[orx-fx] Use the appropriate FilterNto1 interfaces
* Fix webgl 2 compatibility * Add LumaLaplacian, ACESTonemap, ReinhardTonemap, DirectionalHashBlur
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@@ -32,7 +32,7 @@ private class LaserBlurPass : Filter(mppFilterShader(fx_laser_blur, "laser-blur"
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}
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@Description("Laser blur")
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class LaserBlur : Filter() {
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class LaserBlur : Filter1to1() {
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@Vector2Parameter("center", order = 0)
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var center = Vector2.ZERO
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