Fix texture coordinates for sphere generator
This commit is contained in:
@@ -1,84 +1,84 @@
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package org.openrndr.extras.meshgenerators
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.math.Spherical
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import org.openrndr.math.Vector2
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fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
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val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
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val vb = meshVertexBuffer(vertexCount)
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vb.put {
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generateSphere(sides, segments, radius, invert, bufferWriter(this))
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}
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return vb
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}
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fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
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val inverter = if (invert) -1.0 else 1.0
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for (t in 0 until segments) {
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for (s in 0 until sides) {
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val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
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val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
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val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
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val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
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val thetaMax = Math.PI
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val phiMax = Math.PI * 2.0
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when (t) {
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0 -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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}
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segments - 1 -> {
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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}
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else -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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}
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}
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}
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}
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}
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fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
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val inverter = if (invert) -1.0 else 1.0
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for (t in 0 until segments) {
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for (s in 0 until sides) {
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val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
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val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
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val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI*0.5 / segments)
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val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI*0.5 / segments)
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val thetaMax = Math.PI * 0.5
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val phiMax = Math.PI * 2.0
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when (t) {
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0 -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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}
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else -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.phi / phiMax, st01.theta / thetaMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.phi / phiMax, st11.theta / thetaMax))
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writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.phi / phiMax, st10.theta / thetaMax))
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.phi / phiMax, st00.theta / thetaMax))
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}
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}
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}
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}
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package org.openrndr.extras.meshgenerators
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.math.Spherical
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import org.openrndr.math.Vector2
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fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer {
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val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6
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val vb = meshVertexBuffer(vertexCount)
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vb.put {
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generateSphere(sides, segments, radius, invert, bufferWriter(this))
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}
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return vb
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}
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fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
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val inverter = if (invert) -1.0 else 1.0
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for (t in 0 until segments) {
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for (s in 0 until sides) {
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val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
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val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
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val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
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val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
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val thetaMax = Math.PI * 2.0
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val phiMax = Math.PI
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when (t) {
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0 -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
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}
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segments - 1 -> {
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
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writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
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}
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else -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax))
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writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax))
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax))
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}
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}
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}
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}
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}
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fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) {
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val inverter = if (invert) -1.0 else 1.0
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for (t in 0 until segments) {
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for (s in 0 until sides) {
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val st00 = Spherical(radius, s * Math.PI * 2.0 / sides, t * Math.PI / segments)
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val st01 = Spherical(radius, s * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
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val st10 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, t * Math.PI / segments)
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val st11 = Spherical(radius, (s + 1) * Math.PI * 2.0 / sides, (t + 1) * Math.PI / segments)
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val thetaMax = Math.PI * 2.0
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val phiMax = Math.PI * 0.5
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when (t) {
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0 -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0-st00.phi / phiMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0-st01.phi / phiMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0-st11.phi / phiMax))
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}
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else -> {
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0-st00.phi / phiMax))
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writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0-st01.phi / phiMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0-st11.phi / phiMax))
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writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0-st11.phi / phiMax))
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writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0-st10.phi / phiMax))
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writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0-st00.phi / phiMax))
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}
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}
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}
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}
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}
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