Fix texture coordinates for sphere generator

This commit is contained in:
Edwin Jakobs
2019-02-05 18:14:54 +01:00
parent c7eafa3413
commit d9e4c5ba9b

View File

@@ -1,84 +1,84 @@
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, invert, bufferWriter(this))
}
return vb
}
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val thetaMax = Math.PI
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
segments - 1 -> {
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}
}
}
fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
val thetaMax = Math.PI * 0.5
val phiMax = Math.PI * 2.0
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
}
}
}
}
package org.openrndr.extras.meshgenerators
import org.openrndr.draw.VertexBuffer
import org.openrndr.math.Spherical
import org.openrndr.math.Vector2
fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
val vb = meshVertexBuffer(vertexCount)
vb.put {
generateSphere(sides, segments, radius, invert, bufferWriter(this))
}
return vb
}
fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val thetaMax = Math.PI * 2.0
val phiMax = Math.PI
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
}
segments - 1 -> {
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
}
}
}
}
}
fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
val inverter = if (invert) -1.0 else 1.0
for (t in 0 until segments) {
for (s in 0 until sides) {
val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
val thetaMax = Math.PI * 2.0
val phiMax = Math.PI * 0.5
when (t) {
0 -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0-st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0-st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0-st11.phi / phiMax))
}
else -> {
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0-st00.phi / phiMax))
writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0-st01.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0-st11.phi / phiMax))
writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0-st11.phi / phiMax))
writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0-st10.phi / phiMax))
writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0-st00.phi / phiMax))
}
}
}
}
}