[orx-fx] Fix pixel-direction.frag
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@@ -32,10 +32,10 @@ void main() {
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pixelDistance *= vec2(1.0, -1.0);
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}
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float length = length(pixelDistance);
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float length_ = length(pixelDistance);
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if (unitDirection) {
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if (length >= 1E-6) {
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pixelDistance /= length;
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if (length_ >= 1E-6) {
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pixelDistance /= length_;
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}
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}
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@@ -61,7 +61,7 @@ void main() {
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if (signedMagnitude) {
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float s = -sign(o_color.b - 0.5);
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o_color.rg *= s;
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o_color.b = s * length;
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o_color.b = s * length_;
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}
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}
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}
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