[orx-shapes] Add demos, tweak comments
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@@ -31,10 +31,10 @@ fun <E> List<E>.update(vararg updates: Pair<Int, E>): List<E> {
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/**
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* Helper for querying and adjusting [ShapeContour].
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* * An edge embodies exactly the same thing as a [Segment][org.openrndr.shape.Segment]
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* * An edge embodies exactly the same thing as a [Segment2D][org.openrndr.shape.Segment2D]
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* * All edge operations are immutable and will create a new [ContourEdge] pointing to a copied and updated [ShapeContour]
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* @param contour the contour to be adjusted
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* @param segmentIndex the index of the segment of the contour to be adjusted
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* @param segmentIndex the index the contour's segment to be adjusted
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* @param adjustments a list of [SegmentOperation] that have been applied to reach to [contour], this is used to inform [ShapeContour]
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* of changes in the contour topology.
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* @since 0.4.4
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@@ -126,7 +126,7 @@ data class ContourEdge(
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}
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/**
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* Split the edge in [numberOfParts] parts of equal length
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* Split the edge in [parts] parts of equal length
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*/
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fun splitIn(parts: Int): ContourEdge {
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if (contour.empty || parts < 2) {
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@@ -3,7 +3,6 @@ package adjust
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.loadFont
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import org.openrndr.extra.color.presets.DARK_CYAN
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import org.openrndr.extra.shapes.adjust.adjustContour
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import org.openrndr.extra.shapes.adjust.extensions.averageTangents
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import org.openrndr.extra.shapes.adjust.extensions.switchTangents
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@@ -6,12 +6,18 @@ import org.openrndr.extra.shapes.alphashape.AlphaShape
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import org.openrndr.math.Vector2
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import kotlin.random.Random
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/**
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* Demonstrates the use of [AlphaShape] to create a [org.openrndr.shape.ShapeContour] out
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* of a collection of random [Vector2] points. Unlike the convex hull, an Alpha shape can be concave.
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*
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* More details in [WikiPedia](https://en.wikipedia.org/wiki/Alpha_shape)
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*/
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fun main() = application {
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program {
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val points = List(40) {
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Vector2(
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Random.nextDouble(width*0.25, width*0.75),
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Random.nextDouble(height*0.25, height*0.75)
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Random.nextDouble(width * 0.25, width * 0.75),
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Random.nextDouble(height * 0.25, height * 0.75)
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)
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}
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val alphaShape = AlphaShape(points)
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47
orx-shapes/src/jvmDemo/kotlin/alphashape/DemoAlphaShape02.kt
Normal file
47
orx-shapes/src/jvmDemo/kotlin/alphashape/DemoAlphaShape02.kt
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@@ -0,0 +1,47 @@
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package alphashape
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.shapes.uniform
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import org.openrndr.extra.shapes.alphashape.AlphaShape
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import org.openrndr.math.Vector2
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import kotlin.random.Random
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/**
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* Demonstrates the use of [AlphaShape] to create ten
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* [org.openrndr.shape.ShapeContour] instances out of a collection of random [Vector2] points.
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*
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* The same points are used for each contour, but an increased alpha parameter
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* is passed to the AlphaShape algorithm. Higher values return more convex shapes
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* = shapes with a larger surface.
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*
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* The list of shapes is reversed to draw the smaller contours on top, otherwise only
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* the last one would be visible.
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*
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* An instance of [Random] with a fixed seed is used to ensure the resulting
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* random shape is always the same.
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*/
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fun main() = application {
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program {
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val rand = Random(242)
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val points = List(40) {
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drawer.bounds.uniform(rand)
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}
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val alphaShape = AlphaShape(points)
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val minAlpha = alphaShape.determineContourAlpha()
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val contours = List(10) {
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alphaShape.createContour(minAlpha + it * it * it)
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}.reversed()
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extend {
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drawer.stroke = null
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contours.forEachIndexed { index, contour ->
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drawer.fill = ColorRGBa.PINK.shade(0.5 + index * 0.07)
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drawer.contour(contour)
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}
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drawer.fill = ColorRGBa.WHITE
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drawer.circles(points, 4.0)
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}
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}
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}
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@@ -0,0 +1,28 @@
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package operators
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import org.openrndr.application
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import org.openrndr.extra.shapes.adjust.adjustContour
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import org.openrndr.extra.shapes.operators.roundCorners
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import org.openrndr.shape.Rectangle
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fun main() = application {
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program {
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extend {
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val contours = listOf(
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Rectangle(100.0, 100.0, 100.0, 100.0).contour,
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adjustContour(Rectangle(400.0, 100.0, 100.0, 100.0).contour) {
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selectVertex(0)
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vertices.forEach { it.rotate(30.0) }
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}
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)
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val contoursRounded = contours.map {
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it.roundCorners(10.0)
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}
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drawer.contours(contours)
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drawer.translate(0.0, 150.0)
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drawer.contours(contoursRounded)
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}
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}
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}
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