[orx-fx] Use the appropriate FilterNto1 interfaces
* Fix webgl 2 compatibility * Add LumaLaplacian, ACESTonemap, ReinhardTonemap, DirectionalHashBlur
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@@ -16,7 +16,7 @@ private class Blend : Filter(mppFilterShader(fx_dropshadow_blend, "dropshadow-bl
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}
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@Description("Drop shadow")
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class DropShadow : Filter(mppFilterShader(fx_dropshadow_blur, "dropshadow-blur")) {
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class DropShadow : Filter1to1(mppFilterShader(fx_dropshadow_blur, "dropshadow-blur")) {
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@IntParameter("blur window", 1, 25)
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var window: Int by parameters
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var spread: Double by parameters
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