[orx-noise] Add percentile parameter to uni-/bipolar functions
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@@ -24,29 +24,48 @@ fun ((Int, Double, Double) -> Vector2).gradient(epsilon: Double = 1e-6): (Int, D
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dfdx + dfdy
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}
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fun ((Int, Double) -> Double).minMax(sampleCount: Int = 1000, random: Random = Random(0)): Pair<Double, Double> {
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private fun List<Double>.minMax(percentile: Double) : Pair<Double, Double> {
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return if (percentile == 1.0) {
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Pair(this.minOrNull()!!, this.maxOrNull()!!)
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} else {
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val sorted = this.sorted()
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@Suppress("NAME_SHADOWING") val percentile = percentile.coerceIn(0.0..1.0)
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val minIndex = ((size-1) * (0.5 - percentile/2.0)).toInt()
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val maxIndex = ((size-1) * (0.5 + percentile/2.0)).toInt()
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Pair(sorted[minIndex], sorted[maxIndex])
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}
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}
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fun ((Int, Double) -> Double).minMax(
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sampleCount: Int = 1000,
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percentile: Double,
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random: Random = Random(0)
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): Pair<Double, Double> {
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val nmin: Double
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val nmax: Double
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when {
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this === simplex1D -> {
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nmin = -0.7127777710564248
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nmax = 0.7127779539425915
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if (percentile != 1.0) {
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when {
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this === simplex1D -> {
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nmin = -0.7127777710564248
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nmax = 0.7127779539425915
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}
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this === valueLinear1D || this === valueHermite1D || this == valueQuintic1D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === perlin1D -> {
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nmin = -0.5
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nmax = 0.5
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}
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else -> {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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}
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}
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} else {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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this === valueLinear1D || this === valueHermite1D || this == valueQuintic1D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === perlin1D -> {
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nmin = -0.5
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nmax = 0.5
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}
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else -> {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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}
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}
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val min: Double
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@@ -55,8 +74,9 @@ fun ((Int, Double) -> Double).minMax(sampleCount: Int = 1000, random: Random = R
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val samples = (0 until sampleCount).map {
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this(random.nextInt(0, 16384), random.nextDouble(PI * 2.0, PI * 8.0))
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}
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min = samples.minOrNull()!!
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max = samples.maxOrNull()!!
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val minMax = samples.minMax(percentile)
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min = minMax.first
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max = minMax.second
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} else {
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min = nmin
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max = nmax
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@@ -65,8 +85,8 @@ fun ((Int, Double) -> Double).minMax(sampleCount: Int = 1000, random: Random = R
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}
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fun ((Int, Double) -> Double).unipolar(sampleCount: Int = 1000, random: Random = Random(0)): (Int, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, random)
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fun ((Int, Double) -> Double).unipolar(sampleCount: Int = 1000, percentile: Double = 1.0, random: Random = Random(0)): (Int, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, percentile, random)
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return { seed, t ->
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(this(seed, t) - min) / (max - min)
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}
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@@ -75,8 +95,8 @@ fun ((seed: Int, t: Double) -> Double).clamp(min: Double, max: Double): (Int, Do
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this(seed, t).coerceIn(min, max)
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}
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fun ((Int, Double) -> Double).bipolar(sampleCount: Int = 1000, random: Random = Random(0)): (Int, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, random)
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fun ((Int, Double) -> Double).bipolar(sampleCount: Int = 1000, percentile: Double = 1.0, random: Random = Random(0)): (Int, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, percentile, random)
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return { seed, t ->
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((this(seed, t) - min) / (max - min)) * 2.0 - 1.0
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}
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@@ -84,30 +104,36 @@ fun ((Int, Double) -> Double).bipolar(sampleCount: Int = 1000, random: Random =
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fun ((Int, Double, Double) -> Double).minMax(
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sampleCount: Int = 1000,
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percentile: Double,
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random: Random = Random(0)
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): Pair<Double, Double> {
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val nmin: Double
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val nmax: Double
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when {
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this === simplex2D -> {
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nmin = -0.7127777710564248
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nmax = 0.7127779539425915
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}
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if (percentile != 0.0) {
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when {
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this === simplex2D -> {
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nmin = -0.7127777710564248
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nmax = 0.7127779539425915
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}
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this === valueLinear2D || this === valueHermite2D || this == valueQuintic2D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === valueLinear2D || this === valueHermite2D || this == valueQuintic2D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === perlin2D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === perlin2D -> {
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nmin = -1.0
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nmax = 1.0
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}
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else -> {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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else -> {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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}
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}
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} else {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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}
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val min: Double
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val max: Double
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@@ -116,8 +142,9 @@ fun ((Int, Double, Double) -> Double).minMax(
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val samples = (0 until sampleCount).map {
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this(random.nextInt(0, 16384), random.nextDouble(PI * 2.0, PI * 8.0), random.nextDouble(PI * 2.0, PI * 8.0))
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}
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min = samples.minOrNull()!!
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max = samples.maxOrNull()!!
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val minMax = samples.minMax(percentile)
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min = minMax.first
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max = minMax.second
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} else {
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min = nmin
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max = nmax
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@@ -127,14 +154,26 @@ fun ((Int, Double, Double) -> Double).minMax(
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fun ((Int, Double, Double) -> Double).unipolar(
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sampleCount: Int = 1000,
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percentile: Double = 1.0,
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random: Random = Random(0)
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): (Int, Double, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, random)
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val (min, max) = this.minMax(sampleCount, percentile, random)
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return { seed, x, t ->
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(this(seed, x, t) - min) / (max - min)
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}
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}
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fun ((Int, Double, Double) -> Double).bipolar(
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sampleCount: Int = 1000,
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percentile: Double = 1.0,
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random: Random = Random(0)
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): (Int, Double, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, percentile, random)
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return { seed, x, t ->
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((this(seed, x, t) - min) / (max - min)) * 2.0 - 1.0
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}
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}
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fun ((seed: Int, x: Double, t: Double) -> Double).clamp(min: Double, max: Double): (Int, Double, Double) -> Double = { seed, x, t ->
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this(seed, x, t).coerceIn(min, max)
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@@ -142,30 +181,36 @@ fun ((seed: Int, x: Double, t: Double) -> Double).clamp(min: Double, max: Double
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fun ((Int, Double, Double, Double) -> Double).minMax(
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sampleCount: Int = 1000,
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percentile: Double = 1.0,
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random: Random = Random(0)
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): Pair<Double, Double> {
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val nmin: Double
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val nmax: Double
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when {
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this === simplex3D -> {
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nmin = -0.9777
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nmax = 0.9777
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}
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if (percentile == 1.0) {
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when {
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this === simplex3D -> {
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nmin = -0.9777
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nmax = 0.9777
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}
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this === valueLinear3D || this === valueHermite3D || this == valueQuintic3D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === valueLinear3D || this === valueHermite3D || this == valueQuintic3D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === perlin3D -> {
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nmin = -1.0
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nmax = 1.0
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}
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this === perlin3D -> {
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nmin = -1.0
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nmax = 1.0
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}
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else -> {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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else -> {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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}
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}
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} else {
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nmin = Double.POSITIVE_INFINITY
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nmax = Double.NEGATIVE_INFINITY
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}
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val min: Double
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val max: Double
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@@ -179,8 +224,9 @@ fun ((Int, Double, Double, Double) -> Double).minMax(
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random.nextDouble(PI * 2.0, PI * 8.0)
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)
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}
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min = samples.minOrNull()!!
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max = samples.maxOrNull()!!
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val minMax = samples.minMax(percentile)
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min = minMax.first
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max = minMax.second
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} else {
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min = nmin
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max = nmax
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@@ -188,15 +234,6 @@ fun ((Int, Double, Double, Double) -> Double).minMax(
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return Pair(min, max)
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}
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fun ((Int, Double, Double) -> Double).bipolar(
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sampleCount: Int = 1000,
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random: Random = Random(0)
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): (Int, Double, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, random)
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return { seed, x, t ->
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((this(seed, x, t) - min) / (max - min)) * 2.0 - 1.0
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}
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}
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fun ((seed: Int, x: Double, y:Double, t: Double) -> Double).clamp(min: Double, max: Double): (Int, Double, Double, Double) -> Double = { seed, x, y, t ->
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this(seed, x, y, t).coerceIn(min, max)
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@@ -204,9 +241,10 @@ fun ((seed: Int, x: Double, y:Double, t: Double) -> Double).clamp(min: Double, m
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fun ((Int, Double, Double, Double) -> Double).unipolar(
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sampleCount: Int = 1000,
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percentile: Double = 1.0,
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random: Random = Random(0)
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): (Int, Double, Double, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, random)
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val (min, max) = this.minMax(sampleCount, percentile, random)
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return { seed, x, y, t ->
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(this(seed, x, y, t) - min) / (max - min)
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}
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@@ -214,9 +252,10 @@ fun ((Int, Double, Double, Double) -> Double).unipolar(
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fun ((Int, Double, Double, Double) -> Double).bipolar(
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sampleCount: Int = 1000,
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percentile: Double = 1.0,
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random: Random = Random(0)
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): (Int, Double, Double, Double) -> Double {
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val (min, max) = this.minMax(sampleCount, random)
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val (min, max) = this.minMax(sampleCount, percentile, random)
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return { seed, x, y, t ->
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((this(seed, x, y, t) - min) / (max - min)) * 2.0 - 1.0
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}
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