[orx-shapes] Fix buffer resizing code in drawer.bezierPatches
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@@ -162,7 +162,7 @@ class BezierPatchDrawer {
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internal fun ensureVertexCount(count: Int) {
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internal fun ensureVertexCount(count: Int) {
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if (vertices.vertexCount < count) {
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if (vertices.vertexCount < count) {
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vertices.destroy()
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vertices.destroy()
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vertexBuffer(
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vertices = vertexBuffer(
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vertexFormat {
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vertexFormat {
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position(3)
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position(3)
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color(4)
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color(4)
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@@ -213,7 +213,7 @@ class BezierPatchDrawer {
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shader.end()
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shader.end()
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}
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}
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@JvmName("drawBezierPatchOKLab")
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@JvmName("drawBezierPatchesOKLab")
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fun drawBezierPatches(
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fun drawBezierPatches(
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context: DrawContext,
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context: DrawContext,
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drawStyle: DrawStyle,
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drawStyle: DrawStyle,
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@@ -260,7 +260,7 @@ class BezierPatchDrawer {
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shader.end()
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shader.end()
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}
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}
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@JvmName("drawBezierPatch3D")
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@JvmName("drawBezierPatches3D")
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fun drawBezierPatches(
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fun drawBezierPatches(
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context: DrawContext,
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context: DrawContext,
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drawStyle: DrawStyle,
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drawStyle: DrawStyle,
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@@ -304,7 +304,7 @@ class BezierPatchDrawer {
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shader.end()
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shader.end()
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}
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}
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@JvmName("drawBezierPatch3DOKLab")
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@JvmName("drawBezierPatches3DOKLab")
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fun drawBezierPatches(
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fun drawBezierPatches(
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context: DrawContext,
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context: DrawContext,
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drawStyle: DrawStyle,
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drawStyle: DrawStyle,
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44
orx-shapes/src/demo/kotlin/DemoBezierPatches01.kt
Normal file
44
orx-shapes/src/demo/kotlin/DemoBezierPatches01.kt
Normal file
@@ -0,0 +1,44 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extensions.SingleScreenshot
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import org.openrndr.extra.shapes.bezierPatch
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import org.openrndr.shape.Circle
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import org.openrndr.shape.ShapeContour
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import org.openrndr.extra.shapes.drawers.bezierPatch
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import org.openrndr.extra.shapes.drawers.bezierPatches
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/**
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* Shows how to create a [bezierPatch] out of a
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* closed [ShapeContour] with 4 curved segments.
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*
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* Calling [Circle.contour] is one way of producing
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* such a contour with vertices at the cardinal points
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* but one can manually create any other 4-segment closed contour
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* to use in bezier patches.
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*/
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suspend fun main() {
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application {
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configure {
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width = 800
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height = 800
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}
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program {
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if (System.getProperty("takeScreenshot") == "true") {
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extend(SingleScreenshot()) {
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this.outputFile = System.getProperty("screenshotPath")
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}
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}
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val c0 = Circle(width / 3.0, height / 2.0, 150.0).contour
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val bp0 = bezierPatch(c0)
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val c1 = Circle(2.0*width / 3.0, height / 2.0, 150.0).contour
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val bp1 = bezierPatch(c1)
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extend {
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drawer.bezierPatches(listOf(bp0, bp1))
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}
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}
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}
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}
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