Add orx-temporal-blur
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194
orx-temporal-blur/src/main/kotlin/TemporalBlur.kt
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194
orx-temporal-blur/src/main/kotlin/TemporalBlur.kt
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import org.openrndr.Extension
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import org.openrndr.Program
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.*
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import org.openrndr.extra.noise.uniformRing
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import org.openrndr.filter.blend.add
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import org.openrndr.filter.color.delinearize
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import org.openrndr.filter.color.linearize
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.transforms.translate
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/**
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* Temporal blur extension.
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* This works best in video rendering applications as it heavily relies on rendering
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* the scene as many times as you have samples.
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*/
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class TemporalBlur : Extension {
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override var enabled: Boolean = true
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private var accumulator: RenderTarget? = null
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private var result: RenderTarget? = null
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private var image: RenderTarget? = null
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private var imageResolved: RenderTarget? = null
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/**
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* number of samples to take, more is slower
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*/
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var samples = 30
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/**
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* duration in frames, shouldn't be 1.0 or larger when using Animatables
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*/
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var duration = 0.5
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/**
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* reference frame rate
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*/
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var fps = 60.0
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/**
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* spatial jitter in pixels, 0 is no jitter
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*/
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var jitter = 1.0
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/**
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* should the accumulator linearize the input. this should be true when rendering in sRGB
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*/
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var linearizeInput = true
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/**
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* should the accumulator delinearize the output. this should be true when rendering in sRGB
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*/
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var delinearizeOutput = true
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override fun beforeDraw(drawer: Drawer, program: Program) {
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val extensionOffset = program.extensions.indexOf(this)
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val extensionTail = program.extensions.drop(extensionOffset + 1)
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accumulator?.let { a ->
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if (a.width != program.width || a.height != program.height) {
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a.colorBuffer(0).destroy()
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a.detachColorBuffers()
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a.destroy()
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}
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}
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result?.let { r ->
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if (r.width != program.width || r.height != program.height) {
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r.colorBuffer(0).destroy()
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r.detachColorBuffers()
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r.destroy()
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}
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}
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image?.let { i ->
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if (i.width != program.width || i.height != program.height) {
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i.colorBuffer(0).destroy()
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i.depthBuffer?.destroy()
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i.detachColorBuffers()
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i.detachDepthBuffer()
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i.destroy()
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}
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}
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imageResolved?.let { i ->
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if (i.width != program.width || i.height != program.height) {
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i.colorBuffer(0).destroy()
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i.detachColorBuffers()
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i.destroy()
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}
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}
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if (accumulator == null) {
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accumulator = renderTarget(program.width, program.height) {
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colorBuffer(type = ColorType.FLOAT32)
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}
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}
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if (result == null) {
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result = renderTarget(program.width, program.height) {
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colorBuffer(type = ColorType.FLOAT32)
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}
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}
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if (image == null) {
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image = renderTarget(program.width, program.height, multisample = BufferMultisample.SampleCount(8)) {
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depthBuffer()
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colorBuffer(type = ColorType.FLOAT32)
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}
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}
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if (imageResolved == null) {
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imageResolved = renderTarget(program.width, program.height) {
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depthBuffer()
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colorBuffer(type = ColorType.FLOAT32)
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}
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}
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accumulator?.let {
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drawer.withTarget(it) {
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drawer.background(ColorRGBa.BLACK)
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}
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}
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for (i in samples - 1 downTo 1) {
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image?.bind()
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drawer.background(ColorRGBa.BLACK)
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val oldClock = program.clock
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program.clock = { oldClock() - (i * duration) / (fps * samples) }
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// I guess we need something better here.
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val fsf = Program::class.java.getDeclaredField("frameSeconds")
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fsf.isAccessible = true
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fsf.setDouble(program, program.clock())
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drawer.isolated {
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val offset = Vector2.uniformRing(0.0, jitter)
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drawer.projection = Matrix44.translate(offset.x * (1.0 / program.width), offset.y * (1.0 / program.height), 0.0) * drawer.projection
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for (extension in extensionTail) {
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extension.beforeDraw(drawer, program)
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}
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for (extension in extensionTail.reversed())
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extension.afterDraw(drawer, program)
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}
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image?.unbind()
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image!!.colorBuffer(0).resolveTo(imageResolved!!.colorBuffer(0))
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if (linearizeInput) {
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imageResolved?.let {
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linearize.apply(it, it)
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}
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}
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add.apply(arrayOf(imageResolved!!.colorBuffer(0), accumulator!!.colorBuffer(0)), accumulator!!.colorBuffer(0))
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program.clock = oldClock
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}
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image?.let {
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drawer.withTarget(it) {
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drawer.background(ColorRGBa.BLACK)
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}
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}
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image?.bind()
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}
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override fun afterDraw(drawer: Drawer, program: Program) {
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// -- we receive one last frame here
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image?.unbind()
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image!!.colorBuffer(0).resolveTo(imageResolved!!.colorBuffer(0))
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add.apply(arrayOf(imageResolved!!.colorBuffer(0), accumulator!!.colorBuffer(0)), accumulator!!.colorBuffer(0))
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// -- render accumulated result
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drawer.isolated {
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drawer.ortho(result!!)
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drawer.model = Matrix44.IDENTITY
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drawer.view = Matrix44.IDENTITY
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drawer.isolatedWithTarget(result!!) {
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drawer.background(ColorRGBa.BLACK)
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drawer.drawStyle.colorMatrix = tint(ColorRGBa.WHITE.shade(1.0 / samples))
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drawer.image(accumulator!!.colorBuffer(0))
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}
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if (delinearizeOutput) {
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delinearize.apply(result!!.colorBuffer(0), result!!.colorBuffer(0))
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}
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drawer.image(result!!.colorBuffer(0))
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}
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}
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}
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