* Fix webgl 2 compatibility * Add LumaLaplacian, ACESTonemap, ReinhardTonemap, DirectionalHashBlur
20 lines
618 B
Kotlin
20 lines
618 B
Kotlin
package org.openrndr.extra.fx.tonemap
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import org.openrndr.draw.Filter
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import org.openrndr.draw.Filter1to1
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import org.openrndr.extra.fx.fx_uncharted2_tonemap
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import org.openrndr.extra.fx.mppFilterShader
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import org.openrndr.extra.parameters.Description
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import org.openrndr.extra.parameters.DoubleParameter
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/**
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* Uncharted 2 tonemap filter
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*/
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@Description("Uncharted 2 tonemap")
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class Uncharted2Tonemap : Filter1to1(mppFilterShader(fx_uncharted2_tonemap, "uncharted2-tonemap")) {
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@DoubleParameter("exposure bias", 0.0, 128.0)
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var exposureBias:Double by parameters
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init {
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exposureBias = 2.0
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}
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} |