Added box, plane and sphere mesh generators

This commit is contained in:
Edwin Jakobs
2018-11-25 16:56:07 +01:00
parent dc343d384c
commit fdf1ac8832
4 changed files with 184 additions and 0 deletions

1
.gitignore vendored
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.idea/
.gradle/
out/
target/

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package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector3
fun boxMesh(width: Double = 1.0, height: Double = 1.0, depth: Double,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false): VertexBuffer {
val vb = meshVertexBuffer(widthSegments * heightSegments * 6 * 2 +
widthSegments * depthSegments * 6 * 2 +
heightSegments * depthSegments * 6 * 2)
vb.put {
generateBox(width, height, depth,
widthSegments, heightSegments, depthSegments,
invert, bufferWriter(this))
}
return vb
}
fun generateBox(width: Double = 1.0, height: Double = 1.0, depth: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 1, depthSegments: Int = 1,
invert: Boolean = false,
writer: VertexWriter) {
val sign = if (invert) -1.0 else 1.0
// +x -- ZY
generatePlane(Vector3(width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, Vector3.UNIT_X,
depth, height,
depthSegments, heightSegments, writer)
// -x -- ZY
generatePlane(Vector3(-width / 2.0 * sign, 0.0, 0.0),
Vector3.UNIT_Z, Vector3.UNIT_Y, -Vector3.UNIT_X,
depth, height,
depthSegments, heightSegments, writer)
// +y -- XZ
generatePlane(Vector3(0.0, height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, Vector3.UNIT_Y,
width, depth,
widthSegments, depthSegments, writer)
// -y -- XZ
generatePlane(Vector3(0.0, -height / 2.0 * sign, 0.0),
Vector3.UNIT_X, Vector3.UNIT_Z, -Vector3.UNIT_Y,
width, depth,
widthSegments, depthSegments, writer)
// +z -- XY
generatePlane(Vector3(0.0, 0.0, depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, Vector3.UNIT_Z,
width, height,
widthSegments, heightSegments, writer)
// -z -- XY
generatePlane(Vector3(0.0, 0.0, -depth / 2.0 * sign),
Vector3.UNIT_X, Vector3.UNIT_Y, -Vector3.UNIT_Z,
width, height,
widthSegments, heightSegments, writer)
}

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package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
fun planeMesh(center: Vector3,
right: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 2): VertexBuffer {
val vertexCount = (widthSegments * heightSegments) * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generatePlane(center, forward, right, up,
width, height, widthSegments, heightSegments, bufferWriter(this))
}
return vb
}
/**
* generates a finite plane with its center at (0,0,0) and spanning the xz-plane
*/
fun groundPlaneMesh(width: Double = 1.0,
height: Double = 1.0,
widthSegments: Int = 1,
heightSegments: Int): VertexBuffer {
return planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Z, Vector3.UNIT_Y,
width, height, widthSegments, heightSegments)
}
fun generatePlane(center: Vector3,
right: Vector3,
forward: Vector3,
up: Vector3 = forward.cross(right).normalized,
width: Double = 1.0, height: Double = 1.0,
widthSegments: Int = 1, heightSegments: Int = 2,
writer: VertexWriter) {
val forwardStep = forward.normalized * (height / heightSegments)
val rightStep = right.normalized * (width / widthSegments)
val corner = center - forward.normalized * (height*0.5) - right.normalized * (width * 0.5)
val step = Vector2(1.0 / width, 1.0 / height)
for (v in 0 until heightSegments) {
for (u in 0 until widthSegments) {
val uv00 = Vector2(u + 0.0, v + 0.0) * step
val uv01 = Vector2(u + 0.0, v + 0.1) * step
val uv10 = Vector2(u + 1.0, v + 0.0) * step
val uv11 = Vector2(u + 1.0, v + 0.1) * step
val c00 = corner + forwardStep * v.toDouble() + rightStep * u.toDouble()
val c01 = corner + forwardStep * (v + 1).toDouble() + rightStep * u.toDouble()
val c10 = corner + forwardStep * v.toDouble() + rightStep * (u + 1).toDouble()
val c11 = corner + forwardStep * (v + 1).toDouble() + rightStep * (u + 1).toDouble()
writer(c00, up, uv00)
writer(c10, up, uv10)
writer(c11, up, uv11)
writer(c11, up, uv11)
writer(c01, up, uv01)
writer(c00, up, uv00)
}
}
}

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package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
fun sphereMesh(sides:Int, segments:Int, radius: Double): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments-2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, bufferWriter(this))
}
return vb
}
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, writer: VertexWriter) {
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s*Math.PI*2.0/sides, t*Math.PI/segments)
val st01 = Spherical(radius, s*Math.PI*2.0/sides, (t+1)*Math.PI/segments)
val st10 = Spherical(radius, (s+1)*Math.PI*2.0/sides, t*Math.PI/segments)
val st11 = Spherical(radius, (s+1)*Math.PI*2.0/sides, (t+1)*Math.PI/segments)
val thetaMax = Math.PI
val phiMax = Math.PI*2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st01.cartesian, st01.cartesian.normalized, Vector2(st01.phi/phiMax, st01.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
}
segments-1 -> {
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st10.cartesian, st10.cartesian.normalized, Vector2(st10.phi/phiMax, st10.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
writer(st10.cartesian, st10.cartesian.normalized, Vector2(st10.phi/phiMax, st10.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
writer(st11.cartesian, st11.cartesian.normalized, Vector2(st11.phi/phiMax, st11.theta/thetaMax))
writer(st01.cartesian, st01.cartesian.normalized, Vector2(st01.phi/phiMax, st01.theta/thetaMax))
writer(st00.cartesian, st00.cartesian.normalized, Vector2(st00.phi/phiMax, st00.theta/thetaMax))
}
}
}
}
}