[orx-fx] Use the appropriate FilterNto1 interfaces
* Fix webgl 2 compatibility * Add LumaLaplacian, ACESTonemap, ReinhardTonemap, DirectionalHashBlur
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@@ -1,9 +1,6 @@
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package org.openrndr.extra.fx.distort
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import org.openrndr.draw.ColorBuffer
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import org.openrndr.draw.Filter
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import org.openrndr.draw.MagnifyingFilter
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import org.openrndr.draw.MinifyingFilter
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import org.openrndr.draw.*
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import org.openrndr.extra.fx.fx_rectangular_to_polar
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import org.openrndr.extra.fx.mppFilterShader
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import org.openrndr.extra.parameters.BooleanParameter
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@@ -13,7 +10,7 @@ import org.openrndr.math.Vector2
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import kotlin.math.log
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@Description("Rectangular to polar")
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class RectangularToPolar : Filter(mppFilterShader(fx_rectangular_to_polar, "rectangular-to-polar")) {
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class RectangularToPolar : Filter1to1(mppFilterShader(fx_rectangular_to_polar, "rectangular-to-polar")) {
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@BooleanParameter("log polar")
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var logPolar:Boolean by parameters
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