Add Random push/pop + palette colors add via hex strings (#179)
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@@ -11,6 +11,7 @@ import kotlin.math.sqrt
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import org.openrndr.extra.noise.fbm as orxFbm
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import kotlin.random.Random as DefaultRandom
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private data class RandomState(var seed: String, var rng: DefaultRandom)
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/**
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* Deterministic Random using a seed to guarantee the same random values between iterations
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*/
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@@ -21,6 +22,8 @@ object Random {
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private var nextGaussian: Double = 0.0
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private var hasNextGaussian = false
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private lateinit var state: RandomState
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enum class Fractal {
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FBM, BILLOW, RIGID
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}
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@@ -37,6 +40,8 @@ object Random {
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init {
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rnd = newRandomGenerator(seed)
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state = RandomState(seed, rnd)
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}
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private fun newRandomGenerator(newSeed: String): DefaultRandom {
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@@ -62,18 +67,32 @@ object Random {
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*
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* @param fn
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*/
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fun unseeded(fn: Random.() -> Unit) {
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val state = rnd
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val currentSeed = seed
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fun unseeded(fn: () -> Unit) {
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push()
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fn()
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pop()
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}
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/**
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* Use this when you want to get non-deterministic values aka random every call
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* Follow it by calling .pop
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*/
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fun push() {
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state = RandomState(seed, rnd)
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rnd = DefaultRandom
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}
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this.fn()
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/**
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* Use this to go back to seeded state
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*/
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fun pop() {
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resetState()
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seed = currentSeed
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rnd = state
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seed = state.seed
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rnd = state.rng
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}
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/**
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@@ -366,4 +385,3 @@ object Random {
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return rect.position(vector2(0.0, 1.0))
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}
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}
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@@ -102,7 +102,7 @@ class PaletteStudio(
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private var onChangeListener = {}
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private fun loadCollection(newCollection: Collections) {
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fun loadCollection(newCollection: Collections) {
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val collectionPath: URL = collectionsResource.getValue(newCollection)
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palettes = mutableListOf()
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@@ -177,6 +177,7 @@ class PaletteStudio(
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onChangeListener = fn
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}
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@JvmName("addColorRGBaList")
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fun add(newPalette: List<ColorRGBa>) {
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palette = createPalette(newPalette)
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@@ -184,6 +185,15 @@ class PaletteStudio(
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paletteIndex = palettes.lastIndex
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}
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@JvmName("addHexList")
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fun add(hexColors: List<String>) {
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val newPalette = hexColors.map { ColorRGBa.fromHex(it) }
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palette = createPalette(newPalette)
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palettes.add(newPalette)
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paletteIndex = palettes.lastIndex
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}
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fun loadExternal(filePath: String) {
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palettes = mutableListOf()
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@@ -222,8 +232,8 @@ class PaletteStudio(
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palette = createPalette(colors)
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}
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fun changeCollection(newCollection: Collections) {
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loadCollection(newCollection)
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fun newCollection() {
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palettes.clear()
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}
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private fun registerKeybindings(keyboard: Keyboard) {
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@@ -249,4 +259,4 @@ class PaletteStudio(
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override fun setup(program: Program) {
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registerKeybindings(program.keyboard)
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}
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}
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}
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