[orx-fx] Use the appropriate FilterNto1 interfaces
* Fix webgl 2 compatibility * Add LumaLaplacian, ACESTonemap, ReinhardTonemap, DirectionalHashBlur
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@@ -8,7 +8,7 @@ import org.openrndr.math.Vector2
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import org.openrndr.math.Vector3
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@Description("Perturb")
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class Perturb : Filter(mppFilterShader(fx_perturb, "perturb")) {
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class Perturb : Filter1to1(mppFilterShader(fx_perturb, "perturb")) {
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var seed: Vector3 by parameters
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/**
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* base noise scale, default is Vector3(1.0, 1.0, 1.0)
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