Files
orx/orx-hash-grid/README.md
2025-10-01 18:55:31 +00:00

115 lines
3.5 KiB
Markdown

# orx-hash-grid
2D space partitioning for fast point queries.
## Usage
`orx-hash-grid` provides the classes `HashGrid` and `Cell`, in most cases only `HashGrid` is used.
Create a hash grid for a given radius.
```kotlin
val grid = HashGrid(radius)
```
Check for a given query point if the grid is free, i.e. there is no point in the grid at distance less than `radius` away from the
query point.
```kotlin
grid.isFree(query)
```
Add a point to the hash grid structure:
```kotlin
grid.insert(point)
```
Iterate over all points in the hash grid:
```kotlin
for (point in grid.points()) {
// do something with point
}
```
## Extensions to standard library
`orx-hash-grid` provides short-hand extension functions to `List<Vector2>`
<hr>
```kotlin
fun List<Vector2>.filter(radius: Double) : List<Vector2>
```
filters the points in the list such that only points with an inter-distance of `radius` remain.
```kotlin
val points = (0 until 10_000).map { drawer.bounds.uniform() }
val filtered = points.filter(20.0)
```
<hr>
```kotlin
fun List<Vector2>.hashGrid(radius: Double) : HashGrid
```
constructs a (mutable) `HashGrid` containing all points in the list.
```kotlin
val points = (0 until 10_000).map { drawer.bounds.uniform() }
val hashGrid = points.hashGrid(20.0)
```
<hr>
## References
* `orx-noise` uses `HashGrid` to generate Poisson distributed points. [Link](https://github.com/openrndr/orx/blob/master/orx-noise/src/commonMain/kotlin/PoissonDisk.kt)
<!-- __demos__ -->
## Demos
### DemoFilter01
The program performs the following steps:
- Generates 10,000 random points uniformly distributed within the drawable bounds.
- Filters the generated points to enforce a minimum distance of 20.0 units between them.
- Visualizes the filtered points as circles with a radius of 10.0 units on the canvas.
The `filter` method is provided by `orx-hash-grid`.
![DemoFilter01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-hash-grid/images/DemoFilter01Kt.png)
[source code](src/jvmDemo/kotlin/DemoFilter01.kt)
### DemoFilter3D01
Demonstrates how to use a 3D hash-grid `filter` operation to remove points from a random 3D point-collection
that are too close to each other. The resulting points are displayed as small spheres.
The program performs the following key steps:
- Generates 10,000 random 3D points located between a minimum and maximum radius.
- Filters the points to ensure a minimum distance between any two points using a spatial hash grid.
- Creates a small sphere mesh that will be instanced for each filtered point.
- Sets up an orbital camera to allow viewing the 3D scene interactively.
- Renders the filtered points by translating the sphere mesh to each point's position and applying a shader that modifies the fragment color based on the view normal.
![DemoFilter3D01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-hash-grid/images/DemoFilter3D01Kt.png)
[source code](src/jvmDemo/kotlin/DemoFilter3D01.kt)
### DemoHashGrid01
This demo creates a `HashGrid` to manage points in a 2D space.
Notice the desired cell size in the HashGrid constructor.
On every animation frame, it attempts to insert 100 random points into the HashGrid.
When a HashGrid cell is free, a point is inserted.
The visual output includes:
- Rectangles representing the bounds of the occupied cells in the grid.
- Circles representing the generated random points.
![DemoHashGrid01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-hash-grid/images/DemoHashGrid01Kt.png)
[source code](src/jvmDemo/kotlin/DemoHashGrid01.kt)