Added sphere inversion, updated README.md

This commit is contained in:
Edwin Jakobs
2018-11-25 17:07:54 +01:00
parent fdf1ac8832
commit cc5d319809
3 changed files with 60 additions and 24 deletions

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@@ -1,3 +1,37 @@
# orx-mesh-generators
Simple mesh generators for OPENRNDR
Simple mesh generators for OPENRNDR
##### usage
```kotlin
val sphere = sphereMesh(32, 32, 4.0)
val unitSphere = sphereMesh()
val cube = boxMesh()
val box = boxMesh(2.0, 4.0, 2.0)
```
## API
```kotlin
fun sphereMesh(
sides: Int = 16,
segments: Int = 16,
radius: Double = 1.0,
invert: Boolean = false): VertexBuffer
fun groundPlaneMesh(
width: Double = 1.0,
height: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int): VertexBuffer
fun boxMesh(
width: Double = 1.0,
height: Double = 1.0,
depth: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int = 1,
depthSegments: Int = 1,
invert: Boolean = false): VertexBuffer
```

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@@ -3,7 +3,7 @@ package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector3
fun boxMesh(width: Double = 1.0, height: Double = 1.0, depth: Double,
fun boxMesh(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false): VertexBuffer {
val vb = meshVertexBuffer(widthSegments * heightSegments * 6 * 2 +

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@@ -4,45 +4,47 @@ import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
fun sphereMesh(sides:Int, segments:Int, radius: Double): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments-2)) * sides * 6
fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, bufferWriter(this))
generateSphere(sides, segments, radius, invert, bufferWriter(this))
}
return vb
}
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, writer: VertexWriter) {
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s*Math.PI*2.0/sides, t*Math.PI/segments)
val st01 = Spherical(radius, s*Math.PI*2.0/sides, (t+1)*Math.PI/segments)
val st10 = Spherical(radius, (s+1)*Math.PI*2.0/sides, t*Math.PI/segments)
val st11 = Spherical(radius, (s+1)*Math.PI*2.0/sides, (t+1)*Math.PI/segments)
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val thetaMax = Math.PI
val phiMax = Math.PI*2.0
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st01.cartesian, st01.cartesian.normalized, Vector2(st01.phi/phiMax, st01.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
segments-1 -> {
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st10.cartesian, st10.cartesian.normalized, Vector2(st10.phi/phiMax, st10.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
segments - 1 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st10.cartesian, st10.cartesian.normalized, Vector2(st10.phi/phiMax, st10.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
writer(st01.cartesian, st01.cartesian.normalized, Vector2(st01.phi/phiMax, st01.theta/thetaMax))
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}