6 lines
216 B
GLSL
6 lines
216 B
GLSL
#define MOD3 vec3(.1031,.11369,.13787)
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vec3 hash33(vec3 p3) {
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p3 = fract(p3 * MOD3);
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p3 += dot(p3, p3.yxz+19.19);
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return -1.0 + 2.0 * fract(vec3((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y, (p3.y+p3.z)*p3.x));
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} |