Bump OPENRNDR to 0.3.40-rc.4
This commit is contained in:
@@ -1,6 +1,9 @@
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package org.openrndr.extra.jumpfill
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package org.openrndr.extra.jumpfill.fx
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import org.openrndr.draw.*
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import org.openrndr.extra.jumpfill.EncodeSubpixel
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import org.openrndr.extra.jumpfill.JumpFlooder
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import org.openrndr.extra.jumpfill.PixelDirection
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.math.Vector2
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79
orx-jumpflood/src/main/kotlin/fx/InnerGlow.kt
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79
orx-jumpflood/src/main/kotlin/fx/InnerGlow.kt
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@@ -0,0 +1,79 @@
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package org.openrndr.extra.jumpfill.fx
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.jumpfill.EncodeSubpixel
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import org.openrndr.extra.jumpfill.JumpFlooder
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import org.openrndr.extra.jumpfill.PixelDirection
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import org.openrndr.extra.parameters.ColorParameter
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.math.Vector2
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import org.openrndr.resourceUrl
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private class InnerGlowFilter : Filter(filterShaderFromUrl(resourceUrl("/shaders/gl3/fx/inner-glow.frag"))) {
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var angle: Double by parameters
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var width: Double by parameters
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var noise: Double by parameters
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var color: ColorRGBa by parameters
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var shape: Double by parameters
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var imageOpacity: Double by parameters
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init {
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angle = 0.0
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width = 5.0
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noise = 0.0
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shape = 1.0
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imageOpacity = 1.0
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}
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}
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@Description("Outer glow")
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class InnerGlow : Filter() {
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@DoubleParameter("width", 0.0, 50.0)
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var width = 5.0
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@DoubleParameter("noise", 0.0, 1.0)
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var noise = 0.1
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@DoubleParameter("shape", 0.0, 10.0)
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var shape = 1.0
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@DoubleParameter("opacity", 0.0, 1.0)
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var opacity = 1.0
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@DoubleParameter("image opacity", 0.0, 1.0)
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var imageOpacity = 1.0
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@ColorParameter("color")
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var color = ColorRGBa.WHITE
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private var jumpFlooder: JumpFlooder? = null
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private val decodeFilter = PixelDirection()
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private val glowFilter = InnerGlowFilter()
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private var distance: ColorBuffer? = null
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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if (jumpFlooder == null) {
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jumpFlooder = JumpFlooder(target[0].width, target[0].height, encodePoints = EncodeSubpixel())
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}
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if (distance == null) {
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distance = colorBuffer(target[0].width, target[0].height, type = ColorType.FLOAT32)
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}
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val result = jumpFlooder!!.jumpFlood(source[0])
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decodeFilter.originalSize = Vector2(target[0].width * 1.0, target[0].height * 1.0)
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decodeFilter.distanceScale = 1.0
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decodeFilter.apply(result, result)
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result.copyTo(distance!!)
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glowFilter.color = color.opacify(opacity)
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glowFilter.width = width
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glowFilter.noise = noise
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glowFilter.shape = shape
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glowFilter.imageOpacity = imageOpacity
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glowFilter.apply(arrayOf(source[0], distance!!), target[0])
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}
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}
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@@ -1,7 +1,10 @@
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package org.openrndr.extra.jumpfill
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package org.openrndr.extra.jumpfill.fx
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.jumpfill.EncodeSubpixel
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import org.openrndr.extra.jumpfill.JumpFlooder
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import org.openrndr.extra.jumpfill.PixelDirection
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import org.openrndr.extra.parameters.ColorParameter
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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@@ -50,7 +53,7 @@ class OuterGlow : Filter() {
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private var jumpFlooder: JumpFlooder? = null
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private val decodeFilter = PixelDirection()
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private val glowFilter = OuterGlowFilter()
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private val glowFilter = org.openrndr.extra.jumpfill.fx.OuterGlowFilter()
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private var distance: ColorBuffer? = null
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@@ -0,0 +1,32 @@
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#version 330 core
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uniform sampler2D tex0; // image
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uniform sampler2D tex1; // distance
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uniform float width;
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uniform float noise;
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uniform vec4 color;
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uniform float shape;
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uniform float imageOpacity;
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in vec2 v_texCoord0;
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out vec4 o_color;
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#define HASHSCALE 443.8975
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vec2 hash22(vec2 p) {
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vec3 p3 = fract(vec3(p.xyx) * HASHSCALE);
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p3 += dot(p3, p3.yzx+19.19);
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return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));
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}
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void main() {
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vec4 original = texture(tex0, v_texCoord0);
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vec2 step = 1.0 / textureSize(tex0, 0);
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vec2 distance = texture(tex1, v_texCoord0).rg;
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float d = length(distance);
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vec2 n = normalize(distance);
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vec2 h = hash22(v_texCoord0)*10.0;
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float e = exp(-( pow((d+h.x*noise)*1.0/width, shape)) );
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o_color = original * imageOpacity + original.a* vec4(color.rgb, 1.0) * e * color.a;
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o_color.a = max(o_color.a, 1.0);
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}
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