175 lines
5.7 KiB
Kotlin
175 lines
5.7 KiB
Kotlin
package org.openrndr.extra.meshgenerators
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import org.openrndr.draw.VertexBuffer
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import org.openrndr.math.Matrix44
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import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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import org.openrndr.math.YPolarity
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import org.openrndr.math.transforms.rotateY
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/**
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* A shape created by rotating an envelope around a vertical axis.
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*
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* @param sides the angular resolution of the cap
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* @param radius the radius of the cap
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* @param envelope a list of points defining the profile of the cap. The default envelope is a horizontal line which produces a flat round disk. By providing a more complex envelope one can create curved shapes like a bowl.
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* @return A vertex buffer containing the triangles to render the 3D shape
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*/
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fun capMesh(
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sides: Int,
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radius: Double,
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envelope: List<Vector2> = listOf(
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Vector2(0.0, 0.0),
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Vector2(1.0, 0.0)
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)
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): VertexBuffer {
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val vb = meshVertexBuffer(6 * sides * (envelope.size - 1))
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vb.put {
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generateCap(sides, radius, envelope, bufferWriter(this))
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}
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return vb
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}
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/**
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* Generate a shape by rotating an envelope around a vertical axis.
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*
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* @param sides the angular resolution of the cap
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* @param radius the radius of the cap
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* @param envelope a list of points defining the profile of the cap. The default envelope is a horizontal line which produces a flat round disk. By providing a more complex envelope one can create curved shapes like a bowl.
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* @param writer the vertex writer function
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*/
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fun generateCap(
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sides: Int,
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radius: Double,
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envelope: List<Vector2> = listOf(
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Vector2(0.0, 0.0),
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Vector2(1.0, 0.0)
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),
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writer: VertexWriter
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) {
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val maxX = envelope.maxByOrNull { it.x } ?: Vector2(1.0, 0.0)
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val a = maxX.x
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val cleanEnvelope = envelope.map { Vector2((it.x / a) * radius, it.y) }
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val normals2D = envelope.zipWithNext().map {
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val d = it.second - it.first
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d.normalized.perpendicular(YPolarity.CCW_POSITIVE_Y)
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}
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val basePositions = cleanEnvelope.map { Vector3(it.x, it.y, 0.0) }
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val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) }
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for (side in 0 until sides) {
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val r0 = Matrix44.rotateY(360.0 / sides * side)
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val r1 = Matrix44.rotateY(360.0 / sides * (side + 1))
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val v0 = basePositions.map { (r0 * it.xyz0).xyz }
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val v1 = basePositions.map { (r1 * it.xyz0).xyz }
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val n0 = baseNormals.map { (r0 * it.xyz0).xyz }
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val n1 = baseNormals.map { (r1 * it.xyz0).xyz }
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for (segment in 0 until basePositions.size - 1) {
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val p00 = v0[segment]
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val p01 = v0[segment + 1]
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val p10 = v1[segment]
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val p11 = v1[segment + 1]
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val nn0 = n0[segment]
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val nn1 = n1[segment]
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writer(p00, nn0, Vector2.ZERO)
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writer(p01, nn0, Vector2.ZERO)
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writer(p11, nn1, Vector2.ZERO)
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writer(p11, nn1, Vector2.ZERO)
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writer(p10, nn1, Vector2.ZERO)
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writer(p00, nn0, Vector2.ZERO)
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}
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}
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}
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/**
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* A shape created by rotating an envelope around a vertical axis.
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*
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* @param sides the angular resolution of the cap
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* @param length the length of the shape. A multiplier for the y component of the envelope
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* @param envelope a list of points defining the profile of the shape. The default envelope is a vertical line which produces a hollow cylinder.
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* @return A vertex buffer containing the triangles to render the 3D shape
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*/
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fun revolveMesh(
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sides: Int,
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length: Double,
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envelope: List<Vector2> = listOf(
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Vector2(1.0, 0.0),
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Vector2(1.0, 1.0)
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)
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): VertexBuffer {
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val vb = meshVertexBuffer(6 * sides * (envelope.size - 1))
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vb.put {
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generateRevolve(sides, length, envelope, bufferWriter(this))
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}
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return vb
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}
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/**
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* Generate a shape by rotating an envelope around a vertical axis.
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*
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* @param sides the angular resolution of the cap
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* @param length the length of the shape. A multiplier for the y component of the envelope
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* @param envelope a list of points defining the profile of the shape. The default envelope is a vertical line which produces a hollow cylinder.
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* @param writer the vertex writer function
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*/
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fun generateRevolve(
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sides: Int,
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length: Double,
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envelope: List<Vector2> = listOf(
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Vector2(1.0, 0.0),
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Vector2(1.0, 1.0)
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),
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writer: VertexWriter
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) {
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val maxY = envelope.maxByOrNull { it.y } ?: Vector2(0.0, 1.0)
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val a = maxY.y
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val cleanEnvelope = envelope.map { Vector2((it.x), (it.y / a - 0.5) * length) }
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val normals2D = envelope.zipWithNext().map {
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val d = it.second - it.first
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d.normalized.perpendicular() * Vector2(1.0, -1.0)
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}
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val basePositions = cleanEnvelope.map { Vector3(it.x, it.y, 0.0) }
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val baseNormals = normals2D.map { Vector3(it.x, it.y, 0.0) }
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for (side in 0 until sides) {
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val r0 = Matrix44.rotateY(360.0 / sides * side)
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val r1 = Matrix44.rotateY(360.0 / sides * (side + 1))
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val v0 = basePositions.map { (r0 * it.xyz0).xyz }
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val v1 = basePositions.map { (r1 * it.xyz0).xyz }
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val n0 = baseNormals.map { (r0 * it.xyz0).xyz }
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val n1 = baseNormals.map { (r1 * it.xyz0).xyz }
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for (segment in 0 until basePositions.size - 1) {
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val p00 = v0[segment]
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val p01 = v0[segment + 1]
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val p10 = v1[segment]
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val p11 = v1[segment + 1]
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val nn0 = n0[segment]
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val nn1 = n1[segment]
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writer(p00, nn0, Vector2.ZERO)
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writer(p10, nn1, Vector2.ZERO)
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writer(p11, nn1, Vector2.ZERO)
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writer(p11, nn1, Vector2.ZERO)
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writer(p01, nn0, Vector2.ZERO)
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writer(p00, nn0, Vector2.ZERO)
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}
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}
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} |