[orx-fx] Use the appropriate FilterNto1 interfaces
* Fix webgl 2 compatibility * Add LumaLaplacian, ACESTonemap, ReinhardTonemap, DirectionalHashBlur
This commit is contained in:
@@ -36,7 +36,7 @@ class Post : Extension {
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inner class IntermediateBuffers {
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internal val buffers = mutableMapOf<Int, ColorBuffer>()
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operator fun get(index: Int) : ColorBuffer {
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operator fun get(index: Int): ColorBuffer {
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return buffers.getOrPut(index) {
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colorBuffer(output!!.width, output!!.height, output!!.contentScale, type = intermediateType)
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}
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@@ -63,6 +63,8 @@ class Post : Extension {
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// in case the attributes of the existing buffers no longer match those of the active render target
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if (lit.width != art.width || lit.height != art.height || lit.contentScale != art.contentScale || lit.multisample != art.multisample) {
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lit.colorBuffer(0).destroy()
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lit.depthBuffer?.destroy()
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lit.detachDepthBuffer()
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lit.detachColorAttachments()
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lit.destroy()
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inputTarget = null
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@@ -1,6 +1,7 @@
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package org.openrndr.extra.fx.antialias
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Filter1to1
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import org.openrndr.extra.fx.fx_fxaa
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import org.openrndr.extra.fx.mppFilterShader
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import org.openrndr.extra.parameters.Description
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@@ -10,7 +11,7 @@ import org.openrndr.extra.parameters.DoubleParameter
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* FXAA approximate antialiasing filter. Only works on LDR inputs
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*/
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@Description("FXAA")
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class FXAA : Filter( mppFilterShader(fx_fxaa, "fxaa")) {
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class FXAA : Filter1to1( mppFilterShader(fx_fxaa, "fxaa")) {
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/**
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* luma threshold, default value is 0.5
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*/
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@@ -1,10 +1,12 @@
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package org.openrndr.extra.fx.blend
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Filter1to1
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import org.openrndr.draw.Filter2to1
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import org.openrndr.extra.fx.*
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import org.openrndr.extra.parameters.BooleanParameter
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class ColorBurn : Filter(mppFilterShader(fx_color_burn, "color-burn")) {
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class ColorBurn : Filter2to1(mppFilterShader(fx_color_burn, "color-burn")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -13,7 +15,7 @@ class ColorBurn : Filter(mppFilterShader(fx_color_burn, "color-burn")) {
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}
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}
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class ColorDodge : Filter(mppFilterShader(fx_color_dodge, "color-dodge")) {
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class ColorDodge : Filter2to1(mppFilterShader(fx_color_dodge, "color-dodge")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -22,7 +24,7 @@ class ColorDodge : Filter(mppFilterShader(fx_color_dodge, "color-dodge")) {
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}
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}
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class Darken : Filter(mppFilterShader(fx_darken, "darken")) {
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class Darken : Filter2to1(mppFilterShader(fx_darken, "darken")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -31,7 +33,7 @@ class Darken : Filter(mppFilterShader(fx_darken, "darken")) {
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}
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}
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class HardLight : Filter(mppFilterShader(fx_hard_light, "hard-light")) {
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class HardLight : Filter2to1(mppFilterShader(fx_hard_light, "hard-light")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -40,7 +42,7 @@ class HardLight : Filter(mppFilterShader(fx_hard_light, "hard-light")) {
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}
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}
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class Lighten : Filter(mppFilterShader(fx_lighten, "lighten")) {
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class Lighten : Filter2to1(mppFilterShader(fx_lighten, "lighten")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -49,7 +51,7 @@ class Lighten : Filter(mppFilterShader(fx_lighten, "lighten")) {
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}
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}
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class Multiply : Filter(mppFilterShader(fx_multiply,"multiply")) {
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class Multiply : Filter2to1(mppFilterShader(fx_multiply,"multiply")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -58,7 +60,7 @@ class Multiply : Filter(mppFilterShader(fx_multiply,"multiply")) {
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}
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}
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class Normal : Filter(mppFilterShader(fx_normal, "normal")) {
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class Normal : Filter2to1(mppFilterShader(fx_normal, "normal")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -67,7 +69,7 @@ class Normal : Filter(mppFilterShader(fx_normal, "normal")) {
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}
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}
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class Overlay : Filter(mppFilterShader(fx_overlay, "overlay")) {
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class Overlay : Filter2to1(mppFilterShader(fx_overlay, "overlay")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -76,7 +78,7 @@ class Overlay : Filter(mppFilterShader(fx_overlay, "overlay")) {
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}
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}
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class Screen : Filter(mppFilterShader(fx_screen, "screen")) {
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class Screen : Filter2to1(mppFilterShader(fx_screen, "screen")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -86,18 +88,18 @@ class Screen : Filter(mppFilterShader(fx_screen, "screen")) {
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}
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class SourceIn : Filter(mppFilterShader(fx_source_in, "source-in"))
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class SourceOut : Filter(mppFilterShader(fx_source_out,"source-out"))
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class SourceAtop : Filter(mppFilterShader(fx_source_atop, "source-atop"))
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class DestinationIn : Filter(mppFilterShader(fx_destination_in, "destination-in"))
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class DestinationOut : Filter(mppFilterShader(fx_destination_out, "destination-out"))
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class DestinationAtop : Filter(mppFilterShader(fx_destination_atop, "destination-atop"))
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class Xor : Filter(mppFilterShader(fx_xor, "xor"))
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class SourceIn : Filter2to1(mppFilterShader(fx_source_in, "source-in"))
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class SourceOut : Filter2to1(mppFilterShader(fx_source_out,"source-out"))
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class SourceAtop : Filter2to1(mppFilterShader(fx_source_atop, "source-atop"))
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class DestinationIn : Filter2to1(mppFilterShader(fx_destination_in, "destination-in"))
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class DestinationOut : Filter2to1(mppFilterShader(fx_destination_out, "destination-out"))
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class DestinationAtop : Filter2to1(mppFilterShader(fx_destination_atop, "destination-atop"))
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class Xor : Filter2to1(mppFilterShader(fx_xor, "xor"))
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class MultiplyContrast : Filter(mppFilterShader(fx_multiply_contrast, "multiply-contrast"))
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class MultiplyContrast : Filter2to1(mppFilterShader(fx_multiply_contrast, "multiply-contrast"))
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class Passthrough : Filter(mppFilterShader(fx_passthrough, "passthrough"))
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class Add : Filter(mppFilterShader(fx_add, "add")) {
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class Passthrough : Filter1to1(mppFilterShader(fx_passthrough, "passthrough"))
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class Add : Filter2to1(mppFilterShader(fx_add, "add")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -105,7 +107,7 @@ class Add : Filter(mppFilterShader(fx_add, "add")) {
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clip = false
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}
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}
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class Subtract : Filter(mppFilterShader(fx_subtract,"subtract")) {
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class Subtract : Filter2to1(mppFilterShader(fx_subtract,"subtract")) {
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@BooleanParameter("source clip")
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var clip: Boolean by parameters
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@@ -14,7 +14,7 @@ import org.openrndr.math.Vector2
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* Approximate separated Gaussian blur
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*/
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@Description("Approximate Gaussian blur")
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class ApproximateGaussianBlur : Filter(mppFilterShader(fx_approximate_gaussian_blur, "approximate gaussian blur")) {
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class ApproximateGaussianBlur : Filter1to1(mppFilterShader(fx_approximate_gaussian_blur, "approximate gaussian blur")) {
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/**
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* blur sample window, default value is 5
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*/
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@@ -9,7 +9,7 @@ import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.extra.parameters.IntParameter
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@Description("Bloom")
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class Bloom(blur: Filter = ApproximateGaussianBlur()) : Filter(mppFilterShader(fx_bloom, "bloom")) {
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class Bloom(blur: Filter = ApproximateGaussianBlur()) : Filter1to1(mppFilterShader(fx_bloom, "bloom")) {
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/**
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* the blur filter to use for the bloom, default is Approximate Gaussian Blur
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*/
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@@ -13,7 +13,7 @@ import org.openrndr.math.Vector2
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* BoxBlur implemented as a separable filter
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*/
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@Description("Box-blur")
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class BoxBlur : Filter(mppFilterShader(fx_box_blur,"box-blur")) {
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class BoxBlur : Filter1to1(mppFilterShader(fx_box_blur,"box-blur")) {
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data class ColorBufferDescription(val width: Int, val height: Int, val contentScale: Double, val format: ColorFormat, val type: ColorType)
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@@ -12,7 +12,13 @@ import org.openrndr.extra.parameters.IntParameter
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* Directional blur filter. Takes source image and direction buffer inputs
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*/
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@Description("Directional blur")
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class DirectionalBlur : Filter(mppFilterShader(fx_directional_blur, "directional-blur")) {
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class DirectionalBlur : Filter2to1(mppFilterShader(fx_directional_blur, "directional-blur")) {
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/**
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* Should the blur window be centered, default is false
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*/
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@BooleanParameter("center window")
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var centerWindow: Boolean by parameters
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/**
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* The sample window, default is 5
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@@ -38,11 +44,14 @@ class DirectionalBlur : Filter(mppFilterShader(fx_directional_blur, "directional
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@BooleanParameter("perpendicular")
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var perpendicular: Boolean by parameters
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init {
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window = 5
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spread = 1.0
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gain = 1.0
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perpendicular = false
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centerWindow = false
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}
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override fun apply(source: Array<ColorBuffer>, target: Array<ColorBuffer>) {
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@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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@Description("Frame blur")
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class FrameBlur : Filter(mppFilterShader(fx_frame_blur, "frame-blur")) {
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class FrameBlur : Filter1to1(mppFilterShader(fx_frame_blur, "frame-blur")) {
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@DoubleParameter("blend", 0.0, 1.0)
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var blend: Double by parameters
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@@ -1,6 +1,6 @@
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package org.openrndr.extra.fx.blur
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Filter1to1
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import org.openrndr.extra.fx.fx_gaussian_blur
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import org.openrndr.extra.fx.mppFilterShader
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@@ -12,7 +12,7 @@ import org.openrndr.extra.parameters.IntParameter
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* Exact Gaussian blur, implemented as a single pass filter
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*/
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@Description("Gaussian blur")
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class GaussianBlur : Filter(mppFilterShader(fx_gaussian_blur,"gaussian-blur")) {
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class GaussianBlur : Filter1to1(mppFilterShader(fx_gaussian_blur,"gaussian-blur")) {
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/**
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* The sample window, default value is 5
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@@ -1,6 +1,10 @@
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package org.openrndr.extra.fx.blur
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Filter1to1
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import org.openrndr.draw.Filter2to1
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import org.openrndr.draw.Filter3to1
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import org.openrndr.extra.fx.fx_directional_hash_blur
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import org.openrndr.extra.fx.fx_hash_blur
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import org.openrndr.extra.fx.mppFilterShader
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import org.openrndr.extra.parameters.Description
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@@ -8,7 +12,10 @@ import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.extra.parameters.IntParameter
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@Description("Hash blur")
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class HashBlur : Filter(mppFilterShader(fx_hash_blur, "hash-blur")) {
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class HashBlur : Filter1to1(mppFilterShader(fx_hash_blur, "hash-blur")) {
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private var dynamic: Boolean by parameters
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/**
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* Blur radius in pixels, default is 5.0
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*/
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@@ -33,9 +40,125 @@ class HashBlur : Filter(mppFilterShader(fx_hash_blur, "hash-blur")) {
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var gain: Double by parameters
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init {
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dynamic = false
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radius = 5.0
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time = 0.0
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samples = 30
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gain = 1.0
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}
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}
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}
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@Description("Hash blur")
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class HashBlurDynamic: Filter2to1(mppFilterShader(fx_hash_blur, "hash-blur")) {
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private var dynamic: Boolean by parameters
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/**
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* Blur radius in pixels, default is 5.0
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*/
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@DoubleParameter("blur radius", 1.0, 25.0)
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var radius: Double by parameters
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/**
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* Time/seed, this should be fed with seconds, default is 0.0
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*/
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var time: Double by parameters
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/**
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* Number of samples, default is 30
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*/
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@IntParameter("number of samples", 1, 100)
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var samples: Int by parameters
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/**
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* Post-blur gain, default is 1.0
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*/
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@DoubleParameter("image gain", 0.0, 2.0)
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var gain: Double by parameters
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init {
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dynamic = true
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radius = 5.0
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time = 0.0
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samples = 30
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gain = 1.0
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}
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}
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@Description("Directional hash blur")
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class DirectionalHashBlur : Filter2to1(mppFilterShader(fx_directional_hash_blur, "directional-hash-blur")) {
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/**
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* Blur radius in pixels, default is 5.0
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*/
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@DoubleParameter("blur radius", 0.0, 25.0)
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var radius: Double by parameters
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@DoubleParameter("blur spread", 0.0, 25.0)
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var spread: Double by parameters
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/**
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* Time/seed, this should be fed with seconds, default is 0.0
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*/
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var time: Double by parameters
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/**
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* Number of samples, default is 30
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*/
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@IntParameter("number of samples", 1, 100)
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var samples: Int by parameters
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/**
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* Post-blur gain, default is 1.0
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*/
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@DoubleParameter("image gain", 0.0, 2.0)
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var gain: Double by parameters
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init {
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radius = 5.0
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spread = 25.0
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time = 0.0
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samples = 30
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gain = 1.0
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}
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}
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@Description("Directional hash blur")
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class DirectionalHashBlurDynamic : Filter3to1(mppFilterShader("#define RADIUS_FROM_TEXTURE\n${fx_directional_hash_blur}", "directional-hash-blur")) {
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/**
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* Blur radius in pixels, default is 5.0
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*/
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@DoubleParameter("blur radius", 0.0, 25.0)
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var radius: Double by parameters
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@DoubleParameter("blur spread", 0.0, 25.0)
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var spread: Double by parameters
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/**
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* Time/seed, this should be fed with seconds, default is 0.0
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*/
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var time: Double by parameters
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/**
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* Number of samples, default is 30
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*/
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@IntParameter("number of samples", 1, 100)
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var samples: Int by parameters
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/**
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* Post-blur gain, default is 1.0
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*/
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@DoubleParameter("image gain", 0.0, 2.0)
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var gain: Double by parameters
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init {
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radius = 5.0
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spread = 25.0
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time = 0.0
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samples = 30
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gain = 1.0
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}
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}
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@@ -32,7 +32,7 @@ private class LaserBlurPass : Filter(mppFilterShader(fx_laser_blur, "laser-blur"
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}
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@Description("Laser blur")
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class LaserBlur : Filter() {
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class LaserBlur : Filter1to1() {
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@Vector2Parameter("center", order = 0)
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var center = Vector2.ZERO
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@@ -17,7 +17,7 @@ import kotlin.math.sin
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* BoxBlur implemented as a separable filter
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*/
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@Description("Line blur")
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class LineBlur : Filter(mppFilterShader(fx_box_blur, "line-blur")) {
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class LineBlur : Filter1to1(mppFilterShader(fx_box_blur, "line-blur")) {
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/**
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* The sample window, default is 5
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@@ -42,7 +42,7 @@ class BloomCombine : Filter(mppFilterShader(fx_bloom_combine, "bloom-combine"))
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}
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@Description("MipBloom")
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open class MipBloom<T : Filter>(val blur: T) : Filter(mppFilterShader(fx_bloom_combine, "bloom-combine")) {
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open class MipBloom<T : Filter>(val blur: T) : Filter1to1(mppFilterShader(fx_bloom_combine, "bloom-combine")) {
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var passes = 6
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@DoubleParameter("shape", 0.0, 4.0)
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@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.math.Vector2
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@Description("Zoom Blur")
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class ZoomBlur : Filter(mppFilterShader(fx_zoom_blur, "zoom-blur")) {
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class ZoomBlur : Filter1to1(mppFilterShader(fx_zoom_blur, "zoom-blur")) {
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var center: Vector2 by parameters
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@DoubleParameter("strength", 0.0, 1.0)
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@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.DoubleParameter
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import org.openrndr.math.Vector2
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@Description("Chromatic Aberration")
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class ChromaticAberration : Filter(mppFilterShader(fx_chromatic_aberration, "chromatic-aberration")) {
|
||||
class ChromaticAberration : Filter1to1(mppFilterShader(fx_chromatic_aberration, "chromatic-aberration")) {
|
||||
/**
|
||||
* aberration factor, default value is 8.0
|
||||
*/
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Color correction")
|
||||
class ColorCorrection : Filter(mppFilterShader(fx_color_correction, "color-correction")) {
|
||||
class ColorCorrection : Filter1to1(mppFilterShader(fx_color_correction, "color-correction")) {
|
||||
@DoubleParameter("brightness", -1.0, 1.0, order = 0)
|
||||
var brightness: Double by parameters
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@ import org.openrndr.draw.*
|
||||
import org.openrndr.extra.fx.fx_color_lookup
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
|
||||
class ColorLookup(lookup: ColorBuffer) : Filter(mppFilterShader(fx_color_lookup, "color-lookup")) {
|
||||
class ColorLookup(lookup: ColorBuffer) : Filter1to1(mppFilterShader(fx_color_lookup, "color-lookup")) {
|
||||
/** a color look-up texture */
|
||||
var lookup: ColorBuffer by parameters
|
||||
|
||||
|
||||
@@ -2,16 +2,17 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_color_mix
|
||||
import org.openrndr.extra.fx.fx_color_tint
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
import org.openrndr.extra.parameters.Description
|
||||
|
||||
class ColorMix : Filter(mppFilterShader(fx_color_mix, "color-mix"))
|
||||
class ColorMix : Filter1to1(mppFilterShader(fx_color_mix, "color-mix"))
|
||||
|
||||
@Description("Tint")
|
||||
class ColorTint : Filter(mppFilterShader(fx_color_tint, "color-tint")) {
|
||||
class ColorTint : Filter1to1(mppFilterShader(fx_color_tint, "color-tint")) {
|
||||
@ColorParameter("tint")
|
||||
var tint: ColorRGBa by parameters
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.*
|
||||
import org.openrndr.extra.fx.fx_rgb_to_oklab
|
||||
import org.openrndr.extra.fx.fx_rgb_to_ycbcr
|
||||
@@ -8,15 +9,15 @@ import org.openrndr.extra.fx.fx_ycbcr_to_rgb
|
||||
import org.openrndr.extra.shaderphrases.preprocess
|
||||
import org.openrndr.extra.color.phrases.ColorPhraseBook
|
||||
|
||||
class RgbToYCbcr : Filter(mppFilterShader(fx_rgb_to_ycbcr, "rgb-to-ycbcr"))
|
||||
class YcbcrToRgb : Filter(mppFilterShader(fx_ycbcr_to_rgb, "ycbcr_to_rgb"))
|
||||
class RgbToYCbcr : Filter1to1(mppFilterShader(fx_rgb_to_ycbcr, "rgb-to-ycbcr"))
|
||||
class YcbcrToRgb : Filter1to1(mppFilterShader(fx_ycbcr_to_rgb, "ycbcr_to_rgb"))
|
||||
|
||||
class RgbToOkLab : Filter(mppFilterShader(run {
|
||||
class RgbToOkLab : Filter1to1(mppFilterShader(run {
|
||||
ColorPhraseBook.register()
|
||||
fx_rgb_to_oklab.preprocess()
|
||||
}, "rgb-to-oklab"))
|
||||
|
||||
class OkLabToRgb : Filter(mppFilterShader(run {
|
||||
class OkLabToRgb : Filter1to1(mppFilterShader(run {
|
||||
ColorPhraseBook.register()
|
||||
fx_oklab_to_rgb.preprocess()
|
||||
}, "oklab-to-rgb"))
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_duotone
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -15,7 +16,7 @@ import org.openrndr.extra.color.presets.DARK_GRAY
|
||||
import org.openrndr.extra.color.presets.NAVY
|
||||
|
||||
@Description("Duotone")
|
||||
class Duotone : Filter(filterShaderFromCode(run {
|
||||
class Duotone : Filter1to1(filterShaderFromCode(run {
|
||||
ColorPhraseBook.register()
|
||||
fx_duotone.preprocess()
|
||||
}, "duotone")) {
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_duotone_gradient
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -15,7 +16,7 @@ import org.openrndr.extra.color.presets.CORAL
|
||||
import org.openrndr.extra.color.presets.NAVY
|
||||
|
||||
@Description("Duotone Gradient")
|
||||
class DuotoneGradient : Filter(filterShaderFromCode(run {
|
||||
class DuotoneGradient : Filter1to1(filterShaderFromCode(run {
|
||||
ColorPhraseBook.register()
|
||||
fx_duotone_gradient.preprocess()
|
||||
}, "duotone-gradient")) {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_invert
|
||||
import org.openrndr.extra.fx.fx_sepia
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
@@ -8,7 +9,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Invert")
|
||||
class Invert : Filter(mppFilterShader(fx_invert, "invert")) {
|
||||
class Invert : Filter1to1(mppFilterShader(fx_invert, "invert")) {
|
||||
@DoubleParameter("amount", 0.0, 1.0)
|
||||
var amount: Double by parameters
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_luma_map
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
@@ -9,7 +10,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Luma map ")
|
||||
class LumaMap : Filter(mppFilterShader(fx_luma_map, "luma-map")) {
|
||||
class LumaMap : Filter1to1(mppFilterShader(fx_luma_map, "luma-map")) {
|
||||
@ColorParameter("foreground color")
|
||||
var foreground: ColorRGBa by parameters
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_luma_opacity
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Luma map ")
|
||||
class LumaOpacity : Filter(mppFilterShader(fx_luma_opacity, "luma-opacity")) {
|
||||
class LumaOpacity : Filter1to1(mppFilterShader(fx_luma_opacity, "luma-opacity")) {
|
||||
@DoubleParameter("foreground luma",0.0, 1.0)
|
||||
var foregroundLuma: Double by parameters
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_luma_threshold
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
@@ -9,7 +10,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Luma threshold ")
|
||||
class LumaThreshold : Filter(mppFilterShader(fx_luma_threshold, "luma-threshold")) {
|
||||
class LumaThreshold : Filter1to1(mppFilterShader(fx_luma_threshold, "luma-threshold")) {
|
||||
@DoubleParameter("threshold value", 0.0, 1.0)
|
||||
var threshold: Double by parameters
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_pal
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Pal TV Effect")
|
||||
class Pal : Filter(mppFilterShader(fx_pal,"pal")) {
|
||||
class Pal : Filter1to1(mppFilterShader(fx_pal,"pal")) {
|
||||
@DoubleParameter("amount", 0.0, 1.0)
|
||||
var amount: Double by parameters
|
||||
@DoubleParameter("pixelation", 0.0, 1.0)
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_duotone
|
||||
import org.openrndr.extra.fx.fx_posterize
|
||||
@@ -17,7 +18,7 @@ import org.openrndr.extra.color.presets.DARK_GRAY
|
||||
import org.openrndr.extra.color.presets.NAVY
|
||||
|
||||
@Description("Posterize")
|
||||
class Posterize : Filter(filterShaderFromCode(fx_posterize, "posterize")) {
|
||||
class Posterize : Filter1to1(filterShaderFromCode(fx_posterize, "posterize")) {
|
||||
|
||||
@IntParameter("levels", 2, 32, order = 0)
|
||||
var levels: Int by parameters
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_sepia
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Sepia")
|
||||
class Sepia : Filter(mppFilterShader(fx_sepia, "sepia")) {
|
||||
class Sepia : Filter1to1(mppFilterShader(fx_sepia, "sepia")) {
|
||||
@DoubleParameter("amount", 0.0, 1.0)
|
||||
var amount: Double by parameters
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_set_background
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
@@ -9,7 +10,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Set background")
|
||||
class SetBackground : Filter(mppFilterShader(fx_set_background, "set-background")) {
|
||||
class SetBackground : Filter1to1(mppFilterShader(fx_set_background, "set-background")) {
|
||||
@ColorParameter("background color")
|
||||
var background: ColorRGBa by parameters
|
||||
|
||||
|
||||
@@ -2,10 +2,11 @@ package org.openrndr.extra.fx.color
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_subtract_constant
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
|
||||
class SubtractConstant : Filter(mppFilterShader(fx_subtract_constant, "subtract-constant")) {
|
||||
class SubtractConstant : Filter1to1(mppFilterShader(fx_subtract_constant, "subtract-constant")) {
|
||||
var constant: ColorRGBa by parameters
|
||||
|
||||
init {
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package org.openrndr.extra.fx.colormap
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
abstract class ColormapFilter(code: String, name: String) : Filter(mppFilterShader(code, name)) {
|
||||
abstract class ColormapFilter(code: String, name: String) : Filter1to1(mppFilterShader(code, name)) {
|
||||
|
||||
@DoubleParameter(label = "min value", low = 0.0, high = 1.0, order = 0)
|
||||
var minValue: Double by parameters
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.MagnifyingFilter
|
||||
import org.openrndr.draw.MinifyingFilter
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.extra.fx.fx_block_repeat
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -11,7 +8,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Block repeat")
|
||||
class BlockRepeat : Filter(mppFilterShader(fx_block_repeat, "block-repeat")) {
|
||||
class BlockRepeat : Filter1to1(mppFilterShader(fx_block_repeat, "block-repeat")) {
|
||||
@DoubleParameter("block width", 0.0, 1.0, order = 0)
|
||||
var blockWidth: Double by parameters
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.math.Vector3
|
||||
|
||||
@Description("Displace blend")
|
||||
class DisplaceBlend : Filter(mppFilterShader(fx_displace_blend, "displace-blend")) {
|
||||
class DisplaceBlend : Filter2to1(mppFilterShader(fx_displace_blend, "displace-blend")) {
|
||||
var seed: Vector3 by parameters
|
||||
|
||||
@DoubleParameter("offset", -1.0, 1.0)
|
||||
|
||||
@@ -7,7 +7,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Fisheye")
|
||||
class Fisheye : Filter(mppFilterShader(fx_fisheye, "fisheye")) {
|
||||
class Fisheye : Filter1to1(mppFilterShader(fx_fisheye, "fisheye")) {
|
||||
@DoubleParameter("strength", -1.0, 1.0, order = 0)
|
||||
var strength: Double by parameters
|
||||
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.createEquivalent
|
||||
import org.openrndr.draw.isEquivalentTo
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.extra.fx.fx_fluid_distort
|
||||
import org.openrndr.extra.fx.fx_uvmap
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
@@ -20,7 +17,7 @@ private class FluidDistortFilter : Filter(mppFilterShader(fx_fluid_distort, "flu
|
||||
}
|
||||
}
|
||||
|
||||
class FluidDistort : Filter() {
|
||||
class FluidDistort : Filter1to1() {
|
||||
var blend: Double = 1.0
|
||||
|
||||
var outputUV = false
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.MagnifyingFilter
|
||||
import org.openrndr.draw.MinifyingFilter
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.extra.fx.fx_lenses
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -12,7 +9,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.extra.parameters.IntParameter
|
||||
|
||||
@Description("Lenses")
|
||||
class Lenses : Filter(mppFilterShader(fx_lenses, "block-repeat")) {
|
||||
class Lenses : Filter1to1(mppFilterShader(fx_lenses, "block-repeat")) {
|
||||
@IntParameter("rows", 1, 64, order = 0)
|
||||
var rows: Int by parameters
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@ import org.openrndr.math.Vector3
|
||||
import org.openrndr.math.transforms.transform
|
||||
|
||||
@Description("Perspective plane")
|
||||
class PerspectivePlane : Filter(mppFilterShader(fx_perspective_plane, "perspective-plane")) {
|
||||
class PerspectivePlane : Filter1to1(mppFilterShader(fx_perspective_plane, "perspective-plane")) {
|
||||
// @DoubleParameter("camera x", -1.0, 1.0, order = 0)
|
||||
var cameraX: Double = 0.0
|
||||
// @DoubleParameter("camera y", -1.0, 1.0, order = 1)
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.math.Vector2
|
||||
import org.openrndr.math.Vector3
|
||||
|
||||
@Description("Perturb")
|
||||
class Perturb : Filter(mppFilterShader(fx_perturb, "perturb")) {
|
||||
class Perturb : Filter1to1(mppFilterShader(fx_perturb, "perturb")) {
|
||||
var seed: Vector3 by parameters
|
||||
/**
|
||||
* base noise scale, default is Vector3(1.0, 1.0, 1.0)
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.MagnifyingFilter
|
||||
import org.openrndr.draw.MinifyingFilter
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.extra.fx.fx_polar_to_rectangular
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -12,7 +9,7 @@ import org.openrndr.extra.parameters.Vector2Parameter
|
||||
import org.openrndr.math.Vector2
|
||||
|
||||
@Description("Polar to rectangular")
|
||||
class PolarToRectangular : Filter(mppFilterShader(fx_polar_to_rectangular, "polar-to-rectangular")) {
|
||||
class PolarToRectangular : Filter1to1(mppFilterShader(fx_polar_to_rectangular, "polar-to-rectangular")) {
|
||||
@BooleanParameter("log polar")
|
||||
var logPolar:Boolean by parameters
|
||||
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.draw.ColorBuffer
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.MagnifyingFilter
|
||||
import org.openrndr.draw.MinifyingFilter
|
||||
import org.openrndr.draw.*
|
||||
import org.openrndr.extra.fx.fx_rectangular_to_polar
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -13,7 +10,7 @@ import org.openrndr.math.Vector2
|
||||
import kotlin.math.log
|
||||
|
||||
@Description("Rectangular to polar")
|
||||
class RectangularToPolar : Filter(mppFilterShader(fx_rectangular_to_polar, "rectangular-to-polar")) {
|
||||
class RectangularToPolar : Filter1to1(mppFilterShader(fx_rectangular_to_polar, "rectangular-to-polar")) {
|
||||
|
||||
@BooleanParameter("log polar")
|
||||
var logPolar:Boolean by parameters
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.extra.parameters.IntParameter
|
||||
|
||||
@Description("Stack repeat")
|
||||
class StackRepeat : Filter(mppFilterShader(fx_stack_repeat, "stack-repeat")) {
|
||||
class StackRepeat : Filter1to1(mppFilterShader(fx_stack_repeat, "stack-repeat")) {
|
||||
@DoubleParameter("zoom", -1.0, 1.0, order = 0)
|
||||
var zoom: Double by parameters
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Stretch waves")
|
||||
class StretchWaves : Filter(mppFilterShader(fx_stretch_waves, "stretch-waves")) {
|
||||
class StretchWaves : Filter1to1(mppFilterShader(fx_stretch_waves, "stretch-waves")) {
|
||||
@DoubleParameter("distortion", -0.0,1.0, 1)
|
||||
var distortion: Double by parameters
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_tape_noise
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -10,7 +11,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Tape noise")
|
||||
class TapeNoise : Filter(mppFilterShader(fx_tape_noise, "tape-noise")) {
|
||||
class TapeNoise : Filter1to1(mppFilterShader(fx_tape_noise, "tape-noise")) {
|
||||
var time: Double by parameters
|
||||
|
||||
@DoubleParameter("gain", 0.0, 1.0)
|
||||
|
||||
@@ -8,7 +8,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.extra.parameters.IntParameter
|
||||
|
||||
@Description("Tiles")
|
||||
class Tiles : Filter(mppFilterShader(fx_tiles, "tiles")) {
|
||||
class Tiles : Filter1to1(mppFilterShader(fx_tiles, "tiles")) {
|
||||
@DoubleParameter("rotation", -180.0, 180.0, order = 2)
|
||||
var rotation: Double by parameters
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.fx.distort
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_video_glitch
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -8,7 +9,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Video glitch")
|
||||
class VideoGlitch : Filter(mppFilterShader(fx_video_glitch, "video-glitch")) {
|
||||
class VideoGlitch : Filter1to1(mppFilterShader(fx_video_glitch, "video-glitch")) {
|
||||
var time: Double by parameters
|
||||
|
||||
@DoubleParameter("amplitude", 0.0, 10.0)
|
||||
|
||||
@@ -9,7 +9,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.extra.parameters.IntParameter
|
||||
|
||||
@Description("Horizontal wave")
|
||||
class HorizontalWave : Filter(mppFilterShader(fx_horizontal_wave, "horizontal-wave")) {
|
||||
class HorizontalWave : Filter1to1(mppFilterShader(fx_horizontal_wave, "horizontal-wave")) {
|
||||
@DoubleParameter("frequency", 0.0, 64.0, order = 1)
|
||||
var frequency: Double by parameters
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.openrndr.extra.fx.dither
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_a_dither
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.IntParameter
|
||||
|
||||
@Description("ADither")
|
||||
class ADither: Filter(mppFilterShader(fx_a_dither, "a-dither")) {
|
||||
class ADither: Filter1to1(mppFilterShader(fx_a_dither, "a-dither")) {
|
||||
@IntParameter("pattern index", 0, 3)
|
||||
var pattern: Int by parameters
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.openrndr.extra.fx.dither
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_cmyk_halftone
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("CMYK Halftone")
|
||||
class CMYKHalftone: Filter(mppFilterShader(fx_cmyk_halftone, "cmyk-halftone")) {
|
||||
class CMYKHalftone: Filter1to1(mppFilterShader(fx_cmyk_halftone, "cmyk-halftone")) {
|
||||
@DoubleParameter("scale", 1.0, 30.0, precision = 4)
|
||||
var scale: Double by parameters
|
||||
|
||||
|
||||
@@ -1,13 +1,14 @@
|
||||
package org.openrndr.extra.fx.dither
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_crosshatch
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Crosshatch")
|
||||
class Crosshatch : Filter(mppFilterShader(fx_crosshatch, "crosshatch")) {
|
||||
class Crosshatch : Filter1to1(mppFilterShader(fx_crosshatch, "crosshatch")) {
|
||||
@DoubleParameter("threshold 1", 0.0, 1.0)
|
||||
var t1: Double by parameters
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.fx.dither
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_luma_halftone
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -9,7 +10,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
|
||||
@Description("Luma Halftone")
|
||||
class LumaHalftone: Filter(filterShaderFromCode(fx_luma_halftone, "luma-halftone")) {
|
||||
class LumaHalftone: Filter1to1(filterShaderFromCode(fx_luma_halftone, "luma-halftone")) {
|
||||
@DoubleParameter("scale", 1.0, 30.0, precision = 4)
|
||||
var scale: Double by parameters
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.edges
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_canny_edge_detector
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
@@ -9,7 +10,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Canny Edge Detector")
|
||||
class CannyEdgeDetector : Filter(
|
||||
class CannyEdgeDetector : Filter1to1(
|
||||
filterShaderFromCode(fx_canny_edge_detector, "canny-edge-detector")
|
||||
) {
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.edges
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_contour
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
@@ -10,7 +11,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
import org.openrndr.extra.parameters.IntParameter
|
||||
|
||||
@Description("Contour")
|
||||
class Contour : Filter(mppFilterShader(fx_contour, "contour")) {
|
||||
class Contour : Filter1to1(mppFilterShader(fx_contour, "contour")) {
|
||||
@DoubleParameter("levels", 1.0, 16.0)
|
||||
var levels: Double by parameters
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ internal class EdgesWork1 : Filter(mppFilterShader(fx_edges_work_1, "edges-work-
|
||||
}
|
||||
|
||||
@Description("Edges Work")
|
||||
open class EdgesWork : Filter(mppFilterShader(fx_edges_work_2, "edges-work-2")) {
|
||||
open class EdgesWork : Filter1to1(mppFilterShader(fx_edges_work_2, "edges-work-2")) {
|
||||
/**
|
||||
* radius, default value is 1.0
|
||||
*/
|
||||
|
||||
31
orx-fx/src/commonMain/kotlin/edges/LumaLaplacian.kt
Normal file
31
orx-fx/src/commonMain/kotlin/edges/LumaLaplacian.kt
Normal file
@@ -0,0 +1,31 @@
|
||||
package org.openrndr.extra.fx.edges
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_luma_laplacian
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Luma Sobel")
|
||||
class LumaLaplacian : Filter1to1(mppFilterShader(fx_luma_laplacian, "luma-laplacian")) {
|
||||
@ColorParameter("background color")
|
||||
var backgroundColor: ColorRGBa by parameters
|
||||
|
||||
@ColorParameter("edge color")
|
||||
var edgeColor: ColorRGBa by parameters
|
||||
|
||||
@DoubleParameter("background opacity", 0.0, 1.0)
|
||||
var backgroundOpacity: Double by parameters
|
||||
|
||||
@DoubleParameter("edge opacity", 0.0, 1.0)
|
||||
var edgeOpacity: Double by parameters
|
||||
|
||||
init {
|
||||
backgroundColor = ColorRGBa.BLACK
|
||||
edgeColor = ColorRGBa.WHITE
|
||||
edgeOpacity = 1.0
|
||||
backgroundOpacity = 1.0
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package org.openrndr.extra.fx.edges
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_luma_sobel
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.ColorParameter
|
||||
@@ -9,7 +10,7 @@ import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Luma Sobel")
|
||||
class LumaSobel : Filter(mppFilterShader(fx_luma_sobel, "luma-sobel")) {
|
||||
class LumaSobel : Filter1to1(mppFilterShader(fx_luma_sobel, "luma-sobel")) {
|
||||
@ColorParameter("background color")
|
||||
var backgroundColor: ColorRGBa by parameters
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.fx.grain
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_film_grain
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -10,7 +11,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
* Film grain filter
|
||||
*/
|
||||
@Description("film grain")
|
||||
class FilmGrain : Filter(mppFilterShader(fx_film_grain, "film-grain")) {
|
||||
class FilmGrain : Filter1to1(mppFilterShader(fx_film_grain, "film-grain")) {
|
||||
@BooleanParameter("use color")
|
||||
var useColor: Boolean by parameters
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_film_grain
|
||||
import org.openrndr.extra.fx.fx_multiply_u
|
||||
@@ -10,7 +11,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
* Multiply by u coordinate
|
||||
*/
|
||||
@Description("multiply u")
|
||||
class MultiplyU : Filter(filterShaderFromCode(fx_multiply_u, "multiply-u")) {
|
||||
class MultiplyU : Filter1to1(filterShaderFromCode(fx_multiply_u, "multiply-u")) {
|
||||
@DoubleParameter("multiplication bias", 0.0, 2.0)
|
||||
var bias: Double by parameters
|
||||
init {
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_multiply_v
|
||||
import org.openrndr.extra.parameters.BooleanParameter
|
||||
@@ -8,7 +9,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
* Multiply by v coordinate
|
||||
*/
|
||||
@Description("multiply v")
|
||||
class MultiplyV : Filter(filterShaderFromCode(fx_multiply_v, "multiply-v")) {
|
||||
class MultiplyV : Filter1to1(filterShaderFromCode(fx_multiply_v, "multiply-v")) {
|
||||
@DoubleParameter("multiplication bias", 0.0, 2.0)
|
||||
var bias: Double by parameters
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.draw.filterShaderFromCode
|
||||
import org.openrndr.extra.fx.fx_square
|
||||
import org.openrndr.extra.parameters.Description
|
||||
@@ -6,5 +7,5 @@ import org.openrndr.extra.parameters.Description
|
||||
* Square input texture values
|
||||
*/
|
||||
@Description("square")
|
||||
class Square : Filter(filterShaderFromCode(fx_square, "square")) {
|
||||
class Square : Filter1to1(filterShaderFromCode(fx_square, "square")) {
|
||||
}
|
||||
@@ -2,13 +2,14 @@ package org.openrndr.extra.fx.patterns
|
||||
|
||||
import org.openrndr.color.ColorRGBa
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_checkers
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("Checkers pattern")
|
||||
class Checkers : Filter(mppFilterShader(fx_checkers, "checkers")) {
|
||||
class Checkers : Filter1to1(mppFilterShader(fx_checkers, "checkers")) {
|
||||
var background: ColorRGBa by parameters
|
||||
var foreground: ColorRGBa by parameters
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ private class Blend : Filter(mppFilterShader(fx_dropshadow_blend, "dropshadow-bl
|
||||
}
|
||||
|
||||
@Description("Drop shadow")
|
||||
class DropShadow : Filter(mppFilterShader(fx_dropshadow_blur, "dropshadow-blur")) {
|
||||
class DropShadow : Filter1to1(mppFilterShader(fx_dropshadow_blur, "dropshadow-blur")) {
|
||||
@IntParameter("blur window", 1, 25)
|
||||
var window: Int by parameters
|
||||
var spread: Double by parameters
|
||||
|
||||
16
orx-fx/src/commonMain/kotlin/tonemap/ACESTonemap.kt
Normal file
16
orx-fx/src/commonMain/kotlin/tonemap/ACESTonemap.kt
Normal file
@@ -0,0 +1,16 @@
|
||||
package org.openrndr.extra.fx.tonemap
|
||||
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_aces_tonemap
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("ACES tonemap")
|
||||
class ACESTonemap : Filter1to1(mppFilterShader(fx_aces_tonemap, "aces-tonemap")) {
|
||||
@DoubleParameter("exposure bias", 0.0, 128.0)
|
||||
var exposureBias:Double by parameters
|
||||
init {
|
||||
exposureBias = 1.0
|
||||
}
|
||||
}
|
||||
20
orx-fx/src/commonMain/kotlin/tonemap/ReinhardTonemap.kt
Normal file
20
orx-fx/src/commonMain/kotlin/tonemap/ReinhardTonemap.kt
Normal file
@@ -0,0 +1,20 @@
|
||||
package org.openrndr.extra.fx.tonemap
|
||||
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_reinhard_tonemap
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
import org.openrndr.extra.parameters.DoubleParameter
|
||||
|
||||
@Description("ACES tonemap")
|
||||
class ReinhardTonemap : Filter1to1(mppFilterShader(fx_reinhard_tonemap, "reinhard-tonemap")) {
|
||||
@DoubleParameter("exposure bias", 0.0, 128.0)
|
||||
var exposureBias:Double by parameters
|
||||
|
||||
@DoubleParameter("maximum luminance", 0.0, 128.0)
|
||||
var maxLuminance:Double by parameters
|
||||
init {
|
||||
exposureBias = 1.0
|
||||
maxLuminance = 1.0
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
package org.openrndr.extra.fx.tonemap
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_uncharted2_tonemap
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
import org.openrndr.extra.parameters.Description
|
||||
@@ -10,7 +11,7 @@ import org.openrndr.extra.parameters.DoubleParameter
|
||||
* Uncharted 2 tonemap filter
|
||||
*/
|
||||
@Description("Uncharted 2 tonemap")
|
||||
class Uncharted2Tonemap : Filter(mppFilterShader(fx_uncharted2_tonemap, "uncharted2-tonemap")) {
|
||||
class Uncharted2Tonemap : Filter1to1(mppFilterShader(fx_uncharted2_tonemap, "uncharted2-tonemap")) {
|
||||
@DoubleParameter("exposure bias", 0.0, 128.0)
|
||||
var exposureBias:Double by parameters
|
||||
init {
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package org.openrndr.extra.fx.transform
|
||||
|
||||
import org.openrndr.draw.Filter
|
||||
import org.openrndr.draw.Filter1to1
|
||||
import org.openrndr.extra.fx.fx_flip_vertically
|
||||
import org.openrndr.extra.fx.mppFilterShader
|
||||
|
||||
/**
|
||||
* Vertically flips in the input image
|
||||
*/
|
||||
class FlipVertically : Filter(mppFilterShader(fx_flip_vertically, "flip-vertically"))
|
||||
class FlipVertically : Filter1to1(mppFilterShader(fx_flip_vertically, "flip-vertically"))
|
||||
@@ -11,15 +11,19 @@ uniform int sourceLevel;
|
||||
|
||||
out vec4 o_color;
|
||||
void main() {
|
||||
vec2 s = 1.0 / textureSize(tex0, sourceLevel).xy;
|
||||
vec2 s = 1.0 / vec2(textureSize(tex0, sourceLevel).xy);
|
||||
int w = window;
|
||||
|
||||
vec4 sum = vec4(0.0);
|
||||
float weight = 0;
|
||||
float weight = 0.0;
|
||||
for (int x = -w; x <= w; ++x) {
|
||||
float lw = exp( -(x*x) / (2 * sigma * sigma) ) ;
|
||||
vec2 tc = v_texCoord0 + x * blurDirection * s;// * spread;
|
||||
float lw = exp( float(-(x*x)) / (2.0 * sigma * sigma) ) ;
|
||||
vec2 tc = v_texCoord0 + float(x) * blurDirection * s;// * spread;
|
||||
#ifndef OR_WEBGL2
|
||||
sum += textureLod(tex0, tc, sourceLevel) * lw;
|
||||
#else
|
||||
sum += texture(tex0, tc);
|
||||
#endif
|
||||
weight += lw;
|
||||
}
|
||||
o_color = (sum / weight) * gain;
|
||||
|
||||
@@ -1,11 +1,8 @@
|
||||
#ifdef OR_IN_OUT
|
||||
in vec2 v_texCoord0;
|
||||
#else
|
||||
varying vec2 v_texCoord0;
|
||||
#endif
|
||||
|
||||
uniform sampler2D tex0; // image
|
||||
uniform sampler2D tex1; // blurDirection
|
||||
uniform bool centerWindow;
|
||||
uniform sampler2D tex0;// image
|
||||
uniform sampler2D tex1;// blurDirection
|
||||
uniform vec2 textureSize0;
|
||||
|
||||
uniform int window;
|
||||
@@ -16,10 +13,7 @@ uniform bool wrapX;
|
||||
uniform bool wrapY;
|
||||
uniform bool perpendicular;
|
||||
|
||||
|
||||
#ifndef OR_GL_FRAGCOLOR
|
||||
out vec4 o_color;
|
||||
#endif
|
||||
|
||||
vec2 wrap(vec2 uv) {
|
||||
vec2 res = uv;
|
||||
@@ -36,30 +30,22 @@ void main() {
|
||||
vec2 s = textureSize0;
|
||||
s = vec2(1.0 / s.x, 1.0 / s.y);
|
||||
|
||||
|
||||
vec4 sum = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
#ifndef OR_GL_TEXTURE2D
|
||||
vec2 blurDirection = texture(tex1, v_texCoord0).xy;
|
||||
if (perpendicular) {
|
||||
blurDirection = vec2(-blurDirection.y, blurDirection.x);
|
||||
}
|
||||
float weight = 0.0;
|
||||
|
||||
int start = centerWindow? -window/2 : 0;
|
||||
int end = centerWindow? window/2 + 1 : window;
|
||||
|
||||
|
||||
for (int x = 0; x < window; ++x) {
|
||||
sum += texture(tex0, wrap(v_texCoord0 + float(x) * blurDirection * s * spread));
|
||||
weight += 1.0;
|
||||
}
|
||||
#else
|
||||
vec2 blurDirection = texture2D(tex1, v_texCoord0);
|
||||
float weight = 0.0;
|
||||
sum += texture2D(tex0, wrap(v_texCoord0 * blurDirection * s * spread));
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
vec4 result = (sum/weight) * gain;
|
||||
#ifdef OR_GL_FRAGCOLOR
|
||||
gl_FragColor = result;
|
||||
#else
|
||||
o_color = result;
|
||||
#endif
|
||||
}
|
||||
79
orx-fx/src/shaders/glsl/blur/directional-hash-blur.frag
Normal file
79
orx-fx/src/shaders/glsl/blur/directional-hash-blur.frag
Normal file
@@ -0,0 +1,79 @@
|
||||
// based on Hashed blur by David Hoskins.
|
||||
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
|
||||
|
||||
in vec2 v_texCoord0;
|
||||
|
||||
layout(binding = 0) uniform sampler2D tex0;
|
||||
layout(binding = 1) uniform sampler2D tex1;
|
||||
|
||||
#ifdef RADIUS_FROM_TEXTURE
|
||||
layout(binding = 2) uniform sampler2D tex2;
|
||||
#endif
|
||||
|
||||
|
||||
uniform vec2 textureSize0;
|
||||
uniform float radius;
|
||||
uniform float spread;
|
||||
|
||||
uniform float time;
|
||||
uniform int samples;
|
||||
uniform float gain;
|
||||
|
||||
out vec4 o_color;
|
||||
|
||||
#define TAU 6.28318530718
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
#define HASHSCALE 443.8975
|
||||
vec2 hash22(vec2 p) {
|
||||
vec3 p3 = fract(vec3(p.xyx) * HASHSCALE);
|
||||
p3 += dot(p3, p3.yzx+19.19);
|
||||
return fract(vec2((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y));
|
||||
}
|
||||
|
||||
|
||||
vec2 sampleOffset(inout vec2 r, vec2 direction) {
|
||||
r = fract(r * vec2(33.3983, 43.4427));
|
||||
return (r.x+.001) * direction;
|
||||
}
|
||||
|
||||
vec2 sampleCircle(inout vec2 r) {
|
||||
r = fract(r * vec2(33.3983, 43.4427));
|
||||
return sqrt(r.x+.001) * vec2(sin(r.y * TAU), cos(r.y * TAU))*.5; // <<=== circular sampling.
|
||||
}
|
||||
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
vec4 blur(vec2 uv, float r) {
|
||||
float radius = r;
|
||||
#ifdef RADIUS_FROM_TEXTURE
|
||||
radius *= texture(tex2, uv).r;
|
||||
#endif
|
||||
vec2 direction = texture(tex1, uv).xy;
|
||||
|
||||
vec2 line = vec2(spread) * (vec2(1.0) / textureSize0);
|
||||
vec2 circle = vec2(radius) * (vec2(1.0) / textureSize0);
|
||||
vec2 randomL = hash22(uv + vec2(time));
|
||||
vec2 randomC = hash22(uv + vec2(time));
|
||||
|
||||
vec4 acc = vec4(0.0);
|
||||
|
||||
for (int i = 0; i < samples; i++) {
|
||||
vec2 lineOffset = line * sampleOffset(randomL, direction);
|
||||
vec2 circleOffset = circle * sampleCircle(randomC);
|
||||
acc += textureLod(tex0, uv + circleOffset + lineOffset, 0 );
|
||||
}
|
||||
return acc / float(samples);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
void main() {
|
||||
vec2 uv = v_texCoord0;
|
||||
float radiusSqr = pow(radius, 2.0);
|
||||
|
||||
vec4 result = blur(uv, radiusSqr);
|
||||
result.rgb *= gain;
|
||||
|
||||
|
||||
o_color = result;
|
||||
}
|
||||
@@ -4,7 +4,6 @@ uniform sampler2D tex1; // accumulator image
|
||||
uniform float blend;
|
||||
out vec4 o_color;
|
||||
void main() {
|
||||
|
||||
vec4 inputColor = texture(tex0, v_texCoord0);
|
||||
vec4 accumulator = texture(tex1, v_texCoord0);
|
||||
o_color = accumulator * (1.0 - blend) + inputColor * blend;
|
||||
|
||||
@@ -8,11 +8,13 @@ varying vec2 v_texCoord0;
|
||||
#endif
|
||||
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
uniform vec2 textureSize0;
|
||||
uniform float radius;
|
||||
uniform float time;
|
||||
uniform int samples;
|
||||
uniform float gain;
|
||||
uniform bool dynamic;
|
||||
|
||||
#ifndef OR_GL_FRAGCOLOR
|
||||
out vec4 o_color;
|
||||
@@ -37,18 +39,18 @@ vec2 sampleTexture(inout vec2 r) {
|
||||
|
||||
//-------------------------------------------------------------------------------------------
|
||||
vec4 blur(vec2 uv, float radius) {
|
||||
vec2 circle = vec2(radius) * (vec2(1.0) / textureSize0);
|
||||
float r = radius;
|
||||
if (dynamic) {
|
||||
r *= texture(tex1, uv).r;
|
||||
}
|
||||
|
||||
vec2 circle = vec2(r) * (vec2(1.0) / textureSize0);
|
||||
vec2 random = hash22(uv + vec2(time));
|
||||
|
||||
vec4 acc = vec4(0.0);
|
||||
|
||||
for (int i = 0; i < 100; i++) {
|
||||
if (i > samples) break;
|
||||
#ifndef OR_GL_TEXTURE2D
|
||||
for (int i = 0; i < samples; i++) {
|
||||
acc += texture(tex0, uv + circle * sampleTexture(random));
|
||||
#else
|
||||
acc += texture2D(tex0, uv + circle * sampleTexture(random));
|
||||
#endif
|
||||
}
|
||||
return acc / float(samples);
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ uniform float spread;
|
||||
|
||||
void main() {
|
||||
ivec2 size = textureSize(tex0, 0);
|
||||
vec2 pixelSize = vec2(1.0/size.x, 1.0/size.y);
|
||||
vec2 pixelSize = vec2(1.0/float(size.x), 1.0/float(size.y));
|
||||
vec2 halfPixelSize = pixelSize / 2.0f;
|
||||
vec2 d = (pixelSize.xy * vec2(iteration, iteration)) + halfPixelSize.xy;
|
||||
d *= spread;
|
||||
|
||||
@@ -18,7 +18,7 @@ void main() {
|
||||
}
|
||||
vec2 vt = (v_texCoord0 - vec2(0.5, 0.5) + center) * radius + vec2(0.5, 0.5) - center;
|
||||
|
||||
vec2 size = textureSize(tex0, 0);
|
||||
vec2 size = vec2(textureSize(tex0, 0));
|
||||
vec2 l = (v_texCoord0 - vec2(0.5, 0.5) + center) * vec2(1.0, size.y/size.x);
|
||||
float d = length(l);
|
||||
|
||||
@@ -31,7 +31,7 @@ void main() {
|
||||
i1g.rgb = i1g.a > 0.0 ? i1g.rgb / i1g.a : vec3(0.0);
|
||||
i1b.rgb = i1b.a > 0.0 ? i1b.rgb / i1b.a : vec3(0.0);
|
||||
|
||||
vec4 i1 = vec4(i1r.r, i1g.g, i1b.b, 1.0) * (i1r.a + i1g.a + i1b.a)/3.0;
|
||||
vec4 i1 = vec4(i1r.r, i1g.g, i1b.b, 1.0) * (i1r.a + i1g.a + i1b.a) / 3.0;
|
||||
if (!linearInput) {
|
||||
i1.rgb = pow(i1.rgb, vec3(2.2));
|
||||
}
|
||||
@@ -44,6 +44,4 @@ void main() {
|
||||
if (!linearOutput) {
|
||||
o_output.rgb = pow(o_output.rgb, vec3(1.0 / 2.2));
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -58,7 +58,7 @@ void main() {
|
||||
vec4 nc = (color.a == 0.0) ? vec4(0.0) : vec4(color.rgb / color.a, color.a);
|
||||
nc.rgb = pow(nc.rgb, vec3(gamma));
|
||||
nc.rgb = shiftHue(nc.rgb, (hueShift/360.0));
|
||||
vec4 cc = brightnessMatrix(brightness) * contrastMatrix((contrast + 1)) * saturationMatrix(saturation + 1) * nc;
|
||||
vec4 cc = brightnessMatrix(brightness) * contrastMatrix((contrast + 1.0)) * saturationMatrix(saturation + 1.0) * nc;
|
||||
if(clamped) {
|
||||
o_color = clamp(vec4(cc.rgb, 1.0) * color.a * opacity, 0.0, 1.0);
|
||||
} else {
|
||||
|
||||
@@ -49,7 +49,7 @@ float modulated(vec2 xy, float sinwt, float coswt) {
|
||||
}
|
||||
|
||||
vec2 modem_uv(vec2 xy, int ofs) {
|
||||
float t = (xy.x + float(ofs) * invx) * textureSize(tex0, 0).x;
|
||||
float t = (xy.x + float(ofs) * invx) * float(textureSize(tex0, 0).x);
|
||||
float wt = t * 2.0 * PI / width_ratio;
|
||||
|
||||
float sinwt = sin(wt);
|
||||
@@ -90,8 +90,8 @@ vec3 shadow_mask(vec2 pos){
|
||||
void main() {
|
||||
// vec2 xy = fragCoord.st / iResolution.xy;
|
||||
vec2 xy = v_texCoord0;
|
||||
width_ratio = textureSize(tex0, 0).x / (float(FSC) / float(FLINE));
|
||||
height_ratio = textureSize(tex0, 0).y / float(VISIBLELINES);
|
||||
width_ratio = float(textureSize(tex0, 0).x) / (float(FSC) / float(FLINE));
|
||||
height_ratio = float(textureSize(tex0, 0).y) / float(VISIBLELINES);
|
||||
altv = mod(floor(xy.y * float(VISIBLELINES) + 0.5), 2.0) * PI;
|
||||
invx = 0.25 / (float(FSC)/float(FLINE)); // equals 4 samples per Fsc period
|
||||
|
||||
@@ -102,7 +102,7 @@ void main() {
|
||||
filtered += FIR_GAIN * uv * FIR[i];
|
||||
}
|
||||
|
||||
float t = xy.x * textureSize(tex0, 0).x;
|
||||
float t = xy.x * float(textureSize(tex0, 0).x);
|
||||
float wt = t * 2.0 * PI / width_ratio;
|
||||
|
||||
float sinwt = sin(wt);
|
||||
@@ -111,7 +111,7 @@ void main() {
|
||||
float luma = modulated(xy, sinwt, coswt) - FIR_INVGAIN * (filtered.x * sinwt + filtered.y * coswt);
|
||||
vec3 yuv_result = vec3(luma, filtered.x, filtered.y);
|
||||
|
||||
vec3 rgbmask = shadow_mask( xy * vec2(1.0, textureSize(tex0,0).x / textureSize(tex0,0).y) ); // needs anisotropy like: fragCoord.st/ iResolution.y );
|
||||
vec3 rgbmask = shadow_mask( xy * vec2(1.0, float(textureSize(tex0,0).x) / float(textureSize(tex0,0).y)) ); // needs anisotropy like: fragCoord.st/ iResolution.y );
|
||||
rgbmask = vec3(1.0,1.0,1.0) * (1.0-pixelation) + rgbmask * pixelation;
|
||||
o_color = texture(tex0,xy) * (1.0-amount) + amount * vec4(rgbmask * ( YUV_to_RGB * yuv_result ), 1.0);
|
||||
|
||||
|
||||
@@ -10,17 +10,15 @@ void main() {
|
||||
vec3 s = vec3(0.0);
|
||||
for (int v = -window; v <= window; ++v) {
|
||||
for (int u = -window; u <= window; ++u) {
|
||||
vec4 c = texture(tex0, v_texCoord0 + (step/(2*window)) * vec2(u,v) );
|
||||
vec4 c = texture(tex0, v_texCoord0 + (step/(2.0*float(window))) * vec2(u,v) );
|
||||
if (c.a != 0.0) {
|
||||
c.rgb /= c.a;
|
||||
}
|
||||
vec3 q = min(floor(c.rgb * (levels))/(levels-1), vec3(1.0));
|
||||
vec3 q = min(floor(c.rgb * float(levels))/float(levels-1.0), vec3(1.0));
|
||||
s += q;
|
||||
w += 1.0;
|
||||
}
|
||||
}
|
||||
vec3 q = s / w;
|
||||
|
||||
|
||||
o_output = vec4(q*c.a, c.a);
|
||||
o_output = vec4(q * c.a, c.a);
|
||||
}
|
||||
@@ -16,7 +16,7 @@ void main() {
|
||||
vec2 blockCoord = uv / blockSize + blockOffset;
|
||||
|
||||
ivec2 blockIndex = ivec2(blockCoord);
|
||||
vec2 blockUV = mod(blockCoord - blockIndex, vec2(1.0));
|
||||
vec2 blockUV = mod(blockCoord - vec2(blockIndex), vec2(1.0));
|
||||
vec2 blockAspect = vec2(1.0);
|
||||
|
||||
|
||||
|
||||
@@ -8,21 +8,19 @@ out vec4 o_color;
|
||||
|
||||
void main() {
|
||||
vec2 uv = v_texCoord0;
|
||||
vec2 ts = textureSize(tex0, 0);
|
||||
vec2 ts = vec2(textureSize(tex0, 0));
|
||||
vec2 step = 1.0 / ts;
|
||||
|
||||
float phi = radians(rotation);
|
||||
float cp = cos(phi);
|
||||
float sp = sin(phi);
|
||||
mat2 rm = mat2(vec2(cp,sp), vec2(-sp,cp));
|
||||
|
||||
mat2 rm = mat2(vec2(cp, sp), vec2(-sp, cp));
|
||||
|
||||
float aspectRatio = ts.y / ts.x;
|
||||
step.y /= aspectRatio;
|
||||
step *= feather;
|
||||
|
||||
vec2 intensity = vec2(strength,
|
||||
strength);
|
||||
vec2 intensity = vec2(strength, strength);
|
||||
|
||||
vec2 coords = uv;
|
||||
coords = (coords - 0.5) * 2.0;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
in vec2 v_texCoord0;
|
||||
uniform sampler2D tex0; // input
|
||||
uniform sampler2D tex0;// input
|
||||
uniform float phase;
|
||||
uniform float amplitude;
|
||||
uniform float frequency;
|
||||
@@ -11,7 +11,7 @@ float truncate(float x, int segments) {
|
||||
if (segments == 0) {
|
||||
return x;
|
||||
} else {
|
||||
return floor(x*segments) / segments;
|
||||
return floor(x * float(segments)) / float(segments);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,17 +9,17 @@ uniform float distort;
|
||||
out vec4 o_color;
|
||||
void main() {
|
||||
vec2 uv = v_texCoord0;
|
||||
vec2 blockSize = vec2(1.0/columns, 1.0/rows);
|
||||
vec2 blockSize = vec2(1.0 / float(columns), 1.0 / float(rows));
|
||||
vec2 blockIndex = floor(uv / blockSize);
|
||||
vec2 blockUV = mod(uv/blockSize, vec2(1.0));
|
||||
vec2 blockUVC1 = (blockUV - vec2(0.5)) * 2.0;
|
||||
vec2 blockCenter = (blockIndex+0.5) * blockSize;
|
||||
vec2 blockCenter = (blockIndex + 0.5) * blockSize;
|
||||
|
||||
float ca = cos(radians(rotation));
|
||||
float sa = sin(radians(rotation));
|
||||
|
||||
vec2 ts = textureSize(tex0, 0);
|
||||
mat2 rm = mat2(1.0, 0.0, 0.0, ts.x/ts.y) * mat2(vec2(ca, sa), vec2(-sa, ca)) * mat2(1.0, 0.0, 0.0, ts.y/ts.x);
|
||||
mat2 rm = mat2(1.0, 0.0, 0.0, ts.x / ts.y) * mat2(vec2(ca, sa), vec2(-sa, ca)) * mat2(1.0, 0.0, 0.0, ts.y / ts.x);
|
||||
vec2 ruv = (uv - blockCenter);
|
||||
vec2 luv;
|
||||
luv.x = (1.0 - blockUVC1.y * blockUVC1.y * distort) * ruv.x;
|
||||
|
||||
@@ -128,8 +128,8 @@ float snoise(vec3 v)
|
||||
}
|
||||
|
||||
vec3 segment(vec3 t, int x, int y) {
|
||||
float sx = x == 0? t.x : floor(t.x * x) / x;
|
||||
float sy = y == 0? t.y : floor(t.y * y) / y;
|
||||
float sx = x == 0? t.x : floor(t.x * float(x)) / float(x);
|
||||
float sy = y == 0? t.y : floor(t.y * float(y)) / float(y);
|
||||
return vec3(sx,sy, t.z);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ void main() {
|
||||
float bias = 0.0;
|
||||
float radius = logPolar? log(1.0 + length(uv)*(exp(1.0)-bias)) / log(1.0+(exp(1.0)-bias)*sqrt(0.5)) : (length(uv) / sqrt(0.5));
|
||||
|
||||
vec2 sourceUV = vec2(arg / (2*PI) + 0.5, radius);
|
||||
vec2 sourceUV = vec2(arg / (2.0 * PI) + 0.5, radius);
|
||||
|
||||
#ifndef OR_GL_TEXTURE2D
|
||||
vec4 result = texture(tex0, sourceUV);
|
||||
|
||||
@@ -21,7 +21,7 @@ uniform bool logPolar;
|
||||
|
||||
void main() {
|
||||
vec2 uv = v_texCoord0;
|
||||
float arg = (uv.x-0.5) * 2 * PI;
|
||||
float arg = (uv.x-0.5) * 2.0 * PI;
|
||||
float radius = logPolar? (((exp(uv.y)-1.0) / (exp(1.0)-1.0))) : uv.y;
|
||||
|
||||
vec2 sourceUV = (radius * sqrt(0.5) * vec2(cos(arg), sin(arg)) + vec2(0.5));
|
||||
|
||||
@@ -11,7 +11,7 @@ float truncate(float x, int segments) {
|
||||
if (segments == 0) {
|
||||
return x;
|
||||
} else {
|
||||
return floor(x*segments) / segments;
|
||||
return floor(x * float(segments)) / float(segments);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ void main() {
|
||||
mat2 rm = mat2(cr, -sr, sr, cr);
|
||||
|
||||
vec2 ruv = rm * uv;
|
||||
vec2 truv = vec2( truncate(ruv.x, xSegments), truncate(ruv.y, ySegments));
|
||||
vec2 truv = vec2(truncate(ruv.x, xSegments), truncate(ruv.y, ySegments));
|
||||
vec2 tuv = transpose(rm) * truv + vec2(0.5);
|
||||
|
||||
vec4 c = vec4(0.0);
|
||||
|
||||
@@ -11,7 +11,7 @@ float truncate(float x, int segments) {
|
||||
if (segments == 0) {
|
||||
return x;
|
||||
} else {
|
||||
return floor(x*segments) / segments;
|
||||
return floor(x * float(segments)) / float(segments);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
62
orx-fx/src/shaders/glsl/edges/luma-laplacian.frag
Normal file
62
orx-fx/src/shaders/glsl/edges/luma-laplacian.frag
Normal file
@@ -0,0 +1,62 @@
|
||||
in vec2 v_texCoord0;
|
||||
|
||||
uniform sampler2D tex0;
|
||||
|
||||
uniform vec4 backgroundColor;
|
||||
uniform vec4 edgeColor;
|
||||
uniform float backgroundOpacity;
|
||||
uniform float edgeOpacity;
|
||||
out vec4 o_output;
|
||||
|
||||
float step = 1.0;
|
||||
|
||||
float luma(vec4 color){
|
||||
vec3 n = color.a == 0.0? vec3(0.0) : color.rgb/color.a;
|
||||
return dot(n, vec3(1.0/3.0));
|
||||
}
|
||||
|
||||
/** Denotes if UV coordinates falls outside an image.
|
||||
\param pos the UV coordinates
|
||||
\return true if the UV are outside of the image
|
||||
*/
|
||||
bool isOutside(vec2 pos){
|
||||
return (pos.x < 0.0 || pos.y < 0.0 || pos.x > 1.0 || pos.y > 1.0);
|
||||
}
|
||||
|
||||
/** Compute the Laplacian field of an input RGB image, adding a 1px black border around it before computing the gradients and divergence. */
|
||||
void main(){
|
||||
float div = 0.0;
|
||||
ivec2 size = textureSize(tex0, 0).xy;
|
||||
|
||||
vec3 pixelShift = vec3(0.0);
|
||||
pixelShift.xy = 1.0/vec2(size);
|
||||
|
||||
vec2 uvs = v_texCoord0;
|
||||
if(!isOutside(uvs)){
|
||||
float col = luma(textureLod(tex0, uvs, 0.0));
|
||||
div = 4.0 * col;
|
||||
}
|
||||
|
||||
vec2 uvs110 = uvs + pixelShift.xz;
|
||||
if(!isOutside(uvs110)){
|
||||
float col110 = luma(textureLod(tex0, uvs110, 0.0));
|
||||
div -= col110;
|
||||
}
|
||||
vec2 uvs101 = uvs + pixelShift.zy;
|
||||
if(!isOutside(uvs101)){
|
||||
float col101 = luma(textureLod(tex0, uvs101, 0.0));
|
||||
div -= col101;
|
||||
}
|
||||
vec2 uvs010 = uvs - pixelShift.xz;
|
||||
if(!isOutside(uvs010)){
|
||||
float col010 = luma(textureLod(tex0, uvs010, 0.0));
|
||||
div -= col010;
|
||||
}
|
||||
vec2 uvs001 = uvs - pixelShift.zy;
|
||||
if(!isOutside(uvs001)){
|
||||
float col001 = luma(textureLod(tex0, uvs001, 0.0));
|
||||
div -= col001;
|
||||
}
|
||||
o_output.rgb = vec3(div);
|
||||
o_output.a = 1.0f;
|
||||
}
|
||||
25
orx-fx/src/shaders/glsl/tonemap/aces-tonemap.frag
Normal file
25
orx-fx/src/shaders/glsl/tonemap/aces-tonemap.frag
Normal file
@@ -0,0 +1,25 @@
|
||||
uniform sampler2D tex0;
|
||||
uniform float exposureBias;
|
||||
|
||||
in vec2 v_texCoord0;
|
||||
out vec4 o_output;
|
||||
|
||||
vec3 saturate(vec3 x) {
|
||||
return clamp(x, vec3(0.0), vec3(1.0));
|
||||
}
|
||||
|
||||
vec3 ACESFilm(vec3 x) {
|
||||
float a = 2.51f;
|
||||
float b = 0.03f;
|
||||
float c = 2.43f;
|
||||
float d = 0.59f;
|
||||
float e = 0.14f;
|
||||
return saturate((x*(a*x+b))/(x*(c*x+d)+e));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 texColor = texture(tex0,v_texCoord0).rgb;
|
||||
vec3 color = ACESFilm(texColor * exposureBias);
|
||||
vec3 retColor = pow(color, vec3(1/2.2));
|
||||
o_output = vec4(retColor, 1);
|
||||
}
|
||||
33
orx-fx/src/shaders/glsl/tonemap/reinhard-tonemap.frag
Normal file
33
orx-fx/src/shaders/glsl/tonemap/reinhard-tonemap.frag
Normal file
@@ -0,0 +1,33 @@
|
||||
uniform sampler2D tex0;
|
||||
uniform float exposureBias;
|
||||
uniform float maxLuminance;
|
||||
|
||||
in vec2 v_texCoord0;
|
||||
out vec4 o_output;
|
||||
|
||||
vec3 saturate(vec3 x) {
|
||||
return clamp(x, vec3(0.0), vec3(1.0));
|
||||
}
|
||||
|
||||
float luminance(vec3 v) {
|
||||
return dot(v, vec3(0.2126f, 0.7152f, 0.0722f));
|
||||
}
|
||||
|
||||
vec3 change_luminance(vec3 c_in, float l_out) {
|
||||
float l_in = luminance(c_in);
|
||||
return c_in * (l_out / l_in);
|
||||
}
|
||||
|
||||
vec3 reinhard_extended_luminance(vec3 v, float max_white_l) {
|
||||
float l_old = luminance(v);
|
||||
float numerator = l_old * (1.0f + (l_old / (max_white_l * max_white_l)));
|
||||
float l_new = numerator / (1.0f + l_old);
|
||||
return change_luminance(v, l_new);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec3 texColor = texture(tex0,v_texCoord0).rgb;
|
||||
vec3 color = reinhard_extended_luminance(texColor * exposureBias, maxLuminance);
|
||||
vec3 retColor = pow(color, vec3(1/2.2));
|
||||
o_output = vec4(retColor, 1);
|
||||
}
|
||||
Reference in New Issue
Block a user