[orx-temporal-blur] Fix GLES compatibility
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@@ -18,9 +18,6 @@ import org.openrndr.math.transforms.translate
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private fun glslFull(@Language("GLSL") glsl: String) = glsl
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private fun glslFull(@Language("GLSL") glsl: String) = glsl
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class PlainAdd : Filter(filterShaderFromCode(glslFull("""
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class PlainAdd : Filter(filterShaderFromCode(glslFull("""
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#version 330
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uniform sampler2D tex0;
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uniform sampler2D tex0;
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uniform sampler2D tex1;
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uniform sampler2D tex1;
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in vec2 v_texCoord0;
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in vec2 v_texCoord0;
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