Plane.kt: fix uv coordinates
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@@ -63,9 +63,9 @@ fun generatePlane(center: Vector3,
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for (u in 0 until widthSegments) {
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val uv00 = Vector2(u + 0.0, v + 0.0) * step
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val uv01 = Vector2(u + 0.0, v + 0.1) * step
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val uv01 = Vector2(u + 0.0, v + 1.0) * step
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val uv10 = Vector2(u + 1.0, v + 0.0) * step
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val uv11 = Vector2(u + 1.0, v + 0.1) * step
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val uv11 = Vector2(u + 1.0, v + 1.0) * step
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val c00 = corner + forwardStep * v.toDouble() + rightStep * u.toDouble()
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val c01 = corner + forwardStep * (v + 1).toDouble() + rightStep * u.toDouble()
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@@ -81,4 +81,4 @@ fun generatePlane(center: Vector3,
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writer(c11, up, uv00)
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}
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}
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}
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}
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