Remove .take() from demos and tests when using .sampleEquidistant() (#325)
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@@ -23,7 +23,7 @@ fun main() {
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drawer.clear(ColorRGBa.BLACK)
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for ((i, triangle) in triangles.withIndex()) {
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drawer.fill = ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
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drawer.stroke = ColorRGBa.PINK.shade( i / (triangles.size * 1.0) + 0.1)
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drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
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drawer.contour(triangle)
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}
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}
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@@ -1,6 +1,5 @@
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.noise.poissonDiskSampling
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import org.openrndr.extra.noise.scatter
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import org.openrndr.extra.triangulation.delaunayTriangulation
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import org.openrndr.math.Vector2
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@@ -23,7 +23,7 @@ fun main() {
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rotate(Vector3.UNIT_Z, 0.0)
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}
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) }
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val points = circles.flatMap { it.contour.equidistantPositions(16).take(16) }
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val points = circles.flatMap { it.contour.equidistantPositions(16) }
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drawer.circles(points, 5.0)
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val d = points.delaunayTriangulation()
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drawer.stroke = ColorRGBa.PINK
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