- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
36 lines
1.1 KiB
Kotlin
36 lines
1.1 KiB
Kotlin
package bezierpatch
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.extra.shapes.bezierpatches.bezierPatch
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import org.openrndr.shape.Circle
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fun main() = application {
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program {
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extend {
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drawer.clear(ColorRGBa.PINK)
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val bp = bezierPatch(
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Circle(width / 2.0, height / 2.0, 200.0).contour
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).withColors(
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listOf(
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listOf(ColorRGBa.PINK, ColorRGBa.RED, ColorRGBa.BLACK, ColorRGBa.BLUE),
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listOf(ColorRGBa.RED, ColorRGBa.BLACK, ColorRGBa.BLUE, ColorRGBa.GREEN),
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listOf(ColorRGBa.PINK, ColorRGBa.RED, ColorRGBa.WHITE, ColorRGBa.GREEN),
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listOf(ColorRGBa.BLACK, ColorRGBa.WHITE, ColorRGBa.BLACK, ColorRGBa.BLUE),
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)
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)
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drawer.bezierPatch(bp)
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drawer.fill = null
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drawer.contour(bp.contour)
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for (i in 0 until 10) {
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drawer.contour(bp.horizontal(i / 9.0))
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}
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for (i in 0 until 10) {
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drawer.contour(bp.vertical(i / 9.0))
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}
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}
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}
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}
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