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orx/orx-jvm/orx-gui/README.md
2025-11-22 18:16:54 +00:00

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# orx-gui
Automatic UI (sliders, buttons, etc.) generated from annotated classes and properties. Uses `orx-panel` and `orx-parameters`.
A quick-and-dirty user interface toolkit.
`orx-gui` uses class and property annotations to generate simple interfaces. The annotations used
are provided by [`orx-parameters`](../orx-parameters/README.md) and most filters in [`orx-fx`](../orx-fx/README.md) have been annotated.
`orx-gui` is made with an [`orx-olive`](../orx-olive/README.md) workflow in mind but can be used in normal OPENRNDR programs
just as well.
## Usage
Preparation: make sure `orx-gui` is in the `orxFeatures` of your project (if you working on a template based project)
The essence of `orx-gui` lies in the provided a `GUI` extension, which can be used in your program using the `extend {}` function.
The `GUI` class has an `add()` function that allows any annotated object to be passed in.
The visibility of the side bar can be toggled by pressing the F11 key on your keyboard.
### UIs for parameter objects
A simple UI can be created by creating an annotated `object`.
```kotlin
import org.openrndr.application
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.math.Vector4
enum class Option {
Option1,
Option2,
Option3
}
fun main() = application {
program {
// -- this @Description annotation is optional
val parameters = @Description("parameters") object {
@DoubleParameter("radius", 20.0, 200.0, precision = 2, order = 0)
var radius = 50.0
@TextParameter("A string", order = 1)
var s = "Hello"
@BooleanParameter("A bool", order = 2)
var b = true
@IntParameter("An int", 0, 127, order = 3)
var i = 64
@ColorParameter("A fill color", order = 4)
var fill = ColorRGBa.PINK
@XYParameter("Position", minX = 0.0, maxX = 640.0,
minY = 0.0, maxY = 480.0, order = 5)
var pos = Vector2.ZERO
@Vector2Parameter("A Vector2", order = 6)
var v2 = Vector2(200.0, 200.0)
@Vector3Parameter("A Vector3", order = 7)
var v3 = Vector3(200.0, 200.0, 200.0)
@Vector4Parameter("A Vector4", order = 8)
var v4 = Vector4(200.0, 200.0, 200.0, 200.0)
@DoubleListParameter("Mixer", order = 9)
var mixer = MutableList(5) { 0.5 }
@ActionParameter("Action test", order = 10)
fun clicked() {
println("GUI says hi!")
}
@OptionParameter("An option", order = 11)
var option = Option.Option1
}
extend(GUI()) {
add(parameters)
}
extend {
drawer.fill = parameters.fill
drawer.circle(parameters.pos, parameters.radius)
}
}
}
```
### UIs for filters
In a similar fashion to the previous example we can create a simple UI for most filters in `orx-fx`
```kotlin
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.isolatedWithTarget
import org.openrndr.draw.renderTarget
import org.openrndr.extra.fx.blur.BoxBlur
import org.openrndr.extra.gui.GUI
fun main() = application {
program {
val blur = BoxBlur()
val rt = renderTarget(width, height) {
colorBuffer()
}
extend(GUI()) {
add(blur)
}
extend {
drawer.isolatedWithTarget(rt) {
drawer.background(ColorRGBa.BLACK)
drawer.fill = ColorRGBa.PINK
drawer.circle(width / 2.0, height / 2.0, 200.0)
}
blur.apply(rt.colorBuffer(0), rt.colorBuffer(0))
drawer.image(rt.colorBuffer(0))
}
}
}
```
### UIs in Olive
Using `orx-gui` in Olive (`orx-olive`) is very similar to how one would use it in a normal OPENRNDR program. There is
one detail that doesn't occur in normal programs: the UI state is reset when a
script is changed and re-evaluated. This is overcome by using an annotated `Reloadable` object.
An example `live.kts` script that uses `orx-gui` and `Reloadable`:
```kotlin
@file:Suppress("UNUSED_LAMBDA_EXPRESSION")
import org.openrndr.Program
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.olive.Reloadable
import org.openrndr.extra.parameters.DoubleParameter
{ program: Program ->
program.apply {
val p = object : Reloadable() {
@DoubleParameter("x-position", 0.0, 640.0, order = 0)
var x = 0.5
@DoubleParameter("y-position", 0.0, 480.0, order = 1)
var y = 0.5
@DoubleParameter("radius", 0.0, 480.0, order = 2)
var radius = 100.0
}
p.reload()
extend(GUI()) {
add(p)
}
extend {
drawer.circle(p.x, p.y, p.radius)
}
}
}
```
## Credits
`orx-gui` is based on a proof-of-concept by [Ricardo Matias](https://github.com/ricardomatias/)
<!-- __demos__ >
# Demos
[DemoOptions01Kt](src/demo/kotlin/DemoOptions01Kt.kt
![DemoOptions01Kt](https://github.com/openrndr/orx/blob/media/orx-gui/images/DemoOptions01Kt.png
[DemoSimple01Kt](src/demo/kotlin/DemoSimple01Kt.kt
![DemoSimple01Kt](https://github.com/openrndr/orx/blob/media/orx-gui/images/DemoSimple01Kt.png
<!-- __demos__ -->
## Demos
### DemoAppearance01
Demonstrates how to customize the appearance of the GUI by using
`GUIAppearance()`.
In this demo, we make the GUI wider (400 pixels) and translucent.
![DemoAppearance01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoAppearance01Kt.png)
[source code](src/demo/kotlin/DemoAppearance01.kt)
### DemoHide01
Demonstrates how to hide the GUI when the mouse pointer is outside of it.
![DemoHide01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoHide01Kt.png)
[source code](src/demo/kotlin/DemoHide01.kt)
### DemoOptions01
A simple demonstration of a GUI with a drop-down menu.
The entries in the drop-down menu are taken from an `enum class`.
![DemoOptions01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoOptions01Kt.png)
[source code](src/demo/kotlin/DemoOptions01.kt)
### DemoOptions02
A simple demonstration of a GUI with a drop-down menu.
The entries in the drop-down menu are taken from an `enum class`.
The `enum class` entries contain both a name (used in the drop-down)
and a `ColorRGBa` instance (used for rendering).
![DemoOptions02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoOptions02Kt.png)
[source code](src/demo/kotlin/DemoOptions02.kt)
### DemoPath01
Demonstrates how to include a button for loading images in a GUI, and how to display
the loaded image.
The program applies the `@PathParameter` annotation to a `String` variable, which gets
rendered by the GUI as an image-picker button. Note the allowed file `extensions`.
This mechanism only updates the `String` containing the path of an image file.
The `watchingImagePath()` delegate property is used to automatically load an image
when its `String` argument changes.
![DemoPath01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoPath01Kt.png)
[source code](src/demo/kotlin/DemoPath01.kt)
### DemoPresets01
Shows how to store and retrieve in-memory GUI presets,
each containing two integer values and two colors.
Keyboard controls:
[Left Shift] + [0]..[9] => store current GUI values to a preset
[0]..[9] => recall a preset
![DemoPresets01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoPresets01Kt.png)
[source code](src/demo/kotlin/DemoPresets01.kt)
### DemoSideCanvas01
Demonstrates the `GUI.enableSideCanvas` feature.
When set to true, the `GUI` provides a `canvas` property where one can draw.
The size of this canvas is the window size minus the GUI size.
That's why if we draw a circle at `drawer.width / 2.0` it is centered
on the `canvas`, not on the window.
This demo sets the window to resizable, so if you resize the window
you should see tha the circle stays at the center of the canvas.
![DemoSideCanvas01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoSideCanvas01Kt.png)
[source code](src/demo/kotlin/DemoSideCanvas01.kt)
### DemoSimple01
Demonstrates how to create a simple GUI with 4 inputs:
- A `ColorParameter` which creates a color picker.
- A `DoubleParameter` to control the radius of a circle.
- A `Vector2Parameter` to set the position of that circle.
- A `DoubleListParameter` which sets the radii of six circles.
The demo also shows how to use the variables controlled by the GUI
inside the program, so changes to those variables affect
the rendering in real time.
![DemoSimple01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoSimple01Kt.png)
[source code](src/demo/kotlin/DemoSimple01.kt)
### DemoXYParameter
Demonstrates the use of the `@XYParameter` annotation applied to a `Vector2` variable.
This annotation creates an interactive XY control in a GUI that can be used to update
a `Vector2` variable. In this demo it sets the position of a circle.
![DemoXYParameterKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-jvm/orx-gui/images/DemoXYParameterKt.png)
[source code](src/demo/kotlin/DemoXYParameter.kt)