
|
||||
application {
|
||||
configure {
|
||||
width = 800
|
||||
height = 800
|
||||
multisample = WindowMultisample.SampleCount(8)
|
||||
}
|
||||
program {
|
||||
val crossSection = Circle(0.0, 0.0, 0.2).contour
|
||||
|
||||
extend(Orbital()) {
|
||||
this.eye = Vector3(0.0, 3.0, 7.0)
|
||||
this.lookAt = Vector3(0.0, 0.0, 0.0)
|
||||
}
|
||||
|
||||
extend {
|
||||
drawer.shadeStyle = shadeStyle {
|
||||
fragmentTransform = """
|
||||
x_fill = va_color;
|
||||
x_fill.rgb *= v_viewNormal.z;
|
||||
""".trimIndent()
|
||||
}
|
||||
|
||||
val m = buildTriangleMesh {
|
||||
val beziers = List(4) { curveId ->
|
||||
val n = List(12) {
|
||||
Random.simplex(it * 7.387, curveId * 5.531 + seconds * 0.05) * 10.0
|
||||
}
|
||||
Segment3D(
|
||||
Vector3(n[0], n[1], n[2]),
|
||||
Vector3(n[3], n[4], n[5]),
|
||||
Vector3(n[6], n[7], n[8]),
|
||||
Vector3(n[9], n[10], n[11])
|
||||
)
|
||||
}
|
||||
|
||||
for (i in 0 until 20) {
|
||||
val t = i / (20.0 - 1.0)
|
||||
val path = Path3D(
|
||||
listOf(
|
||||
Segment3D(
|
||||
beziers[0].position(t),
|
||||
beziers[1].position(t),
|
||||
beziers[2].position(t),
|
||||
beziers[3].position(t)
|
||||
)
|
||||
), false
|
||||
)
|
||||
color = if(i % 2 == 0) ColorRGBa.PINK else ColorRGBa.WHITE.shade(0.1)
|
||||
extrudeContourSteps(
|
||||
crossSection,
|
||||
path,
|
||||
120,
|
||||
Vector3.UNIT_Y,
|
||||
contourDistanceTolerance = 0.05,
|
||||
pathDistanceTolerance = 0.05
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
|
||||
|
||||
// Remember to free the memory! Otherwise, the computer will quickly run out of RAM.
|
||||
m.destroy()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user