Add OuterGlow
This commit is contained in:
61
orx-jumpflood/src/main/kotlin/InnerBevel.kt
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61
orx-jumpflood/src/main/kotlin/InnerBevel.kt
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package org.openrndr.extra.jumpfill
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import org.openrndr.draw.*
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.math.Vector2
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import org.openrndr.resourceUrl
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private class InnerBevelFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/inner-bevel.frag"))) {
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var angle: Double by parameters
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var width: Double by parameters
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var noise:Double by parameters
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init {
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angle = 0.0
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width = 5.0
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noise = 0.0
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}
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}
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@Description("Inner bevel")
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class InnerBevel : Filter() {
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@DoubleParameter("threshold", 0.0, 1.0)
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var threshold = 0.01
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@DoubleParameter("distance scale", 0.0, 1.0)
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var distanceScale = 1.0
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@DoubleParameter("angle", -180.0, 180.0)
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var angle = 0.0
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@DoubleParameter("width", 0.0, 50.0)
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var width = 5.0
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@DoubleParameter("noise", 0.0, 1.0)
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var noise = 0.1
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private var jumpFlooder: JumpFlooder? = null
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private val decodeFilter = PixelDirection()
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private val bevelFilter = InnerBevelFilter()
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private var distance: ColorBuffer? = null
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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if (jumpFlooder == null) {
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jumpFlooder = JumpFlooder(target[0].width, target[0].height, encodePoints = EncodeSubpixel())
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}
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if (distance == null) {
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distance = colorBuffer(target[0].width, target[0].height, type = ColorType.FLOAT32)
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}
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val result = jumpFlooder!!.jumpFlood(source[0])
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decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
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decodeFilter.distanceScale = distanceScale
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decodeFilter.apply(result, result)
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result.copyTo(distance!!)
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bevelFilter.angle = angle
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bevelFilter.width = width
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bevelFilter.noise = noise
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bevelFilter.apply(arrayOf(source[0], distance!!), target[0])
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}
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}
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@@ -13,6 +13,15 @@ import kotlin.math.max
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import kotlin.math.pow
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class EncodePoints : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/encode-points.frag")))
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class EncodeSubpixel : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/encode-subpixel.frag"))) {
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var threshold by parameters
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init {
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threshold = 0.5
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}
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}
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class JumpFlood : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/jumpflood.frag"))) {
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var maxSteps: Int by parameters
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var step: Int by parameters
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@@ -49,6 +58,15 @@ class Threshold : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/threshold
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}
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}
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class AlphaThreshold : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/alpha-threshold.frag"))) {
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var threshold: Double by parameters
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init {
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threshold = 0.5
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}
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}
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private val encodePoints by lazy { persistent { EncodePoints() } }
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private val pixelDistance by lazy { persistent { PixelDistance() } }
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private val pixelDirection by lazy { persistent { PixelDirection() } }
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@@ -56,7 +74,8 @@ private val contourPoints by lazy { persistent { ContourPoints() } }
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private val threshold by lazy { persistent { Threshold() } }
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private val passthrough by lazy { persistent { Passthrough() } }
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class JumpFlooder(val width: Int, val height: Int, format: ColorFormat = ColorFormat.RGB, type: ColorType = ColorType.FLOAT32) {
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class JumpFlooder(val width: Int, val height: Int, format: ColorFormat = ColorFormat.RGB, type: ColorType = ColorType.FLOAT32,
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val encodePoints: Filter = EncodePoints()) {
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private val dimension = max(width, height)
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private val exp = ceil(Math.log(dimension.toDouble()) / Math.log(2.0)).toInt()
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@@ -70,8 +89,8 @@ class JumpFlooder(val width: Int, val height: Int, format: ColorFormat = ColorFo
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val final = colorBuffer(squareDim, squareDim, format = format, type = type)
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private val square = colorBuffer(squareDim, squareDim, format = format, type = type).apply {
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fill(ColorRGBa.BLACK)
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private val square = colorBuffer(squareDim, squareDim, format = ColorFormat.RGBa, type = type).apply {
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fill(ColorRGBa.BLACK.opacify(0.0))
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}
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@@ -83,6 +102,7 @@ class JumpFlooder(val width: Int, val height: Int, format: ColorFormat = ColorFo
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input.copyTo(square)
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encodePoints.apply(square, coordinates[0])
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jumpFlood.maxSteps = exp
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for (i in 0 until exp) {
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jumpFlood.step = i
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jumpFlood.apply(coordinates[i % 2], coordinates[(i + 1) % 2])
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76
orx-jumpflood/src/main/kotlin/OuterGlow.kt
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76
orx-jumpflood/src/main/kotlin/OuterGlow.kt
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@@ -0,0 +1,76 @@
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package org.openrndr.extra.jumpfill
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.parameters.ColorParameter
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.math.Vector2
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import org.openrndr.resourceUrl
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private class OuterGlowFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/outer-glow.frag"))) {
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var angle: Double by parameters
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var width: Double by parameters
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var noise: Double by parameters
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var color: ColorRGBa by parameters
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var shape: Double by parameters
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var imageOpacity: Double by parameters
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init {
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angle = 0.0
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width = 5.0
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noise = 0.0
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shape = 1.0
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imageOpacity = 1.0
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}
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}
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@Description("Outer glow")
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class OuterGlow : Filter() {
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@DoubleParameter("width", 0.0, 50.0)
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var width = 5.0
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@DoubleParameter("noise", 0.0, 1.0)
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var noise = 0.1
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@DoubleParameter("shape", 0.0, 10.0)
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var shape = 1.0
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@DoubleParameter("opacity", 0.0, 1.0)
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var opacity = 1.0
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@DoubleParameter("image opacity", 0.0, 1.0)
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var imageOpacity = 1.0
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@ColorParameter("color")
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var color = ColorRGBa.WHITE
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private var jumpFlooder: JumpFlooder? = null
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private val decodeFilter = PixelDirection()
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private val glowFilter = OuterGlowFilter()
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private var distance: ColorBuffer? = null
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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if (jumpFlooder == null) {
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jumpFlooder = JumpFlooder(target[0].width, target[0].height, encodePoints = EncodeSubpixel())
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}
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if (distance == null) {
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distance = colorBuffer(target[0].width, target[0].height, type = ColorType.FLOAT32)
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}
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val result = jumpFlooder!!.jumpFlood(source[0])
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decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
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decodeFilter.distanceScale = 1.0
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decodeFilter.apply(result, result)
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result.copyTo(distance!!)
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glowFilter.color = color.opacify(opacity)
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glowFilter.width = width
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glowFilter.noise = noise
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glowFilter.shape = shape
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glowFilter.imageOpacity = imageOpacity
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glowFilter.apply(arrayOf(source[0], distance!!), target[0])
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}
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}
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@@ -0,0 +1,11 @@
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#version 330 core
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uniform sampler2D tex0;
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in vec2 v_texCoord0;
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uniform float threshold;
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out vec4 o_color;
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void main() {
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float ref = step(threshold , texture(tex0, v_texCoord0).a);
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o_color = vec4(ref, ref, ref, 1.0);
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}
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@@ -0,0 +1,124 @@
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#version 330 core
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uniform sampler2D tex0;
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in vec2 v_texCoord0;
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uniform float threshold;
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out vec4 o_color;
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float zd(float d) {
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if (d < 0.0001) {
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return 1;
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} else {
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return d;
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}
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}
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void main() {
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vec2 stepSize = 1.0 / textureSize(tex0, 0);
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float ref = step(threshold, texture(tex0, v_texCoord0).a);
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vec2 o = stepSize/2.0;
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float t00 = texture(tex0, v_texCoord0 + o + vec2(0.0, 0.0)).a;
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float t10 = texture(tex0, v_texCoord0 + o + vec2(stepSize.x, 0.0)).a;
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float t01 = texture(tex0, v_texCoord0 + o + vec2(0.0, stepSize.y)).a;
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float t11 = texture(tex0, v_texCoord0 + o + vec2(stepSize.x, stepSize.y)).a;
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int mask = 0;
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if (t00 >= threshold) {
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mask += 1;
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}
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if (t10 >= threshold) {
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mask += 2;
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}
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if (t01 >= threshold) {
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mask += 4;
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}
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if (t11 >= threshold) {
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mask += 8;
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}
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vec2 offset = vec2(0.0);
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if (mask == 1) {
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offset.x = 1.0 - (threshold-t10) / zd(t00-t10);
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offset.y = 1.0 - ((threshold-t01) / zd(t00-t01));
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offset /= 2;
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}
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if (mask == 2) {
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offset.x = ((threshold-t00) / zd(t10-t00));
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offset.y = 1.0-(threshold-t11) / zd(t10-t11);
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offset /= 2;
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}
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if (mask == 3) { // OK
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float dy0 = 1.0 - (threshold - t01) / zd(t00 - t01);
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float dy1 = 1.0 - (threshold - t11) / zd(t10 - t11);
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offset.y = dy0 + dy1;
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offset.x = 1.0;
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offset /= 2;
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}
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if (mask == 4) { // OK
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offset.x = 1.0 - (threshold-t11) / zd(t01-t11);
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offset.y = (threshold-t00) / zd(t01-t00);
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offset /= 2;
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}
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if (mask == 5) { // OK
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float dx0 = 1.0- (threshold - t10) / zd(t00 - t10);
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float dx1 = 1.0-(threshold - t11) / zd(t01 - t11);
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offset.x = dx0 + dx1;
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offset.y = 1.0;
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offset /= 2;
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}
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if (mask == 6 || mask == 9) {
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offset = vec2(0.5);
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}
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if (mask == 7) { // OK
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offset.x = 1.0 - (threshold-t11) / zd(t01-t11);
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offset.y = 1.0 - (threshold-t11) / zd(t10-t11);
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offset /= 2;
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}
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if (mask == 8) { // OK
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offset.x = (threshold-t01) / zd(t11-t01);
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offset.y = (threshold-t10) / zd(t11-t10);
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offset /= 2;
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}
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if (mask == 10) { // OK
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float dx0 = (threshold - t00) / zd(t10 - t00);
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float dx1 = (threshold - t01) / zd(t11 - t01);
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offset.x = (dx0 + dx1);
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offset.y = 1.0;
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offset /= 2;
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}
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if (mask == 11) { // OK
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offset.x = (threshold-t01) / zd(t11-t01);
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offset.y = (threshold-t01) / zd(t00-t01);
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offset /= 2;
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}
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if (mask == 12) { // OK
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float dy0 = (threshold - t00) / zd(t01 - t00);
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float dy1 = (threshold - t10) / zd(t11 - t10);
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offset.y = dy0 + dy1;
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offset.x = 1.0;
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offset /= 2;
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}
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if (mask == 13) { // OK
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offset.x = 1.0 - (threshold-t10) / zd(t00-t10);
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offset.y = (threshold-t10) / zd(t11-t10);
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offset /= 2;
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}
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if (mask == 14) { // OK
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offset.x = (threshold-t00) / zd(t10-t00);
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offset.y = (threshold-t00) / zd(t01-t00);
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offset /= 2;
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}
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float contour = (mask != 0 && mask != 15)?1.0:0.0;
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//float contour = (mask == 14 || mask == 11 || mask == 7 || mask == 13) ? 1.0 : 0.0;
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if (contour > 0.0) {
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o_color = vec4(v_texCoord0 + offset*stepSize , ref, 1.0);
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} else {
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o_color = vec4(-1.0, -1.0, 0.0, 1.0);
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}
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}
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@@ -0,0 +1,57 @@
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#version 330 core
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uniform sampler2D tex0; // image
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uniform sampler2D tex1; // distance
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uniform float angle;
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uniform float width;
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uniform float noise;
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in vec2 v_texCoord0;
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out vec4 o_color;
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#define HASHSCALE 443.8975
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vec2 hash22(vec2 p) {
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vec3 p3 = fract(vec3(p.xyx) * HASHSCALE);
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p3 += dot(p3, p3.yzx+19.19);
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return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));
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}
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void main() {
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float r = radians(angle);
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vec4 color = texture(tex0, v_texCoord0);
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vec2 step = 1.0 / textureSize(tex0, 0);
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vec2 distance = vec2(0.0);
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float totalWeight = 0.0;
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for (int j = 0; j < 1; ++j) {
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for (int i =0; i < 1; ++i) {
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vec2 hn = (hash22(v_texCoord0)-0.5) * noise;
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vec2 s = texture(tex1, v_texCoord0 + step * vec2(i,j)).xy + hn*0.0;
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distance += s;
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totalWeight += 1.0;
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}
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}
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distance /= totalWeight;
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//vec2 distance = texture(tex1, v_texCoord0).xy + hn;
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float d = length(distance);
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vec2 n = normalize(distance);
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vec2 l = vec2(cos(r), sin(r));
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float e = smoothstep(0.0, width, d) * smoothstep(width*2.0, width, d);
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float o = max(0.0,dot(n, l))*e ;
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float o2 = max(0.0,-dot(n, l))*e ;
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//o_color = vec4(vec3(o),1.0) * color.a;
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vec3 nc = color.a > 0.0?
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color.rgb/color.a : vec3(0.0);
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o_color = vec4(nc+vec3(o)-vec3(o2),1.0) * color.a;
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}
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@@ -0,0 +1,31 @@
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#version 330 core
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uniform sampler2D tex0; // image
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uniform sampler2D tex1; // distance
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uniform float width;
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uniform float noise;
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uniform vec4 color;
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uniform float shape;
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uniform float imageOpacity;
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in vec2 v_texCoord0;
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out vec4 o_color;
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#define HASHSCALE 443.8975
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vec2 hash22(vec2 p) {
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vec3 p3 = fract(vec3(p.xyx) * HASHSCALE);
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p3 += dot(p3, p3.yzx+19.19);
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return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));
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}
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void main() {
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vec4 original = texture(tex0, v_texCoord0);
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vec2 step = 1.0 / textureSize(tex0, 0);
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vec2 distance = texture(tex1, v_texCoord0).rg;
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float d = length(distance);
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vec2 n = normalize(distance);
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vec2 h = hash22(v_texCoord0)*10.0;
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float e = exp(-( pow((d+h.x*noise)*1.0/width, shape)) );
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o_color = original * imageOpacity + (1.0-original.a)* vec4(color.rgb, 1.0) * e * color.a;
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}
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@@ -8,9 +8,9 @@ uniform int step;
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out vec4 o_color;
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void main() {
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float stepwidth = 1.0 / pow(2.0, step+1);
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float stepwidth = 1.0 / pow(2.0, min(maxSteps, step+1));
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float bestDistance = 9999.0;
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float bestDistance = 999999.0;
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vec2 bestCoord = vec2(-1.0);
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vec2 bestColor = vec2(-1.0);
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