[orx-temporal-blur] Fix GLES compatibility
This commit is contained in:
@@ -18,9 +18,6 @@ import org.openrndr.math.transforms.translate
|
||||
private fun glslFull(@Language("GLSL") glsl: String) = glsl
|
||||
|
||||
class PlainAdd : Filter(filterShaderFromCode(glslFull("""
|
||||
|
||||
#version 330
|
||||
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
in vec2 v_texCoord0;
|
||||
|
||||
Reference in New Issue
Block a user