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22 Commits

Author SHA1 Message Date
0c90073363 android 去除 orx 相关依赖 2025-11-26 17:00:11 +08:00
2525d30c80 完成了土方量计算 2025-11-26 15:28:39 +08:00
0d15c60606 使用 CatmullRom 生成平滑曲线 2025-11-26 00:23:55 +08:00
ac86ab3976 Merge branch 'master' into terrain 2025-11-25 23:46:49 +08:00
816e954ed8 实现等高线的绘制 2025-11-25 19:43:51 +08:00
de15029b2b GeoJson 测试 2025-11-25 01:09:45 +08:00
a1a9a9e0e4 fix: 临时解决因 lineLoops3d) 这个方法名存在非法字符问题 2025-11-24 23:58:50 +08:00
f81eee8716 add android and desktop modules 2025-11-24 00:30:31 +08:00
Abe Pazos
3ba0395c16 add demos to README.md 2025-11-23 13:38:34 +00:00
Abe Pazos
10888b0e83 Update CollectScreenShots.kt
Make top comment finding less strict.
Currently some comments start with /* instead of /**, which leads to import and package lines being included in README.md files.
2025-11-23 13:27:20 +00:00
Abe Pazos
6024e62af0 add orx-jvm demos to README.md 2025-11-22 18:16:54 +00:00
Abe Pazos
4af2ed3fed add demos to README.md 2025-11-22 18:16:54 +00:00
Abe Pazos
522627ca51 Add descriptions to demos 2025-11-22 19:08:30 +01:00
Abe Pazos
72368deb85 Upgrade to zxing 3.5.4, ktor 3.3.2 2025-11-21 12:35:08 +01:00
Abe Pazos
7ad88da049 add demos to README.md 2025-11-15 16:45:28 +00:00
Abe Pazos
b24586288d [orx-no-clear] Add demo descriptions 2025-11-15 17:37:23 +01:00
Abe Pazos
9d68b75c5d [orx-obj-loader] Add demo descriptions 2025-11-15 17:37:13 +01:00
Edwin Jakobs
ce123dfabd [orx-fcurve] Add shift, offset, and scale transformations to FCurve 2025-11-09 22:57:57 +01:00
Edwin Jakobs
c0832197cd [orx-dnk3] Switch from gson to kotlinx.serialization 2025-11-08 19:56:07 +01:00
Edwin Jakobs
e21683640d [orx-dnk3] Work-around problems with GLES back-end 2025-11-08 17:17:20 +01:00
Edwin Jakobs
97752e9cf1 Upgrade to Kotlin 2.2.21, nmcp 1.2.0, Gradle 9.2.0 2025-11-03 21:48:27 +01:00
Abe Pazos
987c6dafba add demos to README.md 2025-10-29 09:01:48 +00:00
236 changed files with 18213 additions and 278 deletions

1
.gitignore vendored
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@@ -10,3 +10,4 @@ gradle.properties
/ShaderError.glsl
/.kotlin
/.lwjgl
/local.properties

1
android/.gitignore vendored Normal file
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@@ -0,0 +1 @@
/build

62
android/build.gradle.kts Normal file
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import org.jetbrains.kotlin.gradle.dsl.JvmTarget
plugins {
alias(libs.plugins.android.application)
alias(libs.plugins.kotlin.android)
}
android {
namespace = "com.icegps.orx"
compileSdk {
version = release(36)
}
defaultConfig {
applicationId = "com.icegps.orx"
minSdk = 28
targetSdk = 36
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
buildFeatures {
viewBinding = true
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
}
kotlin {
compilerOptions.jvmTarget = JvmTarget.JVM_17
}
dependencies {
implementation(libs.core.ktx)
implementation(libs.androidx.appcompat)
implementation(libs.material)
implementation(libs.androidx.activity)
implementation(libs.androidx.constraintlayout)
implementation(libs.mapbox.maps)
implementation(project(":math"))
implementation(libs.androidx.lifecycle.runtime.ktx)
implementation(project(":icegps-common"))
implementation(project(":icegps-shared"))
implementation(project(":icegps-triangulation"))
testImplementation(libs.junit)
androidTestImplementation(libs.ext.junit)
androidTestImplementation(libs.androidx.espresso.core)
}

21
android/proguard-rules.pro vendored Normal file
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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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@@ -0,0 +1,24 @@
package com.icegps.orx
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.icegps.orx", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<!-- Include this permission to grab user's general location -->
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<!-- Include only if your app benefits from precise location access. -->
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/Theme.Orx">
<activity
android:name=".MainActivity"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>

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@@ -0,0 +1,427 @@
package com.icegps.orx
import ColorBrewer2Type
import android.content.Context
import android.util.Log
import colorBrewer2Palettes
import com.icegps.math.geometry.Rectangle
import com.icegps.math.geometry.Vector2D
import com.icegps.math.geometry.Vector3D
import com.icegps.orx.catmullrom.CatmullRomChain2
import com.icegps.orx.ktx.area
import com.icegps.orx.ktx.toColorInt
import com.icegps.orx.ktx.toMapboxPoint
import com.icegps.orx.ktx.toast
import com.icegps.orx.marchingsquares.ShapeContour
import com.icegps.orx.marchingsquares.findContours
import com.icegps.shared.ktx.TAG
import com.icegps.triangulation.DelaunayTriangulation
import com.icegps.triangulation.Triangle
import com.mapbox.geojson.Feature
import com.mapbox.geojson.FeatureCollection
import com.mapbox.geojson.LineString
import com.mapbox.geojson.Polygon
import com.mapbox.maps.MapView
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.expressions.generated.Expression
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.fillLayer
import com.mapbox.maps.extension.style.layers.generated.lineLayer
import com.mapbox.maps.extension.style.layers.properties.generated.LineCap
import com.mapbox.maps.extension.style.layers.properties.generated.LineJoin
import com.mapbox.maps.extension.style.sources.addSource
import com.mapbox.maps.extension.style.sources.generated.geoJsonSource
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.Job
import kotlinx.coroutines.async
import kotlinx.coroutines.awaitAll
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlin.math.max
class ContoursManager(
private val context: Context,
private val mapView: MapView,
private val scope: CoroutineScope
) {
private val sourceId: String = "contours-source-id-10"
private val layerId: String = "contours-layer-id-10"
private val fillSourceId: String = "contours-fill-source-id-10"
private val fillLayerId: String = "contours-fill-layer-id-10"
private val gridSourceId: String = "grid-polygon-source-id"
private val gridLayerId: String = "grid-polygon-layer-id"
private var contourSize: Int = 6
private var heightRange: ClosedFloatingPointRange<Double> = 0.0..100.0
private var cellSize: Double? = 10.0
val simplePalette = SimplePalette(
range = 0.0..100.0
)
private var colors = colorBrewer2Palettes(
numberOfColors = contourSize,
paletteType = ColorBrewer2Type.Any
).first().colors.reversed()
private var points: List<Vector3D> = emptyList()
private val polylineManager = PolylineManager(mapView)
fun updateContourSize(contourSize: Int) {
this.contourSize = contourSize
colors = colorBrewer2Palettes(
numberOfColors = contourSize,
paletteType = ColorBrewer2Type.Any
).first().colors.reversed()
}
fun updateCellSize(value: Double) {
cellSize = value
}
fun updatePoints(
points: List<Vector3D>,
) {
this.points = points
}
fun updateHeightRange(
heightRange: ClosedFloatingPointRange<Double>? = null
) {
if (heightRange == null) {
if (points.isEmpty()) {
return
}
val height = points.map { it.z }
val range = height.min()..height.max()
this.heightRange = range
simplePalette.setRange(range)
} else {
this.heightRange = heightRange
simplePalette.setRange(heightRange)
}
}
private var isGridVisible: Boolean = true
private var _gridModel = MutableStateFlow<GridModel?>(null)
val gridModel = _gridModel.asStateFlow()
fun setGridVisible(visible: Boolean) {
if (visible != isGridVisible) {
isGridVisible = visible
if (visible) {
_gridModel.value?.let { gridModel ->
mapView.displayGridModel(
grid = gridModel,
sourceId = gridSourceId,
layerId = gridLayerId,
palette = simplePalette::palette
)
}
} else {
mapView.mapboxMap.getStyle { style ->
try {
style.removeStyleLayer(gridLayerId)
} catch (_: Exception) {
}
if (style.styleSourceExists(gridSourceId)) {
style.removeStyleSource(gridSourceId)
}
}
}
}
}
private var triangles: List<Triangle> = listOf()
private var isTriangleVisible: Boolean = true
fun setTriangleVisible(visible: Boolean) {
if (visible != isTriangleVisible) {
isTriangleVisible = visible
if (visible) {
polylineManager.update(
triangles.map {
listOf(it.x1, it.x2, it.x3)
.map { Vector3D(it.x, it.y, it.z) }
}
)
} else {
polylineManager.clearContours()
}
}
}
private var job: Job? = null
fun refresh() {
val points = points
if (points.size <= 3) {
context.toast("points size ${points.size}")
return
}
job?.cancel()
scope.launch {
mapView.mapboxMap.getStyle { style ->
val step = heightRange.endInclusive / contourSize
val zip = (0..contourSize).map { index ->
heightRange.start + index * step
}.zipWithNext { a, b -> a..b }
val area = points.area
val triangulation = DelaunayTriangulation(points)
val triangles = triangulation.triangles()
val cellSize: Double = if (cellSize == null || cellSize!! < 0.1) {
(max(triangulation.points.area.width, triangulation.points.area.height) / 50)
} else {
cellSize!!
}
scope.launch {
val gridModel = triangulationToGrid(
delaunator = triangulation,
cellSize = cellSize,
)
this@ContoursManager._gridModel.value = gridModel
if (isGridVisible) mapView.displayGridModel(
grid = gridModel,
sourceId = gridSourceId,
layerId = gridLayerId,
palette = simplePalette::palette
)
}
job = scope.launch(Dispatchers.Default) {
val lineFeatures = mutableListOf<List<Feature>>()
val features = zip.mapIndexed { index, range ->
async {
val contours = findContours(
triangles = triangles,
range = range,
area = area,
cellSize = cellSize
)
val color = colors[index].toColorInt()
lineFeatures.add(contoursToLineFeatures(contours, color).flatten())
contoursToPolygonFeatures(contours, color)
}
}.awaitAll()
withContext(Dispatchers.Main) {
if (false) setupLineLayer(
style = style,
sourceId = sourceId,
layerId = layerId,
features = lineFeatures.flatten()
)
setupFillLayer(
style = style,
sourceId = fillSourceId,
layerId = fillLayerId,
features = features.filterNotNull(),
)
Log.d(TAG, "refresh: 刷新完成")
}
}
}
}
}
fun findContours(
triangles: List<Triangle>,
range: ClosedFloatingPointRange<Double>,
area: Rectangle,
cellSize: Double
): List<ShapeContour> {
return findContours(
f = { v ->
val triangle = triangles.firstOrNull { triangle ->
isPointInTriangle3D(v, listOf(triangle.x1, triangle.x2, triangle.x3))
}
(triangle?.let { triangle ->
val interpolate = interpolateHeight(
point = v,
triangle = listOf(
triangle.x1,
triangle.x2,
triangle.x3,
)
)
if (interpolate.z in range) -1.0
else 1.0
} ?: 1.0).also {
Log.d(TAG, "findContours: ${v} -> ${it}")
}
},
area = area,
cellSize = cellSize,
)
}
private fun setupLineLayer(
style: Style,
sourceId: String,
layerId: String,
features: List<Feature>
) {
style.removeStyleLayer(layerId)
style.removeStyleSource(sourceId)
val source = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
style.addSource(source)
val layer = lineLayer(layerId, sourceId) {
lineColor(Expression.toColor(Expression.Companion.get("color"))) // 从属性获取颜色
lineWidth(1.0)
lineCap(LineCap.ROUND)
lineJoin(LineJoin.ROUND)
lineOpacity(0.8)
}
style.addLayer(layer)
}
private fun setupFillLayer(
style: Style,
sourceId: String,
layerId: String,
features: List<Feature>
) {
style.removeStyleLayer(layerId)
style.removeStyleSource(sourceId)
val source = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
style.addSource(source)
val layer = fillLayer(layerId, sourceId) {
fillColor(Expression.Companion.toColor(Expression.get("color"))) // 从属性获取颜色
fillOpacity(0.5)
fillAntialias(true)
}
style.addLayer(layer)
}
private var useCatmullRom: Boolean = true
fun setCatmullRom(enabled: Boolean) {
useCatmullRom = enabled
}
fun contoursToLineFeatures(contours: List<ShapeContour>, color: Int): List<List<Feature>> {
return contours.drop(1).map { contour ->
contour.segments.map { segment ->
LineString.fromLngLats(
listOf(
segment.start.toMapboxPoint(),
segment.end.toMapboxPoint()
)
)
}.map { lineString ->
Feature.fromGeometry(lineString).apply {
// 将颜色Int转换为十六进制字符串
addStringProperty("color", color.toHexColorString())
}
}
}
}
fun contoursToPolygonFeatures(contours: List<ShapeContour>, color: Int): Feature? {
val lists = contours.drop(0).filter { it.segments.isNotEmpty() }.map { contour ->
val start = contour.segments[0].start
listOf(start) + contour.segments.map { it.end }
}.map {
if (!useCatmullRom) return@map it
val cmr = CatmullRomChain2(it, 1.0, loop = true)
val contour = ShapeContour.fromPoints(cmr.positions(200), true)
val start = contour.segments[0].start
listOf(start) + contour.segments.map { it.end }
}.map { points -> points.map { it.toMapboxPoint() } }
if (lists.isEmpty()) {
Log.w(TAG, "contoursToPolygonFeatures: 没有有效的轮廓数据")
return null
}
val polygon = Polygon.fromLngLats(lists)
return Feature.fromGeometry(polygon).apply {
// 将颜色Int转换为十六进制字符串
addStringProperty("color", color.toHexColorString())
}
}
fun Int.toHexColorString(): String {
return String.format("#%06X", 0xFFFFFF and this)
}
fun clearContours() {
mapView.mapboxMap.getStyle { style ->
try {
style.removeStyleLayer(layerId)
} catch (_: Exception) {
}
try {
style.removeStyleSource(sourceId)
} catch (_: Exception) {
}
}
}
}
fun isPointInTriangle3D(point: Vector2D, triangle: List<Vector3D>): Boolean {
require(triangle.size == 3) { "三角形必须有3个顶点" }
val (v1, v2, v3) = triangle
// 计算重心坐标
val denominator = (v2.y - v3.y) * (v1.x - v3.x) + (v3.x - v2.x) * (v1.y - v3.y)
if (denominator == 0.0) return false // 退化三角形
val alpha = ((v2.y - v3.y) * (point.x - v3.x) + (v3.x - v2.x) * (point.y - v3.y)) / denominator
val beta = ((v3.y - v1.y) * (point.x - v3.x) + (v1.x - v3.x) * (point.y - v3.y)) / denominator
val gamma = 1.0 - alpha - beta
// 点在三角形内当且仅当所有重心坐标都在[0,1]范围内
return alpha >= 0 && beta >= 0 && gamma >= 0 &&
alpha <= 1 && beta <= 1 && gamma <= 1
}
/**
* 使用重心坐标计算点在三角形上的高度
*
* @param point 二维点 (x, y)
* @param triangle 三角形的三个顶点
* @return 三维点 (x, y, z)
*/
fun interpolateHeight(point: Vector2D, triangle: List<Vector3D>): Vector3D {
/**
* 计算点在三角形中的重心坐标
*/
fun calculateBarycentricCoordinates(
point: Vector2D,
v1: Vector3D,
v2: Vector3D,
v3: Vector3D
): Triple<Double, Double, Double> {
val denom = (v2.y - v3.y) * (v1.x - v3.x) + (v3.x - v2.x) * (v1.y - v3.y)
val alpha = ((v2.y - v3.y) * (point.x - v3.x) + (v3.x - v2.x) * (point.y - v3.y)) / denom
val beta = ((v3.y - v1.y) * (point.x - v3.x) + (v1.x - v3.x) * (point.y - v3.y)) / denom
val gamma = 1.0 - alpha - beta
return Triple(alpha, beta, gamma)
}
require(triangle.size == 3) { "三角形必须有3个顶点" }
val (v1, v2, v3) = triangle
// 计算重心坐标
val (alpha, beta, gamma) = calculateBarycentricCoordinates(point, v1, v2, v3)
// 使用重心坐标插值z值
val z = alpha * v1.z + beta * v2.z + gamma * v3.z
return Vector3D(point.x, point.y, z)
}

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package com.icegps.orx
import com.icegps.math.geometry.Angle
import com.icegps.math.geometry.Vector2D
import com.icegps.orx.ktx.toMapboxPoint
import com.mapbox.geojson.Feature
import com.mapbox.geojson.FeatureCollection
import com.mapbox.geojson.LineString
import com.mapbox.geojson.Point
import com.mapbox.geojson.Polygon
import com.mapbox.maps.MapView
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.expressions.generated.Expression
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.FillLayer
import com.mapbox.maps.extension.style.layers.generated.LineLayer
import com.mapbox.maps.extension.style.layers.properties.generated.LineCap
import com.mapbox.maps.extension.style.layers.properties.generated.LineJoin
import com.mapbox.maps.extension.style.sources.addSource
import com.mapbox.maps.extension.style.sources.generated.geoJsonSource
import kotlin.math.cos
import kotlin.math.min
import kotlin.math.sin
/**
* 设置趋势箭头图层
*/
fun setupTrendLayer(
style: Style,
trendSourceId: String,
trendLayerId: String,
features: List<Feature>
) {
val trendSource = geoJsonSource(trendSourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
try {
style.removeStyleLayer(trendLayerId)
} catch (_: Exception) {
}
try {
style.removeStyleLayer("$trendLayerId-head")
} catch (_: Exception) {
}
if (style.styleSourceExists(trendSourceId)) {
style.removeStyleSource(trendSourceId)
}
style.addSource(trendSource)
val lineLayer = LineLayer(trendLayerId, trendSourceId).apply {
lineColor(Expression.toColor(Expression.get("color")))
lineWidth(4.0)
lineCap(LineCap.ROUND)
lineJoin(LineJoin.ROUND)
}
style.addLayer(lineLayer)
val headLayer = FillLayer("$trendLayerId-head", trendSourceId).apply {
fillColor(Expression.toColor(Expression.get("color")))
}
style.addLayer(headLayer)
}
fun MapView.displayControllableArrow(
grid: GridModel,
sourceId: String = "controllable-source-id-0",
layerId: String = "controllable-layer-id-0",
arrowScale: Double = 0.4,
angle: Angle,
onHeadArrowChange: (List<Point>) -> Unit
) {
mapboxMap.getStyle { style ->
val centerX = (grid.minX + grid.maxX) / 2
val centerY = (grid.minY + grid.maxY) / 2
val regionWidth = grid.maxX - grid.minX
val regionHeight = grid.maxY - grid.minY
val arrowLength = min(regionWidth, regionHeight) * arrowScale * 1.0
val arrowDirectionRad = angle.radians
val endX = centerX + sin(arrowDirectionRad) * arrowLength
val endY = centerY + cos(arrowDirectionRad) * arrowLength
val arrowLine = LineString.fromLngLats(
listOf(
Vector2D(centerX, centerY),
Vector2D(endX, endY)
).map { it.toMapboxPoint() }
)
val arrowFeature = Feature.fromGeometry(arrowLine)
arrowFeature.addStringProperty("color", "#0000FF")
arrowFeature.addStringProperty("type", "overall-trend")
// 创建箭头头部
val headSize = arrowLength * 0.2
val leftRad = arrowDirectionRad + Math.PI * 0.8
val rightRad = arrowDirectionRad - Math.PI * 0.8
val leftX = endX + sin(leftRad) * headSize
val leftY = endY + cos(leftRad) * headSize
val rightX = endX + sin(rightRad) * headSize
val rightY = endY + cos(rightRad) * headSize
val headRing = listOf(
Vector2D(endX, endY),
Vector2D(leftX, leftY),
Vector2D(rightX, rightY),
Vector2D(endX, endY)
).map { it.toMapboxPoint() }
onHeadArrowChange(headRing)
val headPolygon = Polygon.fromLngLats(listOf(headRing))
val headFeature = Feature.fromGeometry(headPolygon)
headFeature.addStringProperty("color", "#0000FF")
headFeature.addStringProperty("type", "overall-trend")
val features = listOf(arrowFeature, headFeature)
// 设置图层
setupTrendLayer(style, sourceId, layerId, features)
}
}
fun calculateArrowData(
grid: GridModel,
angle: Angle,
arrowScale: Double = 0.4
): ArrowData {
val centerX = (grid.minX + grid.maxX) / 2
val centerY = (grid.minY + grid.maxY) / 2
val regionWidth = grid.maxX - grid.minX
val regionHeight = grid.maxY - grid.minY
val arrowLength = min(regionWidth, regionHeight) * arrowScale * 1.0
val arrowDirectionRad = angle.radians
val endX = centerX + sin(arrowDirectionRad) * arrowLength
val endY = centerY + cos(arrowDirectionRad) * arrowLength
val arrowLine = listOf(
Vector2D(centerX, centerY),
Vector2D(endX, endY)
)
// 创建箭头头部
val headSize = arrowLength * 0.2
val leftRad = arrowDirectionRad + Math.PI * 0.8
val rightRad = arrowDirectionRad - Math.PI * 0.8
val leftX = endX + sin(leftRad) * headSize
val leftY = endY + cos(leftRad) * headSize
val rightX = endX + sin(rightRad) * headSize
val rightY = endY + cos(rightRad) * headSize
val headRing = listOf(
Vector2D(endX, endY),
Vector2D(leftX, leftY),
Vector2D(rightX, rightY),
Vector2D(endX, endY)
)
return ArrowData(
arrowLine = arrowLine,
headRing = headRing
)
}
data class ArrowData(
val arrowLine: List<Vector2D>,
val headRing: List<Vector2D>
)
fun MapView.displayControllableArrow(
sourceId: String = "controllable-source-id-0",
layerId: String = "controllable-layer-id-0",
arrowData: ArrowData
) {
mapboxMap.getStyle { style ->
val (arrowLine, headRing) = arrowData
val arrowFeature = Feature.fromGeometry(LineString.fromLngLats(arrowLine.map { it.toMapboxPoint() }))
arrowFeature.addStringProperty("color", "#0000FF")
arrowFeature.addStringProperty("type", "overall-trend")
val headPolygon = Polygon.fromLngLats(listOf(headRing.map { it.toMapboxPoint() }))
val headFeature = Feature.fromGeometry(headPolygon)
headFeature.addStringProperty("color", "#0000FF")
headFeature.addStringProperty("type", "overall-trend")
val features = listOf(arrowFeature, headFeature)
// 设置图层
setupTrendLayer(style, sourceId, layerId, features)
}
}

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package com.icegps.orx
import com.icegps.math.geometry.Angle
import com.icegps.math.geometry.Vector3D
import com.icegps.math.geometry.degrees
import kotlin.math.cos
import kotlin.math.sin
import kotlin.random.Random
/**
* @author tabidachinokaze
* @date 2025/11/25
*/
fun coordinateGenerate(): List<Vector3D> {
val minX = -20.0
val maxX = 20.0
val minY = -20.0
val maxY = 20.0
val minZ = -20.0
val maxZ = 20.0
val x: () -> Double = { Random.nextDouble(minX, maxX) }
val y: () -> Double = { Random.nextDouble(minY, maxY) }
val z: () -> Double = { Random.nextDouble(minZ, maxZ) }
val dPoints = (0..60).map {
Vector3D(x(), y(), z())
}
return dPoints
}
fun coordinateGenerate1(): List<List<Vector3D>> {
/**
* 绕 Z 轴旋转指定角度(弧度)
*/
fun Vector3D.rotateAroundZ(angle: Angle): Vector3D {
val cosAngle = cos(angle.radians)
val sinAngle = sin(angle.radians)
return Vector3D(
x = x * cosAngle - y * sinAngle,
y = x * sinAngle + y * cosAngle,
z = z
)
}
val center = Vector3D()
val direction = Vector3D(0.0, 1.0, -1.0)
return (0..360).step(10).map {
val nowDirection = direction.rotateAroundZ(it.degrees)
listOf(2, 6, 10).map {
center + nowDirection * it
}
}
}

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package com.icegps.orx
import android.util.Log
import com.icegps.math.geometry.Vector2D
import com.icegps.orx.ktx.toMapboxPoint
import com.mapbox.geojson.Feature
import com.mapbox.geojson.FeatureCollection
import com.mapbox.geojson.Polygon
import com.mapbox.maps.MapView
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.expressions.generated.Expression
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.FillLayer
import com.mapbox.maps.extension.style.layers.generated.LineLayer
import com.mapbox.maps.extension.style.sources.addSource
import com.mapbox.maps.extension.style.sources.generated.geoJsonSource
/**
* @author tabidachinokaze
* @date 2025/11/26
*/
/**
* 绘制斜坡设计结果
*/
fun MapView.displaySlopeResult(
originalGrid: GridModel,
slopeResult: SlopeResult,
sourceId: String = "slope-result",
layerId: String = "slope-layer",
palette: (Double?) -> String,
showDesignHeight: Boolean
) {
val elevationList = mutableListOf<Double>()
mapboxMap.getStyle { style ->
val features = mutableListOf<Feature>()
val designGrid = slopeResult.designSurface
// 对比测试,将绘制到原来图形的左边
// val minX = originalGrid.minX * 2 - originalGrid.maxX
val minX = originalGrid.minX
val maxY = originalGrid.maxY
val cellSize = originalGrid.cellSize
for (r in 0 until originalGrid.rows) {
for (c in 0 until originalGrid.cols) {
val originalElev = originalGrid.getValue(r, c) ?: continue
val designElev = designGrid.getValue(r, c) ?: continue
elevationList.add(designElev)
// 计算填挖高度
val heightDiff = designElev - originalElev
// 计算栅格边界
val x0 = minX + c * cellSize
val y0 = maxY - r * cellSize
val x1 = x0 + cellSize
val y1 = y0 - cellSize
// 1. 创建多边形要素(背景色)
val ring = listOf(
Vector2D(x0, y0),
Vector2D(x1, y0),
Vector2D(x1, y1),
Vector2D(x0, y1),
Vector2D(x0, y0)
).map { it.toMapboxPoint() }
val poly = Polygon.fromLngLats(listOf(ring))
val feature = Feature.fromGeometry(poly)
if (showDesignHeight) {
// 显示设计高度,测试坡向是否正确,和高度是否计算正确
feature.addStringProperty("color", palette(designElev))
} else {
// 显示高差
feature.addStringProperty("color", palette(heightDiff))
}
// 显示原始高度
// feature.addStringProperty("color", palette(originalElev))
features.add(feature)
}
}
Log.d("displayGridWithDirectionArrows", "对比区域的土方量计算: ${elevationList.sum()}, 平均值:${elevationList.average()}")
// 设置图层
setupEarthworkLayer(style, sourceId, layerId, features)
}
}
/**
* 完整的土方工程图层设置 - 修正版
*/
private fun setupEarthworkLayer(
style: Style,
sourceId: String,
layerId: String,
features: List<Feature>,
) {
// 创建数据源
val source = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
// 清理旧图层
try {
style.removeStyleLayer(layerId)
} catch (_: Exception) {
}
try {
style.removeStyleLayer("$layerId-arrow")
} catch (_: Exception) {
}
try {
style.removeStyleLayer("$layerId-outline")
} catch (_: Exception) {
}
try {
style.removeStyleLayer("$layerId-text")
} catch (_: Exception) {
}
if (style.styleSourceExists(sourceId)) {
style.removeStyleSource(sourceId)
}
// 添加数据源
style.addSource(source)
// 主填充图层
val fillLayer = FillLayer(layerId, sourceId).apply {
fillColor(Expression.toColor(Expression.get("color")))
fillOpacity(0.7)
}
style.addLayer(fillLayer)
// 边框图层
val outlineLayer = LineLayer("$layerId-outline", sourceId).apply {
lineColor("#333333")
lineWidth(1.0)
lineOpacity(0.5)
}
style.addLayer(outlineLayer)
}

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package com.icegps.orx
import android.graphics.PointF
import android.util.Log
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.Angle
import com.icegps.math.geometry.Vector2D
import com.icegps.math.geometry.degrees
import com.icegps.shared.ktx.TAG
import com.mapbox.android.gestures.MoveGestureDetector
import com.mapbox.geojson.Point
import com.mapbox.maps.MapView
import com.mapbox.maps.ScreenCoordinate
import com.mapbox.maps.plugin.gestures.OnMoveListener
import com.mapbox.maps.plugin.gestures.addOnMoveListener
import com.mapbox.maps.plugin.gestures.removeOnMoveListener
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.flow.combine
import kotlinx.coroutines.flow.launchIn
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.sin
/**
* @author tabidachinokaze
* @date 2025/11/26
*/
object SlopeCalculator {
fun calculateSlope(
grid: GridModel,
slopeDirection: Double,
slopePercentage: Double,
baseHeightOffset: Double = 0.0
): SlopeResult {
val centerX = (grid.minX + grid.maxX) / 2
val centerY = (grid.minY + grid.maxY) / 2
val elevations = grid.cells.filterNotNull()
val baseElevation = elevations.average() + baseHeightOffset
val basePoint = Triple(centerX, centerY, baseElevation)
val earthworkResult = EarthworkCalculator.calculateForSlopeDesign(
grid = grid,
basePoint = basePoint,
slope = slopePercentage,
aspect = slopeDirection
)
return SlopeResult(
slopeDirection = slopeDirection,
slopePercentage = slopePercentage,
baseHeightOffset = baseHeightOffset,
baseElevation = baseElevation,
earthworkResult = earthworkResult,
designSurface = generateSlopeDesignGrid(
grid = grid,
basePoint = basePoint,
slopePercentage = slopePercentage,
slopeDirection = slopeDirection
)
)
}
/**
* 生成斜坡设计面网格(用于可视化)
*/
private fun generateSlopeDesignGrid(
grid: GridModel,
basePoint: Triple<Double, Double, Double>,
slopePercentage: Double,
slopeDirection: Double
): GridModel {
val designCells = Array<Double?>(grid.rows * grid.cols) { null }
val (baseX, baseY, baseElev) = basePoint
val slopeRatio = slopePercentage / 100.0
for (r in 0 until grid.rows) {
for (c in 0 until grid.cols) {
if (grid.getValue(r, c) != null) {
val cellX = grid.minX + (c + 0.5) * (grid.maxX - grid.minX) / grid.cols
val cellY = grid.minY + (r + 0.5) * (grid.maxY - grid.minY) / grid.rows
val designElev = calculateSlopeElevation(
pointX = cellX,
pointY = cellY,
baseX = baseX,
baseY = baseY,
baseElev = baseElev,
slopeRatio = slopeRatio,
slopeDirection = slopeDirection
)
designCells[r * grid.cols + c] = designElev
}
}
}
return GridModel(
minX = grid.minX,
maxX = grid.maxX,
minY = grid.minY,
maxY = grid.maxY,
rows = grid.rows,
cols = grid.cols,
cellSize = grid.cellSize,
cells = designCells
)
}
/**
* 斜坡高程计算
*/
fun calculateSlopeElevation(
pointX: Double,
pointY: Double,
baseX: Double,
baseY: Double,
baseElev: Double,
slopeRatio: Double,
slopeDirection: Double
): Double {
val dx = (pointX - baseX) * cos(Math.toRadians(baseY))
val dy = (pointY - baseY)
val slopeRad = (slopeDirection.degrees - 90.degrees).normalized.radians
val projection = dx * cos(slopeRad) + dy * sin(slopeRad)
val heightDiff = projection * slopeRatio
return baseElev + heightDiff
}
}
/**
* 斜面设计
*
* @property slopeDirection 坡向 (度)
* @property slopePercentage 坡度 (%)
* @property baseHeightOffset 基准面高度偏移 (m)
* @property baseElevation 基准点高程 (m)
* @property earthworkResult 土方量结果
* @property designSurface 设计面网格(用于可视化)
*/
data class SlopeResult(
val slopeDirection: Double,
val slopePercentage: Double,
val baseHeightOffset: Double,
val baseElevation: Double,
val earthworkResult: EarthworkResult,
val designSurface: GridModel
)
object EarthworkCalculator {
/**
* @param grid 栅格网模型
* @param designElevation 设计高程
*/
fun calculateForFlatDesign(
grid: GridModel,
designElevation: Double
): EarthworkResult {
var cutVolume = 0.0
var fillVolume = 0.0
var cutArea = 0.0
var fillArea = 0.0
val cellArea = grid.cellSize * grid.cellSize
for (r in 0 until grid.rows) {
for (c in 0 until grid.cols) {
val originalElev = grid.getValue(r, c) ?: continue
val heightDiff = designElevation - originalElev
val volume = heightDiff * cellArea
if (volume > 0) {
fillVolume += volume
fillArea += cellArea
} else if (volume < 0) {
cutVolume += abs(volume)
cutArea += cellArea
}
}
}
return EarthworkResult(
cutVolume = cutVolume,
fillVolume = fillVolume,
netVolume = fillVolume - cutVolume,
cutArea = cutArea,
fillArea = fillArea,
totalArea = cutArea + fillArea
)
}
/**
* 计算斜面设计的土方量
*/
fun calculateForSlopeDesign(
grid: GridModel,
basePoint: Triple<Double, Double, Double>,
slope: Double,
aspect: Double
): EarthworkResult {
var cutVolume = 0.0
var fillVolume = 0.0
var cutArea = 0.0
var fillArea = 0.0
val cellArea = grid.cellSize * grid.cellSize
val (baseX, baseY, baseElev) = basePoint
val slopeRatio = slope / 100.0
for (r in 0 until grid.rows) {
for (c in 0 until grid.cols) {
val originalElev = grid.getValue(r, c) ?: continue
val cellX = grid.minX + (c + 0.5) * (grid.maxX - grid.minX) / grid.cols
val cellY = grid.minY + (r + 0.5) * (grid.maxY - grid.minY) / grid.rows
val designElev = SlopeCalculator.calculateSlopeElevation(
pointX = cellX,
pointY = cellY,
baseX = baseX,
baseY = baseY,
baseElev = baseElev,
slopeRatio = slopeRatio,
slopeDirection = aspect
)
val heightElev = designElev - originalElev
val volume = heightElev * cellArea
if (volume > 0) {
fillVolume += volume
fillArea += cellArea
} else if (volume < 0) {
cutVolume += abs(volume)
cutArea += cellArea
}
}
}
return EarthworkResult(
cutVolume = cutVolume,
fillVolume = fillVolume,
netVolume = fillVolume - cutVolume,
cutArea = cutArea,
fillArea = fillArea,
totalArea = cutArea + fillArea
)
}
}
/**
* 土方量计算结果
* @property cutVolume 挖方量 (m³)
* @property fillVolume 填方量 (m³)
* @property netVolume 净土方量 (m³)
* @property cutArea 挖方面积 (m²)
* @property fillArea 填方面积 (m²)
* @property totalArea 总面积 (m²)
*/
data class EarthworkResult(
val cutVolume: Double,
val fillVolume: Double,
val netVolume: Double,
val cutArea: Double,
val fillArea: Double,
val totalArea: Double
) {
override fun toString(): String {
return buildString {
appendLine("EarthworkResult")
appendLine("挖方: ${"%.1f".format(cutVolume)}")
appendLine("填方: ${"%.1f".format(fillVolume)}")
appendLine("净土方: ${"%.1f".format(netVolume)}")
appendLine("挖方面积: ${"%.1f".format(cutArea)}")
appendLine("填方面积: ${"%.1f".format(fillArea)}")
appendLine("总面积:${"%.1f".format(totalArea)}")
}
}
}
class EarthworkManager(
private val mapView: MapView,
private val scope: CoroutineScope
) {
private val arrowSourceId: String = "controllable-source-id-0"
private val arrowLayerId: String = "controllable-layer-id-0"
private var listener: OnMoveListener? = null
private var gridModel = MutableStateFlow<GridModel?>(null)
private val arrowHead = MutableStateFlow(emptyList<Vector2D>())
private var arrowCenter = MutableStateFlow(Vector2D(0.0, 0.0))
private var arrowEnd = MutableStateFlow(Vector2D(0.0, 1.0))
private var _slopeDirection = MutableStateFlow(0.degrees)
val slopeDirection = _slopeDirection.asStateFlow()
private val _slopePercentage = MutableStateFlow(90.0)
val slopePercentage = _slopePercentage.asStateFlow()
private val _baseHeightOffset = MutableStateFlow(0.0)
val baseHeightOffset = _baseHeightOffset.asStateFlow()
init {
combine(
arrowCenter,
arrowEnd,
gridModel
) { center, arrow, gridModel ->
gridModel?.let { gridModel ->
// _slopeDirection.value = angle
displayControllableArrow(gridModel, getSlopeDirection(arrow, center))
}
}.launchIn(scope)
combine(
_slopeDirection,
gridModel
) { slopeDirection, gridModel ->
gridModel?.let {
displayControllableArrow(it, slopeDirection)
}
}.launchIn(scope)
}
private fun getSlopeDirection(
arrow: Vector2D,
center: Vector2D
): Angle {
val direction = (arrow - center)
val atan2 = Angle.atan2(direction.x, direction.y, Vector2D.UP)
val angle = atan2.normalized
return angle
}
private fun displayControllableArrow(gridModel: GridModel, slopeDirection: Angle) {
val arrowData = calculateArrowData(
grid = gridModel,
angle = slopeDirection,
)
arrowHead.value = arrowData.headRing
mapView.displayControllableArrow(
sourceId = arrowSourceId,
layerId = arrowLayerId,
arrowData = arrowData,
)
}
fun Point.toVector2D(): Vector2D {
val geoHelper = GeoHelper.getSharedInstance()
val enu = geoHelper.wgs84ToENU(lon = longitude(), lat = latitude(), hgt = 0.0)
return Vector2D(enu.x, enu.y)
}
fun removeOnMoveListener() {
listener?.let(mapView.mapboxMap::removeOnMoveListener)
listener = null
}
fun setupOnMoveListener() {
listener = object : OnMoveListener {
private var beginning: Boolean = false
private var isDragging: Boolean = false
private fun getCoordinate(focalPoint: PointF): Point {
return mapView.mapboxMap.coordinateForPixel(ScreenCoordinate(focalPoint.x.toDouble(), focalPoint.y.toDouble()))
}
override fun onMove(detector: MoveGestureDetector): Boolean {
val focalPoint = detector.focalPoint
val point = mapView.mapboxMap
.coordinateForPixel(ScreenCoordinate(focalPoint.x.toDouble(), focalPoint.y.toDouble()))
.toVector2D()
val isPointInPolygon = RayCastingAlgorithm.isPointInPolygon(
point = point,
polygon = arrowHead.value
)
if (isPointInPolygon) {
isDragging = true
}
if (isDragging) {
arrowEnd.value = point
}
return isDragging
}
override fun onMoveBegin(detector: MoveGestureDetector) {
Log.d(TAG, "onMoveBegin: $detector")
beginning = true
}
override fun onMoveEnd(detector: MoveGestureDetector) {
Log.d(TAG, "onMoveEnd: $detector")
val point = getCoordinate(detector.focalPoint)
val arrow = point.toVector2D()
if (beginning && isDragging) {
arrowEnd.value = arrow
val center = arrowCenter.value
_slopeDirection.value = getSlopeDirection(arrow, center)
}
Log.d(
TAG,
buildString {
appendLine("onMoveEnd: ")
appendLine("${point.longitude()}, ${point.latitude()}")
}
)
isDragging = false
beginning = false
}
}.also(mapView.mapboxMap::addOnMoveListener)
}
fun updateGridModel(gridModel: GridModel) {
this.gridModel.value = gridModel
calculateArrowCenter(gridModel)
}
private fun calculateArrowCenter(gridModel: GridModel) {
val centerX = (gridModel.minX + gridModel.maxX) / 2
val centerY = (gridModel.minY + gridModel.maxY) / 2
arrowCenter.value = Vector2D(centerX, centerY)
}
fun updateSlopeDirection(angle: Angle) {
_slopeDirection.value = angle
}
fun updateSlopePercentage(value: Double) {
_slopePercentage.value = value
}
fun updateDesignHeight(value: Double) {
_baseHeightOffset.value = value
}
}

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package com.icegps.orx
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.Vector2D
import com.mapbox.geojson.Feature
import com.mapbox.geojson.FeatureCollection
import com.mapbox.geojson.Point
import com.mapbox.geojson.Polygon
import com.mapbox.maps.MapView
import com.mapbox.maps.extension.style.expressions.generated.Expression
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.FillLayer
import com.mapbox.maps.extension.style.sources.addSource
import com.mapbox.maps.extension.style.sources.generated.geoJsonSource
/**
* @author tabidachinokaze
* @date 2025/11/25
*/
fun MapView.displayGridModel(
grid: GridModel,
sourceId: String,
layerId: String,
palette: (Double?) -> String,
) {
val geoHelper = GeoHelper.getSharedInstance()
mapboxMap.getStyle { style ->
val polygonFeatures = mutableListOf<Feature>()
val minX = grid.minX
val maxY = grid.maxY
val cellSize = grid.cellSize
for (r in 0 until grid.rows) {
for (c in 0 until grid.cols) {
val idx = r * grid.cols + c
val v = grid.cells[idx] ?: continue
val x0 = minX + c * cellSize
val y0 = maxY - r * cellSize
val x1 = x0 + cellSize
val y1 = y0 - cellSize
val ring = listOf(
Vector2D(x0, y0),
Vector2D(x1, y0),
Vector2D(x1, y1),
Vector2D(x0, y1),
Vector2D(x0, y0),
).map {
geoHelper.enuToWGS84Object(GeoHelper.ENU(it.x, it.y))
}.map {
Point.fromLngLat(it.lon, it.lat)
}
val poly = Polygon.fromLngLats(listOf(ring))
val polyFeature = Feature.fromGeometry(poly)
polyFeature.addStringProperty("color", palette(v))
polyFeature.addNumberProperty("value", v ?: -9999.0)
polygonFeatures.add(polyFeature)
}
}
try {
style.removeStyleLayer(layerId)
} catch (_: Exception) {
}
if (style.styleSourceExists(sourceId)) {
style.removeStyleSource(sourceId)
}
val polygonSource = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(polygonFeatures))
}
style.addSource(polygonSource)
val fillLayer = FillLayer(layerId, sourceId).apply {
fillColor(Expression.toColor(Expression.get("color")))
fillOpacity(0.5)
}
style.addLayer(fillLayer)
}
}

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package com.icegps.orx
import com.icegps.math.geometry.Vector2D
import com.icegps.math.geometry.Vector3D
import com.icegps.triangulation.DelaunayTriangulation
import kotlin.math.absoluteValue
import kotlin.math.ceil
/**
* @author tabidachinokaze
* @date 2025/11/25
*/
data class GridModel(
val minX: Double,
val maxX: Double,
val minY: Double,
val maxY: Double,
val rows: Int,
val cols: Int,
val cellSize: Double,
val cells: Array<Double?>
) {
fun getValue(row: Int, col: Int): Double? {
if (row !in 0..<rows || col < 0 || col >= cols) {
return null
}
return cells[row * cols + col]
}
}
fun triangulationToGrid(
delaunator: DelaunayTriangulation,
cellSize: Double = 50.0,
maxSidePixels: Int = 5000
): GridModel {
fun pointInTriangle(pt: Vector2D, a: Vector3D, b: Vector3D, c: Vector3D): Boolean {
val v0x = c.x - a.x
val v0y = c.y - a.y
val v1x = b.x - a.x
val v1y = b.y - a.y
val v2x = pt.x - a.x
val v2y = pt.y - a.y
val dot00 = v0x * v0x + v0y * v0y
val dot01 = v0x * v1x + v0y * v1y
val dot02 = v0x * v2x + v0y * v2y
val dot11 = v1x * v1x + v1y * v1y
val dot12 = v1x * v2x + v1y * v2y
val denom = dot00 * dot11 - dot01 * dot01
if (denom == 0.0) return false
val invDenom = 1.0 / denom
val u = (dot11 * dot02 - dot01 * dot12) * invDenom
val v = (dot00 * dot12 - dot01 * dot02) * invDenom
return u >= 0 && v >= 0 && u + v <= 1
}
fun barycentricInterpolateLegacy(pt: Vector2D, a: Vector3D, b: Vector3D, c: Vector3D, values: DoubleArray): Double {
val area = { p1: Vector2D, p2: Vector3D, p3: Vector3D ->
((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)).absoluteValue / 2.0
}
val area2 = { p1: Vector3D, p2: Vector3D, p3: Vector3D ->
((p2.x - p1.x) * (p3.y - p1.y) - (p3.x - p1.x) * (p2.y - p1.y)).absoluteValue / 2.0
}
val areaTotal = area2(a, b, c)
if (areaTotal == 0.0) return values[0]
val wA = area(pt, b, c) / areaTotal
val wB = area(pt, c, a) / areaTotal
val wC = area(pt, a, b) / areaTotal
return values[0] * wA + values[1] * wB + values[2] * wC
}
val pts = delaunator.points
require(pts.isNotEmpty()) { "points empty" }
val x = pts.map { it.x }
val y = pts.map { it.y }
val minX = x.min()
val maxX = x.max()
val minY = y.min()
val maxY = y.max()
val width = maxX - minX
val height = maxY - minY
var cols = ceil(width / cellSize).toInt()
var rows = ceil(height / cellSize).toInt()
// 防止过大
if (cols > maxSidePixels) cols = maxSidePixels
if (rows > maxSidePixels) rows = maxSidePixels
val cells = Array<Double?>(rows * cols) { null }
val triangles = delaunator.triangles()
for (ti in 0 until triangles.size) {
val (a, b, c) = triangles[ti]
val tminX = minOf(a.x, b.x, c.x)
val tmaxX = maxOf(a.x, b.x, c.x)
val tminY = minOf(a.y, b.y, c.y)
val tmaxY = maxOf(a.y, b.y, c.y)
val colMin = ((tminX - minX) / cellSize).toInt().coerceIn(0, cols - 1)
val colMax = ((tmaxX - minX) / cellSize).toInt().coerceIn(0, cols - 1)
val rowMin = ((maxY - tmaxY) / cellSize).toInt().coerceIn(0, rows - 1)
val rowMax = ((maxY - tminY) / cellSize).toInt().coerceIn(0, rows - 1)
val triVertexVals = doubleArrayOf(a.z, b.z, c.z)
for (r in rowMin..rowMax) {
for (cIdx in colMin..colMax) {
val centerX = minX + (cIdx + 0.5) * cellSize
val centerY = maxY - (r + 0.5) * cellSize
val pt = Vector2D(centerX, centerY)
if (pointInTriangle(pt, a, b, c)) {
val idx = r * cols + cIdx
val valInterp = barycentricInterpolateLegacy(pt, a, b, c, triVertexVals)
cells[idx] = valInterp
}
}
}
}
val grid = GridModel(
minX = minX,
minY = minY,
maxX = maxX,
maxY = maxY,
rows = rows,
cols = cols,
cellSize = cellSize,
cells = cells
)
return grid
}

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package com.icegps.orx
import android.os.Bundle
import androidx.activity.enableEdgeToEdge
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.lifecycleScope
import com.google.android.material.slider.RangeSlider
import com.google.android.material.slider.Slider
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.degrees
import com.icegps.orx.databinding.ActivityMainBinding
import com.icegps.shared.model.GeoPoint
import com.mapbox.geojson.Point
import com.mapbox.maps.CameraOptions
import com.mapbox.maps.MapView
import com.mapbox.maps.plugin.gestures.addOnMapClickListener
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.combine
import kotlinx.coroutines.flow.filterNotNull
import kotlinx.coroutines.flow.launchIn
import kotlinx.coroutines.flow.onEach
class MainActivity : AppCompatActivity() {
private lateinit var binding: ActivityMainBinding
private lateinit var mapView: MapView
private val viewModel: MainViewModel by lazy {
ViewModelProvider(this)[MainViewModel::class.java]
}
private lateinit var contoursManager: ContoursManager
private lateinit var earthworkManager: EarthworkManager
init {
initGeoHelper()
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enableEdgeToEdge()
binding = ActivityMainBinding.inflate(layoutInflater)
mapView = binding.mapView
earthworkManager = EarthworkManager(mapView, lifecycleScope)
setContentView(binding.root)
ViewCompat.setOnApplyWindowInsetsListener(findViewById(R.id.main)) { v, insets ->
val systemBars = insets.getInsets(WindowInsetsCompat.Type.systemBars())
v.setPadding(systemBars.left, systemBars.top, systemBars.right, systemBars.bottom)
insets
}
mapView.mapboxMap.setCamera(
CameraOptions.Builder()
.center(Point.fromLngLat(home.longitude, home.latitude))
.pitch(0.0)
.zoom(18.0)
.bearing(0.0)
.build()
)
val points = coordinateGenerate()
// divider
contoursManager = ContoursManager(
context = this,
mapView = mapView,
scope = lifecycleScope
)
contoursManager.updateContourSize(6)
contoursManager.updatePoints(points)
val height = points.map { it.z }
val min = height.min()
val max = height.max()
contoursManager.updateHeightRange((min / 2)..max)
binding.heightRange.values = listOf(min.toFloat() / 2, max.toFloat())
binding.heightRange.valueFrom = min.toFloat()
binding.heightRange.valueTo = max.toFloat()
contoursManager.refresh()
binding.sliderTargetHeight.addOnSliderTouchListener(
object : Slider.OnSliderTouchListener {
override fun onStartTrackingTouch(p0: Slider) {
}
override fun onStopTrackingTouch(p0: Slider) {
val present = p0.value / p0.valueTo
// val targetHeight = ((valueRange.endInclusive - valueRange.start) * present) + valueRange.start
// val contours = findContours(triangles, targetHeight)
// contoursTest.clearContours()
// if (false) contoursTest.updateContours(contours)
}
}
)
binding.heightRange.addOnSliderTouchListener(
object : RangeSlider.OnSliderTouchListener {
override fun onStartTrackingTouch(slider: RangeSlider) {
}
override fun onStopTrackingTouch(slider: RangeSlider) {
contoursManager.updateHeightRange((slider.values.min().toDouble() - 1.0)..(slider.values.max().toDouble() + 1.0))
contoursManager.refresh()
}
}
)
binding.switchGrid.setOnCheckedChangeListener { _, isChecked ->
contoursManager.setGridVisible(isChecked)
}
binding.switchTriangle.setOnCheckedChangeListener { _, isChecked ->
contoursManager.setTriangleVisible(isChecked)
}
binding.update.setOnClickListener {
contoursManager.refresh()
}
binding.cellSize.addOnSliderTouchListener(
object : Slider.OnSliderTouchListener {
override fun onStartTrackingTouch(slider: Slider) {
}
override fun onStopTrackingTouch(slider: Slider) {
contoursManager.updateCellSize(slider.value.toDouble())
contoursManager.refresh()
}
}
)
mapView.mapboxMap.addOnMapClickListener {
viewModel.addPoint(it)
true
}
binding.clearPoints.setOnClickListener {
viewModel.clearPoints()
}
binding.slopeDirection.addOnSliderTouchListener(
object : Slider.OnSliderTouchListener {
override fun onStartTrackingTouch(slider: Slider) {
}
override fun onStopTrackingTouch(slider: Slider) {
earthworkManager.updateSlopeDirection(slider.value.degrees)
}
}
)
binding.slopePercentage.addOnSliderTouchListener(
object : Slider.OnSliderTouchListener {
override fun onStartTrackingTouch(slider: Slider) {
}
override fun onStopTrackingTouch(slider: Slider) {
earthworkManager.updateSlopePercentage(slider.value.toDouble())
}
}
)
binding.designHeight.addOnSliderTouchListener(
object : Slider.OnSliderTouchListener {
override fun onStartTrackingTouch(slider: Slider) {
}
override fun onStopTrackingTouch(slider: Slider) {
earthworkManager.updateDesignHeight(slider.value.toDouble())
}
}
)
binding.switchDesignSurface.setOnCheckedChangeListener { button, isChecked ->
showDesignHeight.value = isChecked
}
earthworkManager.setupOnMoveListener()
initData()
}
private val showDesignHeight = MutableStateFlow(false)
private fun initData() {
viewModel.points.onEach {
contoursManager.updatePoints(it)
contoursManager.updateHeightRange()
contoursManager.refresh()
}.launchIn(lifecycleScope)
contoursManager.gridModel.filterNotNull().onEach {
earthworkManager.updateGridModel(it)
}.launchIn(lifecycleScope)
earthworkManager.slopeDirection.onEach {
binding.slopeDirection.value = it.degrees.toFloat()
}.launchIn(lifecycleScope)
combine(
earthworkManager.slopeDirection,
earthworkManager.slopePercentage,
earthworkManager.baseHeightOffset,
contoursManager.gridModel,
showDesignHeight
) { slopeDirection, slopePercentage, baseHeightOffset, gridModel, showDesignHeight ->
gridModel?.let { gridModel ->
val slopeResult: SlopeResult = SlopeCalculator.calculateSlope(
grid = gridModel,
slopeDirection = slopeDirection.degrees,
slopePercentage = slopePercentage,
baseHeightOffset = baseHeightOffset
)
mapView.displaySlopeResult(
originalGrid = gridModel,
slopeResult = slopeResult,
palette = contoursManager.simplePalette::palette,
showDesignHeight = showDesignHeight
)
}
}.launchIn(lifecycleScope)
}
}
val home = GeoPoint(114.476060, 22.771073, 30.897)
fun initGeoHelper(base: GeoPoint = home) {
val geoHelper = GeoHelper.getSharedInstance()
geoHelper.wgs84ToENU(
lon = base.longitude,
lat = base.latitude,
hgt = base.altitude
)
}

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package com.icegps.orx
import android.app.Application
import android.util.Log
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.viewModelScope
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.Vector3D
import com.icegps.orx.ktx.toast
import com.icegps.shared.SharedHttpClient
import com.icegps.shared.SharedJson
import com.icegps.shared.api.OpenElevation
import com.icegps.shared.api.OpenElevationApi
import com.icegps.shared.ktx.TAG
import com.icegps.shared.model.GeoPoint
import com.mapbox.geojson.Point
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.SharingStarted
import kotlinx.coroutines.flow.catch
import kotlinx.coroutines.flow.debounce
import kotlinx.coroutines.flow.filter
import kotlinx.coroutines.flow.map
import kotlinx.coroutines.flow.stateIn
import kotlinx.coroutines.flow.update
class MainViewModel(private val context: Application) : AndroidViewModel(context) {
private val geoHelper = GeoHelper.Companion.getSharedInstance()
private val openElevation: OpenElevationApi = OpenElevation(SharedHttpClient(SharedJson()))
private val _points = MutableStateFlow<List<Point>>(emptyList())
val points = _points.filter { it.size > 3 }.debounce(1000).map {
openElevation.lookup(it.map { GeoPoint(it.longitude(), it.latitude(), it.altitude()) })
}.catch {
Log.e(TAG, "高程请求失败", it)
context.toast("高程请求失败")
}.map {
it.map {
val enu = geoHelper.wgs84ToENU(lon = it.longitude, lat = it.latitude, hgt = it.altitude)
Vector3D(enu.x, enu.y, enu.z)
}
}.stateIn(
scope = viewModelScope,
started = SharingStarted.Companion.Eagerly,
initialValue = emptyList()
)
fun addPoint(point: Point) {
context.toast("${point.longitude()}, ${point.latitude()}")
_points.update {
it.toMutableList().apply {
add(point)
}
}
}
fun clearPoints() {
_points.value = emptyList()
}
}

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package com.icegps.orx
import android.graphics.Color
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.Vector3D
import com.icegps.orx.ktx.toMapboxPoint
import com.mapbox.geojson.Feature
import com.mapbox.geojson.FeatureCollection
import com.mapbox.geojson.LineString
import com.mapbox.geojson.Polygon
import com.mapbox.maps.MapView
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.fillLayer
import com.mapbox.maps.extension.style.layers.generated.lineLayer
import com.mapbox.maps.extension.style.layers.properties.generated.LineCap
import com.mapbox.maps.extension.style.layers.properties.generated.LineJoin
import com.mapbox.maps.extension.style.sources.addSource
import com.mapbox.maps.extension.style.sources.generated.geoJsonSource
class PolygonTest(
private val mapView: MapView
) {
private val geoHelper = GeoHelper.Companion.getSharedInstance()
private val contourSourceId = "contour-source-id-0"
private val contourLayerId = "contour-layer-id-0"
private val fillSourceId = "fill-source-id-0"
private val fillLayerId = "fill-layer-id-0"
fun update(
outer: List<Vector3D>,
inner: List<Vector3D>,
other: List<Vector3D>
) {
val lineFeatures = mutableListOf<Feature>()
val fillFeatures = mutableListOf<Feature>()
val outerPoints = outer.map { it.toMapboxPoint() }
val innerPoints = inner.map { it.toMapboxPoint() }
val otherPoints = other.map { it.toMapboxPoint() }
val outerLine = LineString.fromLngLats(outerPoints)
Feature.fromGeometry(outerLine).also {
lineFeatures.add(it)
}
val innerLine = LineString.fromLngLats(innerPoints)
Feature.fromGeometry(innerLine).also {
lineFeatures.add(it)
}
Feature.fromGeometry(LineString.fromLngLats(otherPoints)).also {
lineFeatures.add(it)
}
//val polygon = Polygon.fromOuterInner(outerLine, innerLine)
val polygon = Polygon.fromLngLats(listOf(outerPoints, otherPoints, innerPoints))
mapView.mapboxMap.getStyle { style ->
if (false) setupLineLayer(
style = style,
sourceId = contourSourceId,
layerId = contourLayerId,
features = lineFeatures
)
setupFillLayer(
style = style,
sourceId = fillSourceId,
layerId = fillLayerId,
features = listOf(Feature.fromGeometry(polygon))
)
}
}
private fun setupLineLayer(
style: Style,
sourceId: String,
layerId: String,
features: List<Feature>
) {
style.removeStyleLayer(layerId)
style.removeStyleSource(sourceId)
val source = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
style.addSource(source)
val layer = lineLayer(layerId, sourceId) {
lineColor(Color.RED)
lineWidth(2.0)
lineCap(LineCap.Companion.ROUND)
lineJoin(LineJoin.Companion.ROUND)
lineOpacity(0.8)
}
style.addLayer(layer)
}
private fun setupFillLayer(
style: Style,
sourceId: String,
layerId: String,
features: List<Feature>
) {
style.removeStyleLayer(layerId)
style.removeStyleSource(sourceId)
val source = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
style.addSource(source)
val layer = fillLayer(fillLayerId, fillSourceId) {
fillColor(Color.YELLOW)
fillOpacity(0.3)
fillAntialias(true)
}
style.addLayer(layer)
}
fun clear() {
}
}

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package com.icegps.orx
import android.graphics.Color
import com.icegps.math.geometry.Line3D
import com.icegps.math.geometry.Vector3D
import com.icegps.orx.ktx.toMapboxPoint
import com.mapbox.geojson.Feature
import com.mapbox.geojson.FeatureCollection
import com.mapbox.geojson.LineString
import com.mapbox.maps.MapView
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.layers.addLayer
import com.mapbox.maps.extension.style.layers.generated.lineLayer
import com.mapbox.maps.extension.style.layers.properties.generated.LineCap
import com.mapbox.maps.extension.style.layers.properties.generated.LineJoin
import com.mapbox.maps.extension.style.sources.addSource
import com.mapbox.maps.extension.style.sources.generated.geoJsonSource
class PolylineManager(
private val mapView: MapView
) {
private val sourceId: String = "polyline-source-id-0"
private val layerId: String = "polyline-layer-id-0"
fun update(
points: List<List<Vector3D>>
) {
val lineStrings: List<List<Feature>> = points.map {
val lines = fromPoints(it, true)
lines.map {
LineString.fromLngLats(listOf(it.a.toMapboxPoint(), it.b.toMapboxPoint()))
}
}.map {
it.map { Feature.fromGeometry(it) }
}
mapView.mapboxMap.getStyle { style ->
setupLineLayer(
style = style,
sourceId = sourceId,
layerId = layerId,
features = lineStrings.flatten()
)
}
}
fun updateFeatures(
features: List<Feature>
) {
mapView.mapboxMap.getStyle { style ->
setupLineLayer(
style = style,
sourceId = sourceId,
layerId = layerId,
features = features
)
}
}
private fun setupLineLayer(
style: Style,
sourceId: String,
layerId: String,
features: List<Feature>
) {
style.removeStyleLayer(layerId)
style.removeStyleSource(sourceId)
val source = geoJsonSource(sourceId) {
featureCollection(FeatureCollection.fromFeatures(features))
}
style.addSource(source)
val layer = lineLayer(layerId, sourceId) {
lineColor(Color.RED)
lineWidth(2.0)
lineCap(LineCap.Companion.ROUND)
lineJoin(LineJoin.Companion.ROUND)
lineOpacity(0.8)
}
style.addLayer(layer)
}
fun clearContours() {
mapView.mapboxMap.getStyle { style ->
try {
style.removeStyleLayer(layerId)
} catch (_: Exception) {
}
try {
style.removeStyleSource(sourceId)
} catch (_: Exception) {
}
}
}
}
fun fromPoints(
points: List<Vector3D>,
closed: Boolean,
) = if (points.isEmpty()) {
emptyList()
} else {
if (!closed) {
(0 until points.size - 1).map {
Line3D(
points[it],
points[it + 1]
)
}
} else {
val d = (points.last() - points.first()).length
val usePoints = if (d > 1E-6) points else points.dropLast(1)
(usePoints.indices).map {
Line3D(
usePoints[it],
usePoints[(it + 1) % usePoints.size]
)
}
}
}

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package com.icegps.orx
import com.icegps.math.geometry.Vector2D
import com.icegps.math.geometry.Vector3D
import com.icegps.math.geometry.toVector2D
/**
* @author tabidachinokaze
* @date 2025/11/26
*/
object RayCastingAlgorithm {
/**
* 使用射线法判断点是否在多边形内
* @param point 测试点
* @param polygon 多边形顶点列表
* @return true如果在多边形内
*/
fun isPointInPolygon(point: Vector2D, polygon: List<Vector2D>): Boolean {
if (polygon.size < 3) return false
val x = point.x
val y = point.y
var inside = false
var j = polygon.size - 1
for (i in polygon.indices) {
val xi = polygon[i].x
val yi = polygon[i].y
val xj = polygon[j].x
val yj = polygon[j].y
val intersect = ((yi > y) != (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi)
if (intersect) inside = !inside
j = i
}
return inside
}
fun isPointInPolygon(point: Vector3D, polygon: List<Vector3D>): Boolean {
return isPointInPolygon(point.toVector2D(), polygon.map { it.toVector2D() })
}
}

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package com.icegps.orx
import android.util.Log
/**
* @author tabidachinokaze
* @date 2025/11/25
*/
class SimplePalette(
private var range: ClosedFloatingPointRange<Double>
) {
fun setRange(range: ClosedFloatingPointRange<Double>) {
this.range = range
}
private val colors: Map<Int, String>
init {
colors = generateTerrainColorMap()
}
fun palette(value: Double?): String {
if (value == null) return "#00000000"
val minH = range.start
val maxH = range.endInclusive
val normalized = ((value - minH) / (maxH - minH)).coerceIn(0.0, 1.0)
return colors[(normalized * 255).toInt()] ?: "#00000000"
}
fun palette1(value: Double?): String {
return if (value == null) "#00000000" else {
// 假设您已经知道高度范围,或者动态计算
val minH = range.start
val maxH = range.endInclusive
val normalized = ((value - minH) / (maxH - minH)).coerceIn(0.0, 1.0)
val alpha = (normalized * 255).toInt()
String.format("#%02X%02X%02X", alpha, 0, 0)
}.also {
Log.d("simplePalette", "$value -> $it")
}
}
fun generateGrayscaleColorMap2(): MutableMap<Int, String> {
val colorMap = mutableMapOf<Int, String>()
// 定义关键灰度点
val black = Color(0, 0, 0) // 低地势 - 黑色
val darkGray = Color(64, 64, 64) // 过渡
val midGray = Color(128, 128, 128) // 中间
val lightGray = Color(192, 192, 192) // 过渡
val white = Color(255, 255, 255) // 高地势 - 白色
for (i in 0..255) {
val position = i / 255.0
val color = when {
position < 0.25 -> interpolateColor(black, darkGray, position / 0.25)
position < 0.5 -> interpolateColor(darkGray, midGray, (position - 0.25) / 0.25)
position < 0.75 -> interpolateColor(midGray, lightGray, (position - 0.5) / 0.25)
else -> interpolateColor(lightGray, white, (position - 0.75) / 0.25)
}
colorMap[i] = color.toHex()
}
return colorMap
}
fun generateGrayscaleColorMap(): MutableMap<Int, String> {
val colorMap = mutableMapOf<Int, String>()
for (i in 0..255) {
// 从黑色到白色的线性渐变
val grayValue = i
val color = Color(grayValue, grayValue, grayValue)
colorMap[i] = color.toHex()
}
return colorMap
}
fun generateTerrainColorMap(): MutableMap<Int, String> {
val colorMap = mutableMapOf<Int, String>()
// 定义关键颜色点
val blue = Color(0, 0, 255) // 低地势 - 蓝色
val cyan = Color(0, 255, 255) // 中间过渡
val green = Color(0, 255, 0) // 中间过渡
val yellow = Color(255, 255, 0) // 中间过渡
val red = Color(255, 0, 0) // 高地势 - 红色
for (i in 0..255) {
val position = i / 255.0
val color = when {
position < 0.25 -> interpolateColor(blue, cyan, position / 0.25)
position < 0.5 -> interpolateColor(cyan, green, (position - 0.25) / 0.25)
position < 0.75 -> interpolateColor(green, yellow, (position - 0.5) / 0.25)
else -> interpolateColor(yellow, red, (position - 0.75) / 0.25)
}
colorMap[i] = color.toHex()
}
return colorMap
}
fun interpolateColor(start: Color, end: Color, fraction: Double): Color {
val r = (start.red + (end.red - start.red) * fraction).toInt()
val g = (start.green + (end.green - start.green) * fraction).toInt()
val b = (start.blue + (end.blue - start.blue) * fraction).toInt()
return Color(r, g, b)
}
// Color类简化实现
class Color(val red: Int, val green: Int, val blue: Int) {
fun toArgb(): Int {
return (0xFF shl 24) or (red shl 16) or (green shl 8) or blue
}
fun toHex(): String {
return String.format("#%06X", toArgb() and 0xFFFFFF)
}
}
}

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package com.icegps.orx.catmullrom
import com.icegps.math.geometry.Vector2D
import com.icegps.orx.marchingsquares.Segment2D
import com.icegps.orx.marchingsquares.ShapeContour
import kotlin.math.min
import kotlin.math.pow
private const val almostZero = 0.00000001
private const val almostOne = 0.99999999
/**
* Creates a 2D Catmull-Rom spline curve.
*
* Can be represented as a segment drawn between [p1] and [p2],
* while [p0] and [p3] are used as control points.
*
* Under some circumstances alpha can have
* no perceptible effect, for example,
* when creating closed shapes with the vertices
* forming a regular 2D polygon.
*
* @param p0 The first control point.
* @param p1 The starting anchor point.
* @param p2 The ending anchor point.
* @param p3 The second control point.
* @param alpha The *tension* of the curve.
* Use `0.0` for the uniform spline, `0.5` for the centripetal spline, `1.0` for the chordal spline.
*/
class CatmullRom2(val p0: Vector2D, val p1: Vector2D, val p2: Vector2D, val p3: Vector2D, val alpha: Double = 0.5) {
/** Value of t for p0. */
val t0: Double = 0.0
/** Value of t for p1. */
val t1: Double = calculateT(t0, p0, p1)
/** Value of t for p2. */
val t2: Double = calculateT(t1, p1, p2)
/** Value of t for p3. */
val t3: Double = calculateT(t2, p2, p3)
fun position(rt: Double): Vector2D {
val t = t1 + rt * (t2 - t1)
val a1 = p0 * ((t1 - t) / (t1 - t0)) + p1 * ((t - t0) / (t1 - t0))
val a2 = p1 * ((t2 - t) / (t2 - t1)) + p2 * ((t - t1) / (t2 - t1))
val a3 = p2 * ((t3 - t) / (t3 - t2)) + p3 * ((t - t2) / (t3 - t2))
val b1 = a1 * ((t2 - t) / (t2 - t0)) + a2 * ((t - t0) / (t2 - t0))
val b2 = a2 * ((t3 - t) / (t3 - t1)) + a3 * ((t - t1) / (t3 - t1))
val c = b1 * ((t2 - t) / (t2 - t1)) + b2 * ((t - t1) / (t2 - t1))
return c
}
private fun calculateT(t: Double, p0: Vector2D, p1: Vector2D): Double {
val a = (p1.x - p0.x).pow(2.0) + (p1.y - p0.y).pow(2.0)
val b = a.pow(0.5)
val c = b.pow(alpha)
return c + t
}
}
/**
* Calculates the 2D CatmullRom spline for a chain of points and returns the combined curve.
*
* For more details, see [CatmullRom2].
*
* @param points The [List] of 2D points where [CatmullRom2] is applied in groups of 4.
* @param alpha The *tension* of the curve.
* Use `0.0` for the uniform spline, `0.5` for the centripetal spline, `1.0` for the chordal spline.
* @param loop Whether to connect the first and last point, such that it forms a closed shape.
*/
class CatmullRomChain2(points: List<Vector2D>, alpha: Double = 0.5, val loop: Boolean = false) {
val segments = if (!loop) {
val startPoints = points.take(2)
val endPoints = points.takeLast(2)
val mirrorStart =
startPoints.first() - (startPoints.last() - startPoints.first()).normalized
val mirrorEnd = endPoints.last() + (endPoints.last() - endPoints.first()).normalized
(listOf(mirrorStart) + points + listOf(mirrorEnd)).windowed(4, 1).map {
CatmullRom2(it[0], it[1], it[2], it[3], alpha)
}
} else {
val cleanPoints = if (loop && points.first().distanceTo(points.last()) <= 1.0E-6) {
points.dropLast(1)
} else {
points
}
(cleanPoints + cleanPoints.take(3)).windowed(4, 1).map {
CatmullRom2(it[0], it[1], it[2], it[3], alpha)
}
}
fun positions(steps: Int = segments.size * 4): List<Vector2D> {
return (0..steps).map {
position(it.toDouble() / steps)
}
}
fun position(rt: Double): Vector2D {
val st = if (loop) rt.mod(1.0) else rt.coerceIn(0.0, 1.0)
val segmentIndex = (min(almostOne, st) * segments.size).toInt()
val t = (min(almostOne, st) * segments.size) - segmentIndex
return segments[segmentIndex].position(t)
}
}
fun List<Vector2D>.catmullRom(alpha: Double = 0.5, closed: Boolean) = CatmullRomChain2(this, alpha, closed)
/** Converts spline to a [Segment]. */
fun CatmullRom2.toSegment(): Segment2D {
val d1a2 = (p1 - p0).length.pow(2 * alpha)
val d2a2 = (p2 - p1).length.pow(2 * alpha)
val d3a2 = (p3 - p2).length.pow(2 * alpha)
val d1a = (p1 - p0).length.pow(alpha)
val d2a = (p2 - p1).length.pow(alpha)
val d3a = (p3 - p2).length.pow(alpha)
val b0 = p1
val b1 = (p2 * d1a2 - p0 * d2a2 + p1 * (2 * d1a2 + 3 * d1a * d2a + d2a2)) / (3 * d1a * (d1a + d2a))
val b2 = (p1 * d3a2 - p3 * d2a2 + p2 * (2 * d3a2 + 3 * d3a * d2a + d2a2)) / (3 * d3a * (d3a + d2a))
val b3 = p2
return Segment2D(b0, b1, b2, b3)
}
/**
* Converts chain to a [ShapeContour].
*/
@Suppress("unused")
fun CatmullRomChain2.toContour(): ShapeContour =
ShapeContour(segments.map { it.toSegment() }, this.loop)

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package com.icegps.orx.color
import com.icegps.math.geometry.Vector3D
import com.icegps.math.geometry.Vector4D
import kotlinx.serialization.Serializable
import kotlin.math.pow
@Serializable
enum class Linearity(val certainty: Int) {
/**
* Represents a linear color space.
*
* LINEAR typically signifies that the values in the color space are in a linear relationship,
* meaning there is no gamma correction or transformation applied to the data.
*/
LINEAR(1),
/**
* Represents a standard RGB (sRGB) color space.
*
* SRGB typically refers to a non-linear color space with gamma correction applied,
* designed for consistent color representation across devices.
*/
SRGB(1),
;
fun leastCertain(other: Linearity): Linearity {
return if (this.certainty <= other.certainty) {
this
} else {
other
}
}
fun isEquivalent(other: Linearity): Boolean {
return this == other
}
}
/**
* Represents a color in the RGBA color space. Each component, including red, green, blue, and alpha (opacity),
* is represented as a `Double` in the range `[0.0, 1.0]`. The color can be defined in either linear or sRGB space,
* determined by the `linearity` property.
*
* This class provides a wide variety of utility functions for manipulating and converting colors, such as shading,
* opacity adjustment, and format transformations. It also includes methods for parsing colors from hexadecimal
* notation or vectors.
*
* @property r Red component of the color as a value between `0.0` and `1.0`.
* @property g Green component of the color as a value between `0.0` and `1.0`.
* @property b Blue component of the color as a value between `0.0` and `1.0`.
* @property alpha Alpha (opacity) component of the color as a value between `0.0` and `1.0`. Defaults to `1.0`.
* @property linearity Indicates whether the color is defined in linear or sRGB space. Defaults to [Linearity.LINEAR].
*/
@Serializable
@Suppress("EqualsOrHashCode") // generated equals() is ok, only hashCode() needs to be overridden
data class ColorRGBa(
val r: Double,
val g: Double,
val b: Double,
val alpha: Double = 1.0,
val linearity: Linearity = Linearity.LINEAR
) {
enum class Component {
R,
G,
B
}
companion object {
/**
* Calculates a color from hexadecimal value. For values with transparency
* use the [String] variant of this function.
*/
fun fromHex(hex: Int): ColorRGBa {
val r = hex and (0xff0000) shr 16
val g = hex and (0x00ff00) shr 8
val b = hex and (0x0000ff)
return ColorRGBa(r / 255.0, g / 255.0, b / 255.0, 1.0, Linearity.SRGB)
}
/**
* Calculates a color from hexadecimal notation, like in CSS.
*
* Supports the following formats
* * `RGB`
* * `RGBA`
* * `RRGGBB`
* * `RRGGBBAA`
*
* where every character is a valid hex digit between `0..f` (case-insensitive).
* Supports leading "#" or "0x".
*/
fun fromHex(hex: String): ColorRGBa {
val pos = when {
hex.startsWith("#") -> 1
hex.startsWith("0x") -> 2
else -> 0
}
fun fromHex1(str: String, pos: Int): Double {
return 17 * str[pos].digitToInt(16) / 255.0
}
fun fromHex2(str: String, pos: Int): Double {
return (16 * str[pos].digitToInt(16) + str[pos + 1].digitToInt(16)) / 255.0
}
return when (hex.length - pos) {
3 -> ColorRGBa(fromHex1(hex, pos), fromHex1(hex, pos + 1), fromHex1(hex, pos + 2), 1.0, Linearity.SRGB)
4 -> ColorRGBa(
fromHex1(hex, pos),
fromHex1(hex, pos + 1),
fromHex1(hex, pos + 2),
fromHex1(hex, pos + 3),
Linearity.SRGB
)
6 -> ColorRGBa(fromHex2(hex, pos), fromHex2(hex, pos + 2), fromHex2(hex, pos + 4), 1.0, Linearity.SRGB)
8 -> ColorRGBa(
fromHex2(hex, pos),
fromHex2(hex, pos + 2),
fromHex2(hex, pos + 4),
fromHex2(hex, pos + 6),
Linearity.SRGB
)
else -> throw IllegalArgumentException("Invalid hex length/format for '$hex'")
}
}
/** @suppress */
val PINK = fromHex(0xffc0cb)
/** @suppress */
val BLACK = ColorRGBa(0.0, 0.0, 0.0, 1.0, Linearity.SRGB)
/** @suppress */
val WHITE = ColorRGBa(1.0, 1.0, 1.0, 1.0, Linearity.SRGB)
/** @suppress */
val RED = ColorRGBa(1.0, 0.0, 0.0, 1.0, Linearity.SRGB)
/** @suppress */
val BLUE = ColorRGBa(0.0, 0.0, 1.0, 1.0, Linearity.SRGB)
/** @suppress */
val GREEN = ColorRGBa(0.0, 1.0, 0.0, 1.0, Linearity.SRGB)
/** @suppress */
val YELLOW = ColorRGBa(1.0, 1.0, 0.0, 1.0, Linearity.SRGB)
/** @suppress */
val CYAN = ColorRGBa(0.0, 1.0, 1.0, 1.0, Linearity.SRGB)
/** @suppress */
val MAGENTA = ColorRGBa(1.0, 0.0, 1.0, 1.0, Linearity.SRGB)
/** @suppress */
val GRAY = ColorRGBa(0.5, 0.5, 0.5, 1.0, Linearity.SRGB)
/** @suppress */
val TRANSPARENT = ColorRGBa(0.0, 0.0, 0.0, 0.0, Linearity.LINEAR)
/**
* Create a ColorRGBa object from a [Vector3]
* @param vector input vector, `[x, y, z]` is mapped to `[r, g, b]`
* @param alpha optional alpha value, default is 1.0
*/
fun fromVector(vector: Vector3D, alpha: Double = 1.0, linearity: Linearity = Linearity.LINEAR): ColorRGBa {
return ColorRGBa(vector.x, vector.y, vector.z, alpha, linearity)
}
/**
* Create a ColorRGBa object from a [Vector4]
* @param vector input vector, `[x, y, z, w]` is mapped to `[r, g, b, a]`
*/
fun fromVector(vector: Vector4D, linearity: Linearity = Linearity.LINEAR): ColorRGBa {
return ColorRGBa(vector.x, vector.y, vector.z, vector.w, linearity)
}
}
@Deprecated("Legacy alpha parameter name", ReplaceWith("alpha"))
val a = alpha
/**
* Creates a copy of color with adjusted opacity
* @param factor a scaling factor used for the opacity
* @return A [ColorRGBa] with scaled opacity
* @see shade
*/
fun opacify(factor: Double): ColorRGBa = ColorRGBa(r, g, b, alpha * factor, linearity)
/**
* Creates a copy of color with adjusted color
* @param factor a scaling factor used for the opacity
* @return A [ColorRGBa] with scaled colors
* @see opacify
*/
fun shade(factor: Double): ColorRGBa = ColorRGBa(r * factor, g * factor, b * factor, alpha, linearity)
/**
* Copy of the color with all of its fields clamped to `[0, 1]`
*/
@Deprecated("Use clip() instead", replaceWith = ReplaceWith("clip()"))
val saturated: ColorRGBa
get() = clip()
/**
* Copy of the color with all of its fields clamped to `[0, 1]`
*/
fun clip(): ColorRGBa = copy(
r = r.coerceIn(0.0..1.0),
g = g.coerceIn(0.0..1.0),
b = b.coerceIn(0.0..1.0),
alpha = alpha.coerceIn(0.0..1.0)
)
/**
* Returns a new instance of [ColorRGBa] where the red, green, and blue components
* are multiplied by the alpha value of the original color. The alpha value and linearity
* remain unchanged.
*
* This computed property is commonly used for adjusting the color intensity based
* on its transparency.
*/
val alphaMultiplied: ColorRGBa
get() = ColorRGBa(r * alpha, g * alpha, b * alpha, alpha, linearity)
/**
* The minimum value over `r`, `g`, `b`
* @see maxValue
*/
val minValue get() = r.coerceAtMost(g).coerceAtMost(b)
/**
* The maximum value over `r`, `g`, `b`
* @see minValue
*/
val maxValue get() = r.coerceAtLeast(g).coerceAtLeast(b)
/**
* calculate luminance value
* luminance value is according to <a>https://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef</a>
*/
val luminance: Double
get() = when (linearity) {
Linearity.SRGB -> toLinear().luminance
else -> 0.2126 * r + 0.7152 * g + 0.0722 * b
}
/**
* Converts this color to the specified linearity.
*
* @param linearity The target linearity to which the color should be converted.
* Supported values are [Linearity.SRGB] and [Linearity.LINEAR].
* @return A [ColorRGBa] instance in the specified linearity.
*/
fun toLinearity(linearity: Linearity): ColorRGBa {
return when (linearity) {
Linearity.SRGB -> toSRGB()
Linearity.LINEAR -> toLinear()
}
}
/**
* calculate the contrast value between this color and the given color
* contrast value is accordingo to <a>// see http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef</a>
*/
fun getContrastRatio(other: ColorRGBa): Double {
val l1 = luminance
val l2 = other.luminance
return if (l1 > l2) (l1 + 0.05) / (l2 + 0.05) else (l2 + 0.05) / (l1 + 0.05)
}
fun toLinear(): ColorRGBa {
fun t(x: Double): Double {
return if (x <= 0.04045) x / 12.92 else ((x + 0.055) / (1 + 0.055)).pow(2.4)
}
return when (linearity) {
Linearity.SRGB -> ColorRGBa(t(r), t(g), t(b), alpha, Linearity.LINEAR)
else -> this
}
}
/**
* Convert to SRGB
* @see toLinear
*/
fun toSRGB(): ColorRGBa {
fun t(x: Double): Double {
return if (x <= 0.0031308) 12.92 * x else (1 + 0.055) * x.pow(1.0 / 2.4) - 0.055
}
return when (linearity) {
Linearity.LINEAR -> ColorRGBa(t(r), t(g), t(b), alpha, Linearity.SRGB)
else -> this
}
}
fun toRGBa(): ColorRGBa = this
// This is here because the default hashing of enums on the JVM is not stable.
override fun hashCode(): Int {
var result = r.hashCode()
result = 31 * result + g.hashCode()
result = 31 * result + b.hashCode()
result = 31 * result + alpha.hashCode()
// here we overcome the unstable hash by using the ordinal value
result = 31 * result + linearity.ordinal.hashCode()
return result
}
fun plus(right: ColorRGBa) = copy(
r = r + right.r,
g = g + right.g,
b = b + right.b,
alpha = alpha + right.alpha
)
fun minus(right: ColorRGBa) = copy(
r = r - right.r,
g = g - right.g,
b = b - right.b,
alpha = alpha - right.alpha
)
fun times(scale: Double) = copy(r = r * scale, g = g * scale, b = b * scale, alpha = alpha * scale)
fun mix(other: ColorRGBa, factor: Double): ColorRGBa {
return mix(this, other, factor)
}
fun toVector4(): Vector4D = Vector4D(r, g, b, alpha)
/**
* Retrieves the color's RGBA component value based on the specified index:
* [index] should be 0 for red, 1 for green, 2 for blue, 3 for alpha.
* Other index values throw an [IndexOutOfBoundsException].
*/
operator fun get(index: Int) = when (index) {
0 -> r
1 -> g
2 -> b
3 -> alpha
else -> throw IllegalArgumentException("unsupported index")
}
}
/**
* Weighted mix between two colors in the generic RGB color space.
* @param x the weighting of colors, a value 0.0 is equivalent to [left],
* 1.0 is equivalent to [right] and at 0.5 both colors contribute to the result equally
* @return a mix of [left] and [right] weighted by [x]
*/
fun mix(left: ColorRGBa, right: ColorRGBa, x: Double): ColorRGBa {
val sx = x.coerceIn(0.0, 1.0)
if (left.linearity.isEquivalent(right.linearity)) {
return ColorRGBa(
(1.0 - sx) * left.r + sx * right.r,
(1.0 - sx) * left.g + sx * right.g,
(1.0 - sx) * left.b + sx * right.b,
(1.0 - sx) * left.alpha + sx * right.alpha,
linearity = left.linearity.leastCertain(right.linearity)
)
} else {
return when (right.linearity) {
Linearity.LINEAR -> {
mix(left.toLinear(), right.toLinear(), x)
}
Linearity.SRGB -> {
mix(left.toSRGB(), right.toSRGB(), x)
}
}
}
}
/**
* Shorthand for calling [ColorRGBa].
* Specify only one value to obtain a shade of gray.
* @param r red in `[0,1]`
* @param g green in `[0,1]`
* @param b blue in `[0,1]`
* @param a alpha in `[0,1]`, defaults to `1.0`
*/
fun rgb(r: Double, g: Double, b: Double, a: Double = 1.0) = ColorRGBa(r, g, b, a, linearity = Linearity.LINEAR)
/**
* Shorthand for calling [ColorRGBa].
* @param gray shade of gray in `[0,1]`
* @param a alpha in `[0,1]`, defaults to `1.0`
*/
fun rgb(gray: Double, a: Double = 1.0) = ColorRGBa(gray, gray, gray, a, linearity = Linearity.LINEAR)
/**
* Create a color in RGBa space
* This function is a shorthand for using the ColorRGBa constructor
* @param r red in `[0,1]`
* @param g green in `[0,1]`
* @param b blue in `[0,1]`
* @param a alpha in `[0,1]`
*/
@Deprecated("Use rgb(r, g, b, a)", ReplaceWith("rgb(r, g, b, a)"), DeprecationLevel.WARNING)
fun rgba(r: Double, g: Double, b: Double, a: Double) = ColorRGBa(r, g, b, a, linearity = Linearity.LINEAR)
/**
* Shorthand for calling [ColorRGBa.fromHex].
* Creates a [ColorRGBa] with [Linearity.SRGB] from a hex string.
* @param hex string encoded hex value, for example `"ffc0cd"`
*/
fun rgb(hex: String) = ColorRGBa.fromHex(hex)
/**
* Converts RGB integer color values into a ColorRGBa object with sRGB linearity.
*
* @param red The red component of the color, in the range 0-255.
* @param green The green component of the color, in the range 0-255.
* @param blue The blue component of the color, in the range 0-255.
* @param alpha The alpha (transparency) component of the color, in the range 0-255. Default value is 255 (fully opaque).
*/
fun rgb(red: Int, green: Int, blue: Int, alpha: Int = 255) =
ColorRGBa(red / 255.0, green / 255.0, blue / 255.0, alpha / 255.0, Linearity.SRGB)

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package com.icegps.orx.ktx
import com.icegps.orx.color.ColorRGBa
/**
* @author tabidachinokaze
* @date 2025/11/25
*/
fun ColorRGBa.toColorInt(): Int {
val clampedR = r.coerceIn(0.0, 1.0)
val clampedG = g.coerceIn(0.0, 1.0)
val clampedB = b.coerceIn(0.0, 1.0)
val clampedAlpha = alpha.coerceIn(0.0, 1.0)
return ((clampedAlpha * 255).toInt() shl 24) or
((clampedR * 255).toInt() shl 16) or
((clampedG * 255).toInt() shl 8) or
((clampedB * 255).toInt())
}
fun ColorRGBa.toColorHex(): String {
return String.format("#%06X", 0xFFFFFF and toColorInt())
}

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package com.icegps.orx.ktx
import android.content.Context
import android.widget.Toast
/**
* @author tabidachinokaze
* @date 2025/11/25
*/
fun Context.toast(text: String, duration: Int = Toast.LENGTH_SHORT) {
Toast.makeText(this, text, duration).show()
}

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package com.icegps.orx.ktx
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.Vector2D
import com.mapbox.geojson.Point
/**
* @author tabidachinokaze
* @date 2025/11/26
*/
fun Vector2D.toMapboxPoint(): Point {
val geoHelper = GeoHelper.getSharedInstance()
val wgs84 = geoHelper.enuToWGS84Object(GeoHelper.ENU(x = x, y = y))
return Point.fromLngLat(wgs84.lon, wgs84.lat)
}
/**
* Interpolates between the current vector and the given vector `o` by the specified mixing factor.
*
* @param o The target vector to interpolate towards.
* @param mix A mixing factor between 0 and 1 where `0` results in the current vector and `1` results in the vector `o`.
* @return A new vector that is the result of the interpolation.
*/
fun Vector2D.mix(o: Vector2D, mix: Double): Vector2D = this * (1 - mix) + o * mix

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package com.icegps.orx.ktx
import com.icegps.common.helper.GeoHelper
import com.icegps.math.geometry.Rectangle
import com.icegps.math.geometry.Vector3D
import com.mapbox.geojson.Point
fun Vector3D.niceStr(): String {
return "[$x, $y, $z]".format(this)
}
fun List<Vector3D>.niceStr(): String {
return joinToString(", ", "[", "]") {
it.niceStr()
}
}
fun Vector3D.toMapboxPoint(): Point {
val geoHelper = GeoHelper.getSharedInstance()
return geoHelper.enuToWGS84Object(GeoHelper.ENU(x, y, z)).run {
Point.fromLngLat(lon, lat, hgt)
}
}
val List<Vector3D>.area: Rectangle
get() {
val minX = minOf { it.x }
val maxX = maxOf { it.x }
val minY = minOf { it.y }
val maxY = maxOf { it.y }
return Rectangle(x = minX, y = minY, width = maxX - minX, height = maxY - minY)
}

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package com.icegps.orx.marchingsquares
import com.icegps.math.geometry.Rectangle
import com.icegps.math.geometry.Vector2D
import com.icegps.math.geometry.Vector2I
import com.icegps.orx.ktx.mix
import kotlin.math.max
import kotlin.math.min
private const val closeEpsilon = 1E-6
data class Segment2D(
val start: Vector2D,
val control: List<Vector2D>,
val end: Vector2D,
val corner: Boolean = false
)
fun Segment2D(start: Vector2D, end: Vector2D, corner: Boolean = true) =
Segment2D(start, emptyList(), end, corner)
fun Segment2D(start: Vector2D, c0: Vector2D, c1: Vector2D, end: Vector2D, corner: Boolean = true) =
Segment2D(start, listOf(c0, c1), end, corner)
data class ShapeContour(
val segments: List<Segment2D>,
val closed: Boolean,
) {
companion object {
val EMPTY = ShapeContour(
segments = emptyList(),
closed = false,
)
/**
* Creates a ShapeContour from a list of points, specifying whether the contour is closed and its y-axis polarity.
*
* @param points A list of points (Vector2) defining the vertices of the contour.
* @param closed Boolean indicating whether the contour should be closed (forms a loop).
* @return A ShapeContour object representing the resulting contour.
*/
fun fromPoints(
points: List<Vector2D>,
closed: Boolean,
): ShapeContour = if (points.isEmpty()) {
EMPTY
} else {
if (!closed) {
ShapeContour((0 until points.size - 1).map {
Segment2D(
points[it],
points[it + 1]
)
}, false)
} else {
val d = (points.last() - points.first()).lengthSquared
val usePoints = if (d > closeEpsilon) points else points.dropLast(1)
ShapeContour((usePoints.indices).map {
Segment2D(
usePoints[it],
usePoints[(it + 1) % usePoints.size]
)
}, true)
}
}
}
}
data class LineSegment(val start: Vector2D, val end: Vector2D)
/**
* Find contours for a function [f] using the marching squares algorithm. A contour is found when f(x) crosses zero.
* @param f the function
* @param area a rectangular area in which the function should be evaluated
* @param cellSize the size of the cells, smaller size gives higher resolution
* @param useInterpolation intersection points will be interpolated if true, default true
* @return a list of [ShapeContour] instances
*/
fun findContours(
f: (Vector2D) -> Double,
area: Rectangle,
cellSize: Double,
useInterpolation: Boolean = true
): List<ShapeContour> {
val segments = mutableListOf<LineSegment>()
val values = mutableMapOf<Vector2I, Double>()
val segmentsMap = mutableMapOf<Vector2D, MutableList<LineSegment>>()
for (y in 0 until (area.height / cellSize).toInt()) {
for (x in 0 until (area.width / cellSize).toInt()) {
values[Vector2I(x, y)] = f(Vector2D(x * cellSize + area.x, y * cellSize + area.y))
}
}
val zero = 0.0
for (y in 0 until (area.height / cellSize).toInt()) {
for (x in 0 until (area.width / cellSize).toInt()) {
// Here we check if we are at a right or top border. This is to ensure we create closed contours
// later on in the process.
val v00 = if (x == 0 || y == 0) zero else (values[Vector2I(x, y)] ?: zero)
val v10 = if (y == 0) zero else (values[Vector2I(x + 1, y)] ?: zero)
val v01 = if (x == 0) zero else (values[Vector2I(x, y + 1)] ?: zero)
val v11 = (values[Vector2I(x + 1, y + 1)] ?: zero)
val p00 = Vector2D(x.toDouble(), y.toDouble()) * cellSize + area.topLeft
val p10 = Vector2D((x + 1).toDouble(), y.toDouble()) * cellSize + area.topLeft
val p01 = Vector2D(x.toDouble(), (y + 1).toDouble()) * cellSize + area.topLeft
val p11 = Vector2D((x + 1).toDouble(), (y + 1).toDouble()) * cellSize + area.topLeft
val index = (if (v00 >= 0.0) 1 else 0) +
(if (v10 >= 0.0) 2 else 0) +
(if (v01 >= 0.0) 4 else 0) +
(if (v11 >= 0.0) 8 else 0)
fun blend(v1: Double, v2: Double): Double {
if (useInterpolation) {
require(!v1.isNaN() && !v2.isNaN()) {
"Input values v1=$v1 or v2=$v2 are NaN, which is not allowed."
}
val f1 = min(v1, v2)
val f2 = max(v1, v2)
val v = (-f1) / (f2 - f1)
require(v == v && v in 0.0..1.0) {
"Invalid value calculated during interpolation: v=$v"
}
return if (f1 == v1) {
v
} else {
1.0 - v
}
} else {
return 0.5
}
}
fun emitLine(
p00: Vector2D, p01: Vector2D, v00: Double, v01: Double,
p10: Vector2D, p11: Vector2D, v10: Double, v11: Double
) {
val r0 = blend(v00, v01)
val r1 = blend(v10, v11)
val v0 = p00.mix(p01, r0)
val v1 = p10.mix(p11, r1)
val l0 = LineSegment(v0, v1)
segmentsMap.getOrPut(v1) { mutableListOf() }.add(l0)
segmentsMap.getOrPut(v0) { mutableListOf() }.add(l0)
segments.add(l0)
}
when (index) {
0, 15 -> {}
1, 15 xor 1 -> {
emitLine(p00, p01, v00, v01, p00, p10, v00, v10)
}
2, 15 xor 2 -> {
emitLine(p00, p10, v00, v10, p10, p11, v10, v11)
}
3, 15 xor 3 -> {
emitLine(p00, p01, v00, v01, p10, p11, v10, v11)
}
4, 15 xor 4 -> {
emitLine(p00, p01, v00, v01, p01, p11, v01, v11)
}
5, 15 xor 5 -> {
emitLine(p00, p10, v00, v10, p01, p11, v01, v11)
}
6, 15 xor 6 -> {
emitLine(p00, p01, v00, v01, p00, p10, v00, v10)
emitLine(p01, p11, v01, v11, p10, p11, v10, v11)
}
7, 15 xor 7 -> {
emitLine(p01, p11, v01, v11, p10, p11, v10, v11)
}
}
}
}
val processedSegments = mutableSetOf<LineSegment>()
val contours = mutableListOf<ShapeContour>()
for (segment in segments) {
if (segment in processedSegments) {
continue
} else {
val collected = mutableListOf<Vector2D>()
var current: LineSegment? = segment
var closed = true
var lastVertex = Vector2D.INFINITY
do {
current!!
if (lastVertex.squaredDistanceTo(current.start) > 1E-5) {
collected.add(current.start)
}
lastVertex = current.start
processedSegments.add(current)
if (segmentsMap[current.start]!!.size < 2) {
closed = false
}
val hold = current
current = segmentsMap[current.start]?.firstOrNull { it !in processedSegments }
if (current == null) {
current = segmentsMap[hold.end]?.firstOrNull { it !in processedSegments }
}
} while (current != segment && current != null)
contours.add(ShapeContour.fromPoints(collected, closed = closed))
}
}
return contours
}

View File

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android:id="@+id/switch_grid"
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android:layout_height="wrap_content"
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android:id="@+id/switch_triangle"
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android:layout_height="wrap_content"
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android:layout_width="match_parent"
android:layout_height="wrap_content">
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android:layout_width="wrap_content"
android:layout_height="wrap_content"
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android:id="@+id/point_count"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
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android:id="@+id/update"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
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android:layout_width="wrap_content"
android:layout_height="wrap_content"
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android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal">
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android:layout_height="wrap_content"
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View File

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android:valueTo="100" />
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android:id="@+id/switch_grid"
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android:id="@+id/switch_triangle"
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android:layout_height="wrap_content"
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android:layout_width="match_parent"
android:layout_height="wrap_content">
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android:layout_width="wrap_content"
android:layout_height="wrap_content"
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android:id="@+id/point_count"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
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<Button
android:id="@+id/update"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="刷新界面" />
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android:id="@+id/clear_points"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="清除所有点" />
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android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="坡向(角度)" />
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android:id="@+id/slope_direction"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:valueFrom="0"
android:valueTo="360" />
</LinearLayout>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center_vertical"
android:orientation="horizontal">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="坡度(%)" />
<com.google.android.material.slider.Slider
android:id="@+id/slope_percentage"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:valueFrom="0"
android:valueTo="100" />
</LinearLayout>
<LinearLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center_vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="设计面高度(m)" />
<com.google.android.material.slider.Slider
android:id="@+id/design_height"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:value="0"
android:valueFrom="-100"
android:valueTo="100" />
</LinearLayout>
<Switch
android:id="@+id/switch_design_surface"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:switchPadding="16dp"
android:text="显示设计面" />
</LinearLayout>
<com.mapbox.maps.MapView
android:id="@+id/map_view"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="3" />
</LinearLayout>

View File

@@ -0,0 +1,6 @@
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
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View File

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<background android:drawable="@drawable/ic_launcher_background" />
<foreground android:drawable="@drawable/ic_launcher_foreground" />
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<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Base.Theme.Orx" parent="Theme.Material3.DayNight.NoActionBar">
<!-- Customize your dark theme here. -->
<!-- <item name="colorPrimary">@color/my_dark_primary</item> -->
</style>
</resources>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="black">#FF000000</color>
<color name="white">#FFFFFFFF</color>
</resources>

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools">
<string name="mapbox_access_token" translatable="false" tools:ignore="UnusedResources">pk.eyJ1IjoienpxMSIsImEiOiJjbWYzbzV1MzQwMHJvMmpvbG1wbjJwdjUyIn0.LvKjIrCv9dAFcGxOM52f2Q</string>
</resources>

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<resources>
<string name="app_name">icegps-orx</string>
</resources>

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<resources xmlns:tools="http://schemas.android.com/tools">
<!-- Base application theme. -->
<style name="Base.Theme.Orx" parent="Theme.Material3.DayNight.NoActionBar">
<!-- Customize your light theme here. -->
<!-- <item name="colorPrimary">@color/my_light_primary</item> -->
</style>
<style name="Theme.Orx" parent="Base.Theme.Orx" />
</resources>

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package com.icegps.orx
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

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@@ -132,7 +132,7 @@ abstract class CollectScreenshotsTask @Inject constructor() : DefaultTask() {
val codeLines = ktFile.readLines()
val main = codeLines.indexOfFirst { it.startsWith("fun main") }
val head = codeLines.take(main)
val start = head.indexOfLast { it.startsWith("/**") }
val start = head.indexOfLast { it.startsWith("/*") }
val end = head.indexOfLast { it.endsWith("*/") }
if ((start < end) && (end < main)) {

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@@ -2,6 +2,10 @@ plugins {
alias(libs.plugins.nebula.release)
alias(libs.plugins.nmcp)
id("org.openrndr.extra.convention.dokka")
alias(libs.plugins.android.application) apply false
alias(libs.plugins.kotlin.android) apply false
alias(libs.plugins.kotlin.jvm) apply false
alias(libs.plugins.android.library) apply false
}
repositories {

37
desktop/build.gradle.kts Normal file
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plugins {
id("org.openrndr.extra.convention.kotlin-multiplatform")
}
kotlin {
sourceSets {
val commonMain by getting {
dependencies {
api(openrndr.math)
api(openrndr.shape)
implementation(project(":orx-noise"))
}
}
val commonTest by getting {
dependencies {
implementation(project(":orx-shapes"))
implementation(openrndr.shape)
}
}
val jvmDemo by getting {
dependencies {
implementation(project(":orx-triangulation"))
implementation(project(":orx-shapes"))
implementation(project(":orx-noise"))
implementation(openrndr.shape)
implementation(project(":math"))
implementation(project(":orx-camera"))
implementation("org.jetbrains.kotlinx:kotlinx-coroutines-core:1.10.2")
implementation(project(":orx-marching-squares"))
implementation(project(":orx-text-writer"))
implementation(project(":orx-obj-loader"))
implementation(project(":orx-palette"))
}
}
}
}

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import org.openrndr.application
import org.openrndr.shape.Rectangle
/**
* Demonstrates how to use a ColorBrewer2 palette.
* Finds the first available palette with 5 colors,
* then draws concentric circles filled with those colors.
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
val palette = colorBrewer2Palettes(
numberOfColors = 6,
paletteType = ColorBrewer2Type.Any
).first().colors
val cellSize = 50.0
extend {
palette.forEachIndexed { i, color ->
drawer.fill = color
drawer.rectangle(
Rectangle(
x = 0.0,
y = cellSize * i,
width = cellSize,
height = cellSize
)
)
// drawer.circle(drawer.bounds.center, 300.0 - i * 40.0)
}
}
}
}

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import com.icegps.math.geometry.Angle
import com.icegps.math.geometry.Vector3D
import com.icegps.math.geometry.degrees
import org.openrndr.KEY_ARROW_DOWN
import org.openrndr.KEY_ARROW_UP
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.TextSettingMode
import org.openrndr.draw.loadFont
import org.openrndr.extra.camera.Camera2D
import org.openrndr.extra.marchingsquares.findContours
import org.openrndr.extra.noise.gradientPerturbFractal
import org.openrndr.extra.textwriter.writer
import org.openrndr.extra.triangulation.DelaunayTriangulation
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.shape.Segment2D
import org.openrndr.shape.Segment3D
import org.openrndr.shape.ShapeContour
import kotlin.math.cos
import kotlin.math.sin
import kotlin.random.Random
/**
* @author tabidachinokaze
* @date 2025/11/22
*/
fun main() = application {
configure {
width = 720
height = 480
title = "Delaunator"
}
program {
val points3D = (0 until height).step(36).map { y ->
(0 until width).step(36).map { x ->
gradientPerturbFractal(
300,
frequency = 0.8,
position = Vector3(x.toDouble(), y.toDouble(), seconds)
)
}
}.flatten().map {
it.copy(z = it.z * 100)
}
/*val points3D = HeightmapVolcanoGenerator.generateVolcanoClusterHeightmap(
width = width,
height = height,
volcanoCount = 3
)*/
// val points3D = coordinateGenerate(width, height)
val zs = points3D.map { it.z }
println("zs = ${zs}")
val associate: MutableMap<Vector2, Double> = points3D.associate {
Vector2(it.x, it.y) to it.z
}.toMutableMap()
val delaunay = DelaunayTriangulation(associate.map { it.key })
//println(points3D.niceStr())
extend(Camera2D())
println("draw")
var targetHeight: Double = zs.average()
val step = zs.max() - zs.min() / 6
var heightList = (0..5).map { index ->
zs.min() + step * index
}
var logEnabled = true
var useInterpolation = false
var sampleLinear = false
keyboard.keyDown.listen {
logEnabled = true
println(it)
when (it.key) {
KEY_ARROW_UP -> targetHeight++
KEY_ARROW_DOWN -> targetHeight--
73 -> useInterpolation = !useInterpolation
83 -> sampleLinear = !sampleLinear
}
}
extend {
val triangles = delaunay.triangles()
val segments = mutableListOf<Segment2D>()
drawer.clear(ColorRGBa.BLACK)
val indexDiff = (frameCount / 1000) % triangles.size
for ((i, triangle) in triangles.withIndex()) {
val segment2DS = triangle.contour.segments.filter {
val startZ = associate[it.start]!!
val endZ = associate[it.end]!!
if (startZ < endZ) {
targetHeight in startZ..endZ
} else {
targetHeight in endZ..startZ
}
}
if (segment2DS.size == 2) {
val vector2s = segment2DS.map {
val startZ = associate[it.start]!!
val endZ = associate[it.end]!!
val start = Vector3(it.start.x, it.start.y, startZ)
val end = Vector3(it.end.x, it.end.y, endZ)
if (startZ < endZ) {
start to end
} else {
end to start
}
}.map { (start, end) ->
val segment3D = Segment3D(start, end)
val vector3 =
segment3D.position(calculatePositionRatio(targetHeight, start.z, end.z))
vector3
}.map {
associate[it.xy] = it.z
it.xy
}
val element = Segment2D(vector2s[0], vector2s[1])
segments.add(element)
}
drawer.fill = if (indexDiff == i) {
ColorRGBa.CYAN
} else {
ColorRGBa.PINK.shade(1.0 - i / (triangles.size * 1.2))
}
drawer.stroke = ColorRGBa.PINK.shade(i / (triangles.size * 1.0) + 0.1)
drawer.contour(triangle.contour)
}
val sorted = connectAllSegments(segments)
drawer.stroke = ColorRGBa.WHITE
drawer.strokeWeight = 2.0
if (logEnabled) {
segments.forEach {
println("${it.start} -> ${it.end}")
}
println("=====")
}
sorted.forEach {
it.forEach {
if (logEnabled) println("${it.start} -> ${it.end}")
drawer.lineSegment(it.start, it.end)
drawer.fill = ColorRGBa.WHITE
}
if (logEnabled) println("=")
drawer.fill = ColorRGBa.YELLOW
if (false) drawer.contour(ShapeContour.fromSegments(it, closed = true))
}
/*for (y in 0 until (area.height / cellSize).toInt()) {
for (x in 0 until (area.width / cellSize).toInt()) {
values[IntVector2(x, y)] = f(Vector2(x * cellSize + area.x, y * cellSize + area.y))
}
}*/
val contours = findContours(
f = {
val triangle = triangles.firstOrNull { triangle ->
isPointInTriangle(it, listOf(triangle.x1, triangle.x2, triangle.x3))
}
triangle ?: return@findContours 0.0
val interpolate = interpolateHeight(
point = it,
triangle = listOf(
triangle.x1,
triangle.x2,
triangle.x3,
).map {
Vector3(it.x, it.y, associate[it]!!)
}
)
interpolate.z - targetHeight
},
area = drawer.bounds,
cellSize = 4.0,
useInterpolation = useInterpolation
)
val associateWith: List<List<ShapeContour>> = heightList.map { height ->
findContours(
f = {
val triangle = triangles.firstOrNull { triangle ->
isPointInTriangle(it, listOf(triangle.x1, triangle.x2, triangle.x3))
}
triangle ?: return@findContours 0.0
val interpolate = interpolateHeight(
point = it,
triangle = listOf(
triangle.x1,
triangle.x2,
triangle.x3,
).map {
Vector3(it.x, it.y, associate[it]!!)
}
)
interpolate.z - height
},
area = drawer.bounds,
cellSize = 4.0,
useInterpolation = useInterpolation
)
}
if (logEnabled) println("useInterpolation = $useInterpolation")
drawer.stroke = null
if (true) contours.forEach {
drawer.fill = ColorRGBa.GREEN.opacify(0.1)
drawer.contour(if (sampleLinear) it.sampleLinear() else it)
}
if (false) associateWith.forEachIndexed { index, contours ->
contours.forEach {
drawer.fill = colorBrewer2[index].colors.first().opacify(0.1)
drawer.contour(it)
}
}
drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0)
writer {
drawer.drawStyle.textSetting = TextSettingMode.SUBPIXEL
text(targetHeight.toString())
}
logEnabled = false
}
}
}
/**
* 射线法判断点是否在单个三角形内
*/
fun isPointInTriangle(point: Vector2, triangle: List<Vector2>): Boolean {
require(triangle.size == 3) { "三角形必须有3个顶点" }
val (v1, v2, v3) = triangle
// 计算重心坐标
val denominator = (v2.y - v3.y) * (v1.x - v3.x) + (v3.x - v2.x) * (v1.y - v3.y)
if (denominator == 0.0) return false // 退化三角形
val alpha = ((v2.y - v3.y) * (point.x - v3.x) + (v3.x - v2.x) * (point.y - v3.y)) / denominator
val beta = ((v3.y - v1.y) * (point.x - v3.x) + (v1.x - v3.x) * (point.y - v3.y)) / denominator
val gamma = 1.0 - alpha - beta
// 点在三角形内当且仅当所有重心坐标都在[0,1]范围内
return alpha >= 0 && beta >= 0 && gamma >= 0 &&
alpha <= 1 && beta <= 1 && gamma <= 1
}
fun isPointInTriangle3D(point: Vector2, triangle: List<Vector3>): Boolean {
require(triangle.size == 3) { "三角形必须有3个顶点" }
val (v1, v2, v3) = triangle
// 计算重心坐标
val denominator = (v2.y - v3.y) * (v1.x - v3.x) + (v3.x - v2.x) * (v1.y - v3.y)
if (denominator == 0.0) return false // 退化三角形
val alpha = ((v2.y - v3.y) * (point.x - v3.x) + (v3.x - v2.x) * (point.y - v3.y)) / denominator
val beta = ((v3.y - v1.y) * (point.x - v3.x) + (v1.x - v3.x) * (point.y - v3.y)) / denominator
val gamma = 1.0 - alpha - beta
// 点在三角形内当且仅当所有重心坐标都在[0,1]范围内
return alpha >= 0 && beta >= 0 && gamma >= 0 &&
alpha <= 1 && beta <= 1 && gamma <= 1
}
/**
* 使用重心坐标计算点在三角形上的高度
* @param point 二维点 (x, y)
* @param triangle 三角形的三个顶点
* @return 三维点 (x, y, z)
*/
fun interpolateHeight(point: Vector2, triangle: List<Vector3>): Vector3 {
require(triangle.size == 3) { "三角形必须有3个顶点" }
val (v1, v2, v3) = triangle
// 计算重心坐标
val (alpha, beta, gamma) = calculateBarycentricCoordinates(point, v1, v2, v3)
// 使用重心坐标插值z值
val z = alpha * v1.z + beta * v2.z + gamma * v3.z
return Vector3(point.x, point.y, z)
}
/**
* 计算点在三角形中的重心坐标
*/
fun calculateBarycentricCoordinates(
point: Vector2,
v1: Vector3,
v2: Vector3,
v3: Vector3
): Triple<Double, Double, Double> {
val denom = (v2.y - v3.y) * (v1.x - v3.x) + (v3.x - v2.x) * (v1.y - v3.y)
val alpha = ((v2.y - v3.y) * (point.x - v3.x) + (v3.x - v2.x) * (point.y - v3.y)) / denom
val beta = ((v3.y - v1.y) * (point.x - v3.x) + (v1.x - v3.x) * (point.y - v3.y)) / denom
val gamma = 1.0 - alpha - beta
return Triple(alpha, beta, gamma)
}
fun connectAllSegments(segments: List<Segment2D>): List<List<Segment2D>> {
val remaining = segments.toMutableList()
val allPaths = mutableListOf<List<Segment2D>>()
while (remaining.isNotEmpty()) {
val path = mutableListOf<Segment2D>()
// 开始新路径
path.add(remaining.removeAt(0))
var changed: Boolean
do {
changed = false
// 向前扩展
val lastEnd = path.last().end
val forwardSegment = remaining.find { it.start == lastEnd || it.end == lastEnd }
if (forwardSegment != null) {
val connectedSegment = if (forwardSegment.start == lastEnd) {
forwardSegment // 正向
} else {
Segment2D(forwardSegment.end, forwardSegment.start) // 反向
}
path.add(connectedSegment)
remaining.remove(forwardSegment)
changed = true
}
// 向后扩展
val firstStart = path.first().start
val backwardSegment = remaining.find { it.end == firstStart || it.start == firstStart }
if (backwardSegment != null) {
val connectedSegment = if (backwardSegment.end == firstStart) {
backwardSegment // 正向
} else {
Segment2D(backwardSegment.end, backwardSegment.start) // 反向
}
path.add(0, connectedSegment)
remaining.remove(backwardSegment)
changed = true
}
} while (changed && remaining.isNotEmpty())
allPaths.add(path)
}
return allPaths
}
fun connectSegmentsEfficient(segments: List<Segment2D>): List<Segment2D> {
if (segments.isEmpty()) return emptyList()
val remaining = segments.toMutableList()
val connected = mutableListOf<Segment2D>()
// 构建端点查找表
val startMap = mutableMapOf<Vector2, MutableList<Segment2D>>()
val endMap = mutableMapOf<Vector2, MutableList<Segment2D>>()
segments.forEach { segment ->
startMap.getOrPut(segment.start) { mutableListOf() }.add(segment)
endMap.getOrPut(segment.end) { mutableListOf() }.add(segment)
}
// 从第一个线段开始
var currentSegment = remaining.removeAt(0)
connected.add(currentSegment)
// 更新查找表
startMap[currentSegment.start]?.remove(currentSegment)
endMap[currentSegment.end]?.remove(currentSegment)
// 向前连接
while (true) {
val nextFromStart = startMap[currentSegment.end]?.firstOrNull()
val nextFromEnd = endMap[currentSegment.end]?.firstOrNull()
when {
nextFromStart != null -> {
// 正向连接
connected.add(nextFromStart)
remaining.remove(nextFromStart)
startMap[nextFromStart.start]?.remove(nextFromStart)
endMap[nextFromStart.end]?.remove(nextFromStart)
currentSegment = nextFromStart
}
nextFromEnd != null -> {
// 反向连接
val reversed = Segment2D(nextFromEnd.end, nextFromEnd.start)
connected.add(reversed)
remaining.remove(nextFromEnd)
startMap[nextFromEnd.start]?.remove(nextFromEnd)
endMap[nextFromEnd.end]?.remove(nextFromEnd)
currentSegment = reversed
}
else -> break
}
}
// 向后连接
currentSegment = connected.first()
while (true) {
val prevFromEnd = endMap[currentSegment.start]?.firstOrNull()
val prevFromStart = startMap[currentSegment.start]?.firstOrNull()
when {
prevFromEnd != null -> {
// 正向连接到开头
connected.add(0, prevFromEnd)
remaining.remove(prevFromEnd)
startMap[prevFromEnd.start]?.remove(prevFromEnd)
endMap[prevFromEnd.end]?.remove(prevFromEnd)
currentSegment = prevFromEnd
}
prevFromStart != null -> {
// 反向连接到开头
val reversed = Segment2D(prevFromStart.end, prevFromStart.start)
connected.add(0, reversed)
remaining.remove(prevFromStart)
startMap[prevFromStart.start]?.remove(prevFromStart)
endMap[prevFromStart.end]?.remove(prevFromStart)
currentSegment = reversed
}
else -> break
}
}
return connected
}
fun connectSegments(segments: List<Segment2D>): List<Segment2D> {
if (segments.isEmpty()) return emptyList()
val remaining = segments.toMutableList()
val connected = mutableListOf<Segment2D>()
// 从第一个线段开始,保持原方向
connected.add(remaining.removeAt(0))
while (remaining.isNotEmpty()) {
val lastEnd = connected.last().end
var found = false
// 查找可以连接的线段
for (i in remaining.indices) {
val segment = remaining[i]
// 检查四种可能的连接方式
when {
// 正向连接:当前终点 == 线段起点
segment.start == lastEnd -> {
connected.add(segment)
remaining.removeAt(i)
found = true
break
}
// 反向连接:当前终点 == 线段终点,需要反转线段
segment.end == lastEnd -> {
connected.add(Segment2D(segment.end, segment.start)) // 反转
remaining.removeAt(i)
found = true
break
}
// 正向连接另一端:当前起点 == 线段终点,需要插入到前面
segment.end == connected.first().start -> {
connected.add(0, Segment2D(segment.end, segment.start)) // 反转后插入开头
remaining.removeAt(i)
found = true
break
}
// 反向连接另一端:当前起点 == 线段起点,需要反转并插入到前面
segment.start == connected.first().start -> {
connected.add(0, segment) // 直接插入开头(已经是正确方向)
remaining.removeAt(i)
found = true
break
}
}
}
if (!found) break // 无法找到连接线段
}
return connected
}
fun calculatePositionRatio(value: Double, rangeStart: Double, rangeEnd: Double): Double {
if (rangeStart == rangeEnd) return 0.0 // 避免除零
val ratio = (value - rangeStart) / (rangeEnd - rangeStart)
return ratio.coerceIn(0.0, 1.0)
}
fun sortLinesEfficient(lines: List<Segment2D>): List<Segment2D> {
if (lines.isEmpty()) return emptyList()
// 创建起点到线段的映射
val startMap = lines.associateBy { it.start }
val sorted = mutableListOf<Segment2D>()
// 找到起点(没有其他线段的终点指向它的起点)
var currentLine = lines.firstOrNull { line ->
lines.none { it.end == line.start }
} ?: lines.first()
sorted.add(currentLine)
while (true) {
val nextLine = startMap[currentLine.end]
if (nextLine == null || nextLine == lines.first()) break
sorted.add(nextLine)
currentLine = nextLine
}
return sorted
}
fun sortLines(lines: List<Segment2D>): List<Segment2D> {
if (lines.isEmpty()) return emptyList()
val remaining = lines.toMutableList()
val sorted = mutableListOf<Segment2D>()
// 从第一个线段开始
sorted.add(remaining.removeAt(0))
while (remaining.isNotEmpty()) {
val lastEnd = sorted.last().end
var found = false
// 查找下一个线段
for (i in remaining.indices) {
if (remaining[i].start == lastEnd) {
sorted.add(remaining.removeAt(i))
found = true
break
}
}
if (!found) break // 无法找到下一个线段
}
return sorted
}
fun findLineLoops(lines: List<Segment2D>): List<List<Segment2D>> {
val remaining = lines.toMutableList()
val loops = mutableListOf<List<Segment2D>>()
while (remaining.isNotEmpty()) {
val loop = findSingleLoop(remaining)
if (loop.isNotEmpty()) {
loops.add(loop)
// 移除已使用的线段
loop.forEach { line ->
remaining.remove(line)
}
} else {
// 无法形成环的线段
break
}
}
return loops
}
fun findSingleLoop(remaining: MutableList<Segment2D>): List<Segment2D> {
if (remaining.isEmpty()) return emptyList()
val loop = mutableListOf<Segment2D>()
loop.add(remaining.removeAt(0))
// 向前查找连接
while (remaining.isNotEmpty()) {
val lastEnd = loop.last().end
val nextIndex = remaining.indexOfFirst { it.start == lastEnd }
if (nextIndex == -1) {
// 尝试向后查找连接
val firstStart = loop.first().start
val prevIndex = remaining.indexOfFirst { it.end == firstStart }
if (prevIndex != -1) {
loop.add(0, remaining.removeAt(prevIndex))
} else {
break // 无法继续连接
}
} else {
loop.add(remaining.removeAt(nextIndex))
}
// 检查是否形成闭环
if (loop.last().end == loop.first().start) {
return loop
}
}
// 如果没有形成闭环,返回空列表(或者可以根据需求返回部分环)
remaining.addAll(loop) // 将线段放回剩余列表
return emptyList()
}
fun Vector3D.rotateAroundZ(angle: Angle): Vector3D {
val cosAngle = cos(angle.radians)
val sinAngle = sin(angle.radians)
return Vector3D(
x = x * cosAngle - y * sinAngle,
y = x * sinAngle + y * cosAngle,
z = z
)
}
fun coordinateGenerate(width: Int, height: Int): List<Vector3D> {
val minX = 0.0
val maxX = width.toDouble()
val minY = 0.0
val maxY = height.toDouble()
val minZ = -20.0
val maxZ = 20.0
val x: () -> Double = { Random.nextDouble(minX, maxX) }
val y: () -> Double = { Random.nextDouble(minY, maxY) }
val z: () -> Double = { Random.nextDouble(minZ, maxZ) }
val dPoints = (0..60).map {
Vector3D(x(), y(), z())
}
return dPoints
}
fun coordinateGenerate1(): List<Vector3D> {
val center = Vector3D(0.0, 0.0, 0.0)
val direction = Vector3D(0.0, 1.0, -1.0)
return (0..360).step(36).map<Int, List<Vector3D>> { degrees: Int ->
val newDirection = direction.rotateAroundZ(angle = degrees.degrees)
(0..5).map {
center + newDirection * it * 100
}
}.flatten()
}
fun Vector3D.niceStr(): String {
return "[$x, $y, $z]".format(this)
}
fun List<Vector3D>.niceStr(): String {
return joinToString(", ", "[", "]") {
it.niceStr()
}
}

View File

@@ -0,0 +1,267 @@
import org.openrndr.KEY_ARROW_DOWN
import org.openrndr.KEY_ARROW_UP
import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.TextSettingMode
import org.openrndr.draw.loadFont
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.marchingsquares.findContours
import org.openrndr.extra.objloader.loadOBJasVertexBuffer
import org.openrndr.extra.textwriter.writer
import org.openrndr.extra.triangulation.DelaunayTriangulation
import org.openrndr.extra.triangulation.DelaunayTriangulation3D
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
import org.openrndr.shape.Path3D
import org.openrndr.shape.Segment3D
/**
* @author tabidachinokaze
* @date 2025/11/22
*/
fun main() = application {
configure {
width = 720
height = 720
title = "Delaunator"
multisample = WindowMultisample.SampleCount(8)
}
program {
/*val points3D = (0 until height).step(36).map { y ->
(0 until width).step(36).map { x ->
gradientPerturbFractal(
300,
frequency = 0.8,
position = Vector3(x.toDouble(), y.toDouble(), seconds)
)
}
}.flatten().map {
it.copy(x = it.x - width / 2, y = it.y - height / 2, z = it.z * 100)
}*/
/*val points3D = HeightmapVolcanoGenerator.generateVolcanoClusterHeightmap(
width = width,
height = height,
volcanoCount = 3
)*/
val points3D = coordinateGenerate(width, height).map {
it.copy(x = it.x - width / 2, y = it.y - height / 2, z = it.z * 10)
}
val zs = points3D.map { it.z }
println("zs = ${zs}")
val associate: MutableMap<Vector2, Double> = points3D.associate {
Vector2(it.x, it.y) to it.z
}.toMutableMap()
val delaunay = DelaunayTriangulation(associate.map { it.key })
val delaunay3D = DelaunayTriangulation3D(points3D.map { Vector3(it.x, it.y, it.z) })
//println(points3D.niceStr())
//extend(Camera2D())
val cam = Orbital()
extend(cam) {
eye = Vector3(x = 100.0, y = 100.0, z = 0.0)
lookAt = Vector3(x = 1.6, y = -1.9, z = 1.2)
}
println("draw")
var targetHeight: Double = zs.average()
var logEnabled = true
var useInterpolation = false
var sampleLinear = false
keyboard.keyDown.listen {
logEnabled = true
println(it)
when (it.key) {
KEY_ARROW_UP -> targetHeight++
KEY_ARROW_DOWN -> targetHeight--
73 -> useInterpolation = !useInterpolation
83 -> sampleLinear = !sampleLinear
}
}
val vb = loadOBJasVertexBuffer("orx-obj-loader/test-data/non-planar.obj")
extend {
val triangles = delaunay3D.triangles()
val segments = mutableListOf<Segment3D>()
drawer.clear(ColorRGBa.BLACK)
val indexDiff = (frameCount / 1000) % triangles.size
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill.rgb = normalize(v_viewNormal) * 0.5 + vec3(0.5);
""".trimIndent()
}
drawer.vertexBuffer(vb, DrawPrimitive.TRIANGLES)
// 绘制等高线段区域
for ((i, triangle) in triangles.withIndex()) {
val segment2DS = triangle.segments.filter {
val startZ = it.start.z
val endZ = it.end.z
if (startZ < endZ) {
targetHeight in startZ..endZ
} else {
targetHeight in endZ..startZ
}
}
if (segment2DS.size == 2) {
val vector2s = segment2DS.map {
val startZ = it.start.z
val endZ = it.end.z
val start = Vector3(it.start.x, it.start.y, startZ)
val end = Vector3(it.end.x, it.end.y, endZ)
if (startZ < endZ) {
start to end
} else {
end to start
}
}.map { (start, end) ->
val segment3D = Segment3D(start, end)
val vector3 =
segment3D.position(calculatePositionRatio(targetHeight, start.z, end.z))
vector3
}.onEach {
associate[it.xy] = it.z
}
val element = Segment3D(vector2s[0], vector2s[1])
segments.add(element)
}
drawer.strokeWeight = 20.0
drawer.stroke = ColorRGBa.PINK
//drawer.contour(triangle.contour)
drawer.path(triangle.path)
}
val sorted = connectAllSegments(segments)
drawer.stroke = ColorRGBa.WHITE
drawer.strokeWeight = 2.0
if (logEnabled) {
segments.forEach {
println("${it.start} -> ${it.end}")
}
println("=====")
}
sorted.forEach {
it.forEach {
if (logEnabled) println("${it.start} -> ${it.end}")
drawer.lineSegment(it.start, it.end)
drawer.fill = ColorRGBa.WHITE
}
if (logEnabled) println("=")
drawer.fill = ColorRGBa.YELLOW
// if (false) drawer.contour(ShapeContour.fromSegments(it, closed = true))
}
// 结束绘制等高线
/*for (y in 0 until (area.height / cellSize).toInt()) {
for (x in 0 until (area.width / cellSize).toInt()) {
values[IntVector2(x, y)] = f(Vector2(x * cellSize + area.x, y * cellSize + area.y))
}
}*/
val contours = findContours(
f = {
val triangle = triangles.firstOrNull { triangle ->
isPointInTriangle3D(it, listOf(triangle.x1, triangle.x2, triangle.x3))
}
triangle ?: return@findContours 0.0
val interpolate = interpolateHeight(
point = it,
triangle = listOf(
triangle.x1,
triangle.x2,
triangle.x3,
)
)
interpolate.z - targetHeight
},
area = drawer.bounds.movedTo(Vector2(-width / 2.0, -height / 2.0)),
cellSize = 4.0,
useInterpolation = useInterpolation
)
if (logEnabled) println("useInterpolation = $useInterpolation")
drawer.stroke = null
contours.map {
if (false) drawer.contour(it)
it.segments.map {
Segment3D(
it.start.vector3(),
it.end.vector3()
)
}
}.forEach {
drawer.fill = ColorRGBa.GREEN.opacify(0.1)
drawer.path(Path3D.fromSegments(it, closed = true))
}
if (false) writer {
drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0)
drawer.drawStyle.textSetting = TextSettingMode.SUBPIXEL
text(targetHeight.toString())
}
logEnabled = false
}
}
}
data class Triangle3D(
val x1: Vector3,
val x2: Vector3,
val x3: Vector3,
) {
fun toList(): List<Vector3> = listOf(x1, x2, x3)
}
fun connectAllSegments(segments: List<Segment3D>): List<List<Segment3D>> {
val remaining = segments.toMutableList()
val allPaths = mutableListOf<List<Segment3D>>()
while (remaining.isNotEmpty()) {
val path = mutableListOf<Segment3D>()
// 开始新路径
path.add(remaining.removeAt(0))
var changed: Boolean
do {
changed = false
// 向前扩展
val lastEnd = path.last().end
val forwardSegment = remaining.find { it.start == lastEnd || it.end == lastEnd }
if (forwardSegment != null) {
val connectedSegment = if (forwardSegment.start == lastEnd) {
forwardSegment // 正向
} else {
Segment3D(forwardSegment.end, forwardSegment.start) // 反向
}
path.add(connectedSegment)
remaining.remove(forwardSegment)
changed = true
}
// 向后扩展
val firstStart = path.first().start
val backwardSegment = remaining.find { it.end == firstStart || it.start == firstStart }
if (backwardSegment != null) {
val connectedSegment = if (backwardSegment.end == firstStart) {
backwardSegment // 正向
} else {
Segment3D(backwardSegment.end, backwardSegment.start) // 反向
}
path.add(0, connectedSegment)
remaining.remove(backwardSegment)
changed = true
}
} while (changed && remaining.isNotEmpty())
allPaths.add(path)
}
return allPaths
}

View File

@@ -0,0 +1,94 @@
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.camera.Camera2D
import org.openrndr.extra.marchingsquares.findContours
import org.openrndr.math.Vector2
import org.openrndr.math.Vector3
/**
* A simple demonstration of using the `findContours` method provided by `orx-marching-squares`.
*
* `findContours` lets one generate contours by providing a mathematical function to be
* sampled within the provided area and with the given cell size. Contours are generated
* between the areas in which the function returns positive and negative values.
*
* In this example, the `f` function returns the distance of a point to the center of the window minus 200.0.
* Therefore, sampled locations which are less than 200 pixels away from the center return
* negative values and all others return positive values, effectively generating a circle of radius 200.0.
*
* Try increasing the cell size to see how the precision of the circle reduces.
*
* The circular contour created in this program has over 90 segments. The number of segments depends on the cell
* size, and the resulting radius.
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
extend(Camera2D())
var showLog = true
val target = Vector2(0.0, 0.0)
val points3D = (0..10).map { x ->
(0..10).map { y ->
Vector3(x.toDouble(), y.toDouble(), x * y * 1.0)
}
}
extend {
drawer.clear(ColorRGBa.BLACK)
drawer.stroke = ColorRGBa.PINK
fun f3(v: Vector2): Double {
val distance = drawer.bounds.center.distanceTo(v)
return when (distance) {
in 0.0..<100.0 -> -3.0
in 100.0..<200.0 -> 1.0
in 200.0..300.0 -> -1.0
else -> distance
}
}
fun f(v: Vector2): Double {
val distanceTo = v.distanceTo(target)
return (distanceTo - 100.0).also {
if (showLog) println(
buildString {
appendLine("${v} distanceTo ${target} = ${distanceTo}")
appendLine("distanceTo - 100.0 = ${distanceTo - 100.0}")
}
)
}
}
val points = mutableListOf<Vector2>()
fun f1(v: Vector2): Double {
val result = if (v.x == v.y * 2 || v.x * 2 == v.y) {
points.add(v)
-1.0
} else 0.0
return result.also {
if (showLog) {
println("$v -> $result")
}
}
}
val contours = findContours(::f3, drawer.bounds, 4.0)
drawer.fill = null
drawer.contours(contours)
if (showLog) {
println(
buildString {
for ((index, contour) in contours.withIndex()) {
appendLine("index = ${index}, $contour")
}
}
)
}
showLog = false
}
}
}

View File

@@ -0,0 +1,373 @@
import com.icegps.math.geometry.Vector3D
import kotlin.math.PI
import kotlin.math.abs
import kotlin.math.cos
import kotlin.math.exp
import kotlin.math.floor
import kotlin.math.max
import kotlin.math.sin
import kotlin.math.sqrt
/**
* @author tabidachinokaze
* @date 2025/11/22
*/
object HeightmapVolcanoGenerator {
// 基础火山高度图
fun generateVolcanoHeightmap(
width: Int = 100,
height: Int = 100,
centerX: Double = 50.0,
centerY: Double = 50.0,
maxHeight: Double = 60.0,
craterRadius: Double = 8.0,
volcanoRadius: Double = 30.0
): List<Vector3D> {
val points = mutableListOf<Vector3D>()
for (x in 0 until width) {
for (y in 0 until height) {
// 计算到火山中心的距离
val dx = x - centerX
val dy = y - centerY
val distance = sqrt(dx * dx + dy * dy)
// 计算基础火山高度
var z = calculateVolcanoHeight(distance, craterRadius, volcanoRadius, maxHeight)
// 添加噪声细节
val noise = perlinNoise(x * 0.1, y * 0.1, 0.1) * 3.0
z = max(0.0, z + noise)
points.add(Vector3D(x.toDouble(), y.toDouble(), z))
}
}
return points
}
// 复合火山群高度图
fun generateVolcanoClusterHeightmap(
width: Int = 150,
height: Int = 150,
volcanoCount: Int = 3
): List<Vector3D> {
val points = mutableListOf<Vector3D>()
val volcanoes = generateRandomVolcanoPositions(volcanoCount, width, height)
for (x in (0 until width).step(25)) {
for (y in (0 until height).step(25)) {
var totalZ = 0.0
// 叠加所有火山的影响
for (volcano in volcanoes) {
val dx = x - volcano.x
val dy = y - volcano.y
val distance = sqrt(dx * dx + dy * dy)
if (distance <= volcano.radius) {
val volcanoHeight = calculateVolcanoHeight(
distance,
volcano.craterRadius,
volcano.radius,
volcano.maxHeight
)
totalZ += volcanoHeight
}
}
// 基础地形
val baseNoise = perlinNoise(x * 0.02, y * 0.02, 0.05) * 5.0
val detailNoise = perlinNoise(x * 0.1, y * 0.1, 0.2) * 2.0
points.add(Vector3D(x.toDouble(), y.toDouble(), totalZ + baseNoise + detailNoise))
}
}
return points
}
// 带熔岩流的火山高度图
fun generateVolcanoWithLavaHeightmap(
width: Int = 100,
height: Int = 100
): List<Vector3D> {
val points = mutableListOf<Vector3D>()
val centerX = width / 2.0
val centerY = height / 2.0
// 生成熔岩流路径
val lavaFlows = generateLavaFlowPaths(centerX, centerY, 3)
for (x in 0 until width) {
for (y in 0 until height) {
val dx = x - centerX
val dy = y - centerY
val distance = sqrt(dx * dx + dy * dy)
// 基础火山高度
var z = calculateVolcanoHeight(distance, 10.0, 35.0, 70.0)
// 添加熔岩流
z += calculateLavaFlowEffect(x.toDouble(), y.toDouble(), lavaFlows)
// 侵蚀效果
z += calculateErosionEffect(x.toDouble(), y.toDouble(), distance, z)
points.add(Vector3D(x.toDouble(), y.toDouble(), max(0.0, z)))
}
}
return points
}
// 破火山口高度图
fun generateCalderaHeightmap(
width: Int = 100,
height: Int = 100
): List<Vector3D> {
val points = mutableListOf<Vector3D>()
val centerX = width / 2.0
val centerY = height / 2.0
for (x in 0 until width) {
for (y in 0 until height) {
val dx = x - centerX
val dy = y - centerY
val distance = sqrt(dx * dx + dy * dy)
var z = calculateCalderaHeight(distance, 15.0, 45.0, 50.0)
// 内部平坦区域细节
if (distance < 20) {
z += perlinNoise(x * 0.2, y * 0.2, 0.3) * 1.5
}
points.add(Vector3D(x.toDouble(), y.toDouble(), max(0.0, z)))
}
}
return points
}
// 线性火山链高度图
fun generateVolcanoChainHeightmap(
width: Int = 200,
height: Int = 100
): List<Vector3D> {
val points = mutableListOf<Vector3D>()
// 在一条线上生成多个火山
val chainCenters = listOf(
Vector3D(30.0, 50.0, 0.0),
Vector3D(70.0, 50.0, 0.0),
Vector3D(110.0, 50.0, 0.0),
Vector3D(150.0, 50.0, 0.0),
Vector3D(170.0, 50.0, 0.0)
)
for (x in 0 until width) {
for (y in 0 until height) {
var totalZ = 0.0
for (center in chainCenters) {
val dx = x - center.x
val dy = y - center.y
val distance = sqrt(dx * dx + dy * dy)
if (distance <= 25.0) {
val volcanoZ = calculateVolcanoHeight(distance, 6.0, 25.0, 40.0)
totalZ += volcanoZ
}
}
// 添加基底地形,模拟山脉链
val baseRidge = calculateMountainRidge(x.toDouble(), y.toDouble(), width, height)
totalZ += baseRidge
points.add(Vector3D(x.toDouble(), y.toDouble(), totalZ))
}
}
return points
}
// 辅助函数
private data class VolcanoInfo(
val x: Double,
val y: Double,
val radius: Double,
val craterRadius: Double,
val maxHeight: Double
)
private data class LavaFlowInfo(
val startX: Double,
val startY: Double,
val angle: Double, // 弧度
val length: Double,
val width: Double,
val intensity: Double
)
private fun calculateVolcanoHeight(
distance: Double,
craterRadius: Double,
volcanoRadius: Double,
maxHeight: Double
): Double {
return when {
distance <= craterRadius -> {
// 火山口 - 中心凹陷
val craterDepth = maxHeight * 0.4
craterDepth * (1.0 - distance / craterRadius)
}
distance <= volcanoRadius -> {
// 火山锥
val slopeDistance = distance - craterRadius
val maxSlopeDistance = volcanoRadius - craterRadius
val normalized = slopeDistance / maxSlopeDistance
maxHeight * (1.0 - normalized * normalized)
}
else -> 0.0
}
}
private fun calculateCalderaHeight(
distance: Double,
innerRadius: Double,
outerRadius: Double,
rimHeight: Double
): Double {
return when {
distance <= innerRadius -> {
// 平坦的破火山口底部
rimHeight * 0.2
}
distance <= outerRadius -> {
// 陡峭的边缘
val rimDistance = distance - innerRadius
val rimWidth = outerRadius - innerRadius
val normalized = rimDistance / rimWidth
rimHeight * (1.0 - (1.0 - normalized) * (1.0 - normalized))
}
else -> {
// 外部平缓斜坡
val externalDistance = distance - outerRadius
rimHeight * exp(-externalDistance * 0.08)
}
}
}
private fun calculateLavaFlowEffect(x: Double, y: Double, lavaFlows: List<LavaFlowInfo>): Double {
var effect = 0.0
for (flow in lavaFlows) {
val dx = x - flow.startX
val dy = y - flow.startY
// 计算到熔岩流中心线的距离
val flowDirX = cos(flow.angle)
val flowDirY = sin(flow.angle)
val projection = dx * flowDirX + dy * flowDirY
if (projection in 0.0..flow.length) {
val perpendicularX = dx - projection * flowDirX
val perpendicularY = dy - projection * flowDirY
val perpendicularDist = sqrt(perpendicularX * perpendicularX + perpendicularY * perpendicularY)
if (perpendicularDist <= flow.width) {
val widthFactor = 1.0 - (perpendicularDist / flow.width)
val lengthFactor = 1.0 - (projection / flow.length)
effect += flow.intensity * widthFactor * lengthFactor
}
}
}
return effect
}
private fun calculateErosionEffect(x: Double, y: Double, distance: Double, height: Double): Double {
// 基于坡度的侵蚀
val slopeNoise = perlinNoise(x * 0.15, y * 0.15, 0.1) * 2.0
// 基于距离的侵蚀
val distanceErosion = if (distance > 25) perlinNoise(x * 0.08, y * 0.08, 0.05) * 1.5 else 0.0
return slopeNoise + distanceErosion
}
private fun calculateMountainRidge(x: Double, y: Double, width: Int, height: Int): Double {
// 创建山脉基底
val ridgeCenter = height / 2.0
val distanceToRidge = abs(y - ridgeCenter)
val ridgeWidth = height * 0.3
if (distanceToRidge <= ridgeWidth) {
val ridgeFactor = 1.0 - (distanceToRidge / ridgeWidth)
return ridgeFactor * 15.0 * perlinNoise(x * 0.01, y * 0.01, 0.02)
}
return 0.0
}
private fun generateRandomVolcanoPositions(count: Int, width: Int, height: Int): List<VolcanoInfo> {
return List(count) {
VolcanoInfo(
x = (width * 0.2 + random() * width * 0.6),
y = (height * 0.2 + random() * height * 0.6),
radius = 20.0 + random() * 20.0,
craterRadius = 5.0 + random() * 7.0,
maxHeight = 25.0 + random() * 35.0
)
}
}
private fun generateLavaFlowPaths(centerX: Double, centerY: Double, count: Int): List<LavaFlowInfo> {
return List(count) {
LavaFlowInfo(
startX = centerX,
startY = centerY,
angle = random() * 2 * PI,
length = 20.0 + random() * 15.0,
width = 2.0 + random() * 3.0,
intensity = 5.0 + random() * 8.0
)
}
}
private fun perlinNoise(x: Double, y: Double, frequency: Double): Double {
// 简化的柏林噪声实现
val x0 = floor(x * frequency)
val y0 = floor(y * frequency)
val x1 = x0 + 1
val y1 = y0 + 1
fun grad(ix: Int, iy: Int): Double {
val random = sin(ix * 12.9898 + iy * 78.233) * 43758.5453
return (random % 1.0) * 2 - 1
}
fun interpolate(a: Double, b: Double, w: Double): Double {
return a + (b - a) * (w * w * (3 - 2 * w))
}
val g00 = grad(x0.toInt(), y0.toInt())
val g10 = grad(x1.toInt(), y0.toInt())
val g01 = grad(x0.toInt(), y1.toInt())
val g11 = grad(x1.toInt(), y1.toInt())
val tx = x * frequency - x0
val ty = y * frequency - y0
val n0 = interpolate(g00, g10, tx)
val n1 = interpolate(g01, g11, tx)
return interpolate(n0, n1, ty)
}
private fun random(): Double = Math.random()
}

View File

@@ -21,4 +21,13 @@ kotlin.mpp.import.legacyTestSourceSetDetection=true
# Enable Dokka 2.0.0
org.jetbrains.dokka.experimental.gradle.pluginMode=V2Enabled
org.jetbrains.dokka.experimental.gradle.pluginMode.noWarn=true
org.jetbrains.dokka.experimental.gradle.pluginMode.noWarn=true
# AndroidX package structure to make it clearer which packages are bundled with the
# Android operating system, and which are packaged with your app's APK
# https://developer.android.com/topic/libraries/support-library/androidx-rn
android.useAndroidX=true
# Enables namespacing of each library's R class so that its R class includes only the
# resources declared in the library itself and none from the library's dependencies,
# thereby reducing the size of the R class for that library
android.nonTransitiveRClass=true

View File

@@ -16,15 +16,27 @@ antlrKotlin = "1.0.8"
minim = "2.2.2"
netty = "4.2.7.Final"
rabbitcontrol = "0.3.39"
zxing = "3.5.3"
ktor = "3.3.1"
zxing = "3.5.4"
ktor = "3.3.2"
jgit = "7.3.0.202506031305-r"
javaosc = "0.9"
jsoup = "1.21.2"
mockk = "1.14.2"
processing = "4.4.10"
nmcp = "1.1.0"
nmcp = "1.2.0"
okhttp = "5.2.1"
agp = "8.13.1"
junit = "4.13.2"
coreKtx = "1.17.0"
junitVersion = "1.3.0"
espressoCoreVersion = "3.7.0"
appcompat = "1.7.1"
material = "1.13.0"
activity = "1.12.0"
constraintlayout = "2.2.1"
lifecycleRuntimeKtx = "2.10.0"
kotlinx-serialization = "1.9.0"
mapbox = "11.16.6"
[libraries]
okhttp = { group = "com.squareup.okhttp3", name = "okhttp", version.ref = "okhttp" }
@@ -57,10 +69,32 @@ antlr-core = { group = "org.antlr", name = "antlr4", version.ref = "antlr" }
antlr-runtime = { group = "org.antlr", name = "antlr4-runtime", version.ref = "antlr" }
antlr-kotlin-runtime = { group = "com.strumenta", name = "antlr-kotlin-runtime", version.ref = "antlrKotlin" }
jsoup = { group = "org.jsoup", name = "jsoup", version.ref = "jsoup" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
ext-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCoreVersion" }
androidx-appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
androidx-activity = { group = "androidx.activity", name = "activity", version.ref = "activity" }
androidx-constraintlayout = { group = "androidx.constraintlayout", name = "constraintlayout", version.ref = "constraintlayout" }
androidx-lifecycle-runtime-ktx = { group = "androidx.lifecycle", name = "lifecycle-runtime-ktx", version.ref = "lifecycleRuntimeKtx" }
#ktor
ktor-client-core = { group = "io.ktor", name = "ktor-client-core", version.ref = "ktor" }
ktor-client-cio = { group = "io.ktor", name = "ktor-client-cio", version.ref = "ktor" }
ktor-client-logging = { group = "io.ktor", name = "ktor-client-logging", version.ref = "ktor" }
ktor-client-content-negotiation = { group = "io.ktor", name = "ktor-client-content-negotiation", version.ref = "ktor" }
ktor-serialization-kotlinx-json = { group = "io.ktor", name = "ktor-serialization-kotlinx-json", version.ref = "ktor" }
kotlinx-serialization-json = { group = "org.jetbrains.kotlinx", name = "kotlinx-serialization-json", version.ref = "kotlinx-serialization" }
mapbox-maps = { module = "com.mapbox.maps:android-ndk27", version.ref = "mapbox" }
[plugins]
kotlin-serialization = { id = "org.jetbrains.kotlin.plugin.serialization", version.ref = "kotlin" }
nebula-release = { id = "nebula.release", version.ref = "nebulaRelease" }
kotest-multiplatform = { id = "io.kotest.multiplatform", version.ref = "kotest" }
antlr-kotlin = { id = "com.strumenta.antlr-kotlin", version.ref = "antlrKotlin" }
nmcp = { id = "com.gradleup.nmcp.aggregation", version.ref = "nmcp" }
nmcp = { id = "com.gradleup.nmcp.aggregation", version.ref = "nmcp" }
android-application = { id = "com.android.application", version.ref = "agp" }
kotlin-android = { id = "org.jetbrains.kotlin.android", version.ref = "kotlin" }
kotlin-jvm = { id = "org.jetbrains.kotlin.jvm", version.ref = "kotlin" }
android-library = { id = "com.android.library", version.ref = "agp" }

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@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.14.3-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-9.2.0-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME

2
gradlew vendored
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@@ -1,7 +1,7 @@
#!/bin/sh
#
# Copyright © 2015 the original authors.
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.

1
icegps-common/.gitignore vendored Normal file
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@@ -0,0 +1 @@
/build

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@@ -0,0 +1,44 @@
import org.jetbrains.kotlin.gradle.dsl.JvmTarget
plugins {
alias(libs.plugins.android.library)
alias(libs.plugins.kotlin.android)
}
android {
namespace = "com.icegps.common"
compileSdk {
version = release(36)
}
defaultConfig {
minSdk = 28
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles("consumer-rules.pro")
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
}
kotlin {
compilerOptions.jvmTarget = JvmTarget.JVM_17
}
dependencies {
testImplementation(libs.junit)
androidTestImplementation(libs.ext.junit)
androidTestImplementation(libs.androidx.espresso.core)
}

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21
icegps-common/proguard-rules.pro vendored Normal file
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@@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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@@ -0,0 +1,24 @@
package com.icegps.common
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.icegps.common.test", appContext.packageName)
}
}

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
</manifest>

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@@ -0,0 +1,274 @@
package com.icegps.common.helper
import kotlin.math.atan2
import kotlin.math.cos
import kotlin.math.pow
import kotlin.math.sin
import kotlin.math.sqrt
/**
* BLH -> ENU
*
* @author lm
* @date 2025/3/12
* @link https://gist.github.com/komasaru/6ce0634475923ddac597f868288c54e9
*/
class BlhToEnu {
companion object {
private const val PI_180 = Math.PI / 180.0
// WGS84 坐标参数
private const val A = 6378137.0 // a地球椭球体长半径赤道面平均半径
private const val ONE_F = 298.257223563 // 1 / f地球椭球体扁平率 = (a - b) / a
private val B = A * (1.0 - 1.0 / ONE_F) // b地球椭球体短半径
private val E2 = (1.0 / ONE_F) * (2 - (1.0 / ONE_F))
// e^2 = 2 * f - f * f = (a^2 - b^2) / a^2
private val ED2 = E2 * A * A / (B * B) // e'^2 = (a^2 - b^2) / b^2
}
private var originLat: Double = 0.0
private var originLon: Double = 0.0
private var originHeight: Double = 0.0
private var isOriginSet: Boolean = false
fun getOriginLat(): Double = originLat
fun getOriginLon(): Double = originLon
fun getOriginHeight(): Double = originHeight
fun resetEnuBenchmarkPoint() {
isOriginSet = false
}
fun wgs84ToEnu(lat: Double, lon: Double, height: Double = 0.0): DoubleArray {
if (!isOriginSet) {
originLat = lat
originLon = lon
originHeight = height
isOriginSet = true
return doubleArrayOf(0.0, 0.0, 0.0)
}
val enu = blh2enu(originLat, originLon, originHeight, lat, lon, height)
// var az = atan2(enu[0], enu[1]) * 180.0 / Math.PI
// if (az < 0.0) {
// az += 360.0
// }
// val el = atan2(
// enu[2],
// sqrt(enu[0] * enu[0] + enu[1] * enu[1])
// ) * 180.0 / Math.PI
// val dst = sqrt(enu.sumOf { it * it })
// println("--->")
// println(
// """
// ENU: E = ${enu[0].format(3)}m
// N = ${enu[1].format(3)}m
// U = ${enu[2].format(3)}m
// 方位角 = ${az.format(3)}°
// 仰角 = ${el.format(3)}°
// 距离 = ${dst.format(3)}m
// """.trimIndent()
// )
return enu
}
fun enuToWgs84(e: Double, n: Double, u: Double): DoubleArray {
if (!isOriginSet) {
return doubleArrayOf(0.0, 0.0, 0.0)
}
val blh = enu2blh(originLat, originLon, originHeight, e, n, u)
// println("--->")
// println(
// """
// BLH: Beta = ${blh[0].format(8)}°
// Lambda = ${blh[1].format(8)}°
// Height = ${blh[2].format(3)}m
// """.trimIndent()
// )
return blh
}
private fun Double.format(digits: Int) = "%.${digits}f".format(this)
/**
* BLH -> ENU 转换(East, North, Up)
*
* @param bO 原点 Beta(纬度)
* @param lO 原点 Lambda(经度)
* @param hO 原点 Height(高度)
* @param b 目标点 Beta(纬度)
* @param l 目标点 Lambda(经度)
* @param h 目标点 Height(高度)
* @return ENU 坐标 [e, n, u]
*/
private fun blh2enu(bO: Double, lO: Double, hO: Double, b: Double, l: Double, h: Double): DoubleArray {
val (xO, yO, zO) = blh2ecef(bO, lO, hO)
val (x, y, z) = blh2ecef(b, l, h)
val mat0 = matZ(90.0)
val mat1 = matY(90.0 - bO)
val mat2 = matZ(lO)
val mat = mulMat(mulMat(mat0, mat1), mat2)
return rotate(mat, doubleArrayOf(x - xO, y - yO, z - zO))
}
/**
* BLH -> ECEF 转换
*
* @param lat 纬度
* @param lon 经度
* @param height 高度
* @return ECEF 坐标 [x, y, z]
*/
private fun blh2ecef(lat: Double, lon: Double, height: Double): DoubleArray {
val n = { x: Double -> A / sqrt(1.0 - E2 * sin(x * PI_180).pow(2)) }
val x = (n(lat) + height) * cos(lat * PI_180) * cos(lon * PI_180)
val y = (n(lat) + height) * cos(lat * PI_180) * sin(lon * PI_180)
val z = (n(lat) * (1.0 - E2) + height) * sin(lat * PI_180)
return doubleArrayOf(x, y, z)
}
/**
* ENU -> BLH 转换
*
* @param e East 坐标
* @param n North 坐标
* @param u Up 坐标
* @return WGS84 坐标 [纬度, 经度, 高度]
*/
private fun enu2blh(bO: Double, lO: Double, hO: Double, e: Double, n: Double, u: Double): DoubleArray {
val mat0 = matZ(-lO)
val mat1 = matY(-(90.0 - bO))
val mat2 = matZ(-90.0)
val mat = mulMat(mulMat(mat0, mat1), mat2)
val enu = doubleArrayOf(e, n, u)
val xyz = rotate(mat, enu)
val (xO, yO, zO) = blh2ecef(bO, lO, hO)
val x = xyz[0] + xO
val y = xyz[1] + yO
val z = xyz[2] + zO
return ecef2blh(x, y, z)
}
/**
* ECEF -> BLH 转换
*
* @param x ECEF X 坐标
* @param y ECEF Y 坐标
* @param z ECEF Z 坐标
* @return WGS84 坐标 [纬度, 经度, 高度]
*/
private fun ecef2blh(x: Double, y: Double, z: Double): DoubleArray {
val p = sqrt(x * x + y * y)
val theta = atan2(z * A, p * B)
val sinTheta = sin(theta)
val cosTheta = cos(theta)
val lat = atan2(
z + ED2 * B * sinTheta.pow(3),
p - E2 * A * cosTheta.pow(3)
)
val lon = atan2(y, x)
val sinLat = sin(lat)
val n = A / sqrt(1.0 - E2 * sinLat * sinLat)
val h = p / cos(lat) - n
return doubleArrayOf(
lat * 180.0 / Math.PI,
lon * 180.0 / Math.PI,
h
)
}
/**
* 以 x 轴为轴的旋转矩阵
*
* @param ang 旋转角度(°)
* @return 旋转矩阵3x3
*/
private fun matX(ang: Double): Array<DoubleArray> {
val a = ang * PI_180
val c = cos(a)
val s = sin(a)
return arrayOf(
doubleArrayOf(1.0, 0.0, 0.0),
doubleArrayOf(0.0, c, s),
doubleArrayOf(0.0, -s, c)
)
}
/**
* 以 y 轴为轴的旋转矩阵
*
* @param ang 旋转角度(°)
* @return 旋转矩阵3x3
*/
private fun matY(ang: Double): Array<DoubleArray> {
val a = ang * PI_180
val c = cos(a)
val s = sin(a)
return arrayOf(
doubleArrayOf(c, 0.0, -s),
doubleArrayOf(0.0, 1.0, 0.0),
doubleArrayOf(s, 0.0, c)
)
}
/**
* 以 z 轴为轴的旋转矩阵
*
* @param ang 旋转角度(°)
* @return 旋转矩阵3x3
*/
private fun matZ(ang: Double): Array<DoubleArray> {
val a = ang * PI_180
val c = cos(a)
val s = sin(a)
return arrayOf(
doubleArrayOf(c, s, 0.0),
doubleArrayOf(-s, c, 0.0),
doubleArrayOf(0.0, 0.0, 1.0)
)
}
/**
* 两个矩阵(3x3)的乘积
*
* @param matA 3x3 矩阵
* @param matB 3x3 矩阵
* @return 3x3 矩阵
*/
private fun mulMat(matA: Array<DoubleArray>, matB: Array<DoubleArray>): Array<DoubleArray> {
return Array(3) { k ->
DoubleArray(3) { j ->
(0..2).sumOf { i -> matA[k][i] * matB[i][j] }
}
}
}
/**
* 点的旋转
*
* @param mat 3x3 旋转矩阵
* @param pt 旋转前坐标 [x, y, z]
* @return 旋转后坐标 [x, y, z]
*/
private fun rotate(mat: Array<DoubleArray>, pt: DoubleArray): DoubleArray {
return DoubleArray(3) { j ->
(0..2).sumOf { i -> mat[j][i] * pt[i] }
}
}
}

View File

@@ -0,0 +1,419 @@
package com.icegps.common.helper
import android.os.Parcel
import android.os.Parcelable
import kotlin.math.atan
import kotlin.math.atan2
import kotlin.math.cbrt
import kotlin.math.cos
import kotlin.math.exp
import kotlin.math.ln
import kotlin.math.sin
import kotlin.math.sqrt
import kotlin.math.tan
/**
* WGS84、EPSG3857、ENU 的坐标转换工具类
*
* @author lm
* @date 2024/8/2
*/
class GeoHelper private constructor() {
companion object {
private var sharedInstance: GeoHelper? = null
fun getSharedInstance(): GeoHelper = sharedInstance ?: GeoHelper().also { sharedInstance = it }
fun createInstance(): GeoHelper = GeoHelper()
}
// WGS-84 ellipsoid parameters
private val RADIUS = 6378137.0 // Major radius
private val RADIUS_B = 6356752.314245 // Minor radius
private val E = (RADIUS * RADIUS - RADIUS_B * RADIUS_B) / (RADIUS * RADIUS) // Eccentricity
private val HALF_SIZE = Math.PI * RADIUS // Half circumference of Earth
private val DEG2RAD = Math.PI / 180 // Degrees to radians conversion factor
private val RAD2DEG = 180 / Math.PI // Radians to degrees conversion factor
private val RE_WGS84 = 6378137.0 // Earth's equatorial radius in WGS84
private val FE_WGS84 = 1.0 / 298.257223563 // Flattening of the WGS84 ellipsoid
private var isFirstPoint = true
private var firstPoint = DoubleArray(3)
private val bPos = DoubleArray(3)
private var bECEF = DoubleArray(3)
private val rPos = DoubleArray(3)
private var rECEF = DoubleArray(3)
private val vECEF = DoubleArray(3)
private var useBlhToEnu = true
private var blhToEnu = BlhToEnu()
/**
* 将 WGS84 坐标转换为 ENU (East-North-Up) 坐标
* 如果是第一个点,它将被设置为 ENU 坐标系的基准点
*
* @param lon 经度(度)
* @param lat 纬度(度)
* @param hgt 高度(米)
* @return 包含 ENU 坐标的 Enu 对象
*/
fun wgs84ToENU(lon: Double, lat: Double, hgt: Double): ENU {
if (useBlhToEnu) {
val enu = blhToEnu.wgs84ToEnu(lon = lon, lat = lat, height = hgt)
return ENU(enu[0], enu[1], enu[2])
}
if (isFirstPoint) setEnuBenchmark(lon, lat, hgt)
rPos[0] = lat * DEG2RAD
rPos[1] = lon * DEG2RAD
rPos[2] = hgt
rECEF = pos2ecef(rPos)
vECEF[0] = rECEF[0] - bECEF[0]
vECEF[1] = rECEF[1] - bECEF[1]
vECEF[2] = rECEF[2] - bECEF[2]
val enuDoubleArray = ecef2enu(bPos, vECEF)
return ENU(enuDoubleArray[0], enuDoubleArray[1], enuDoubleArray[2])
}
/**
* 将 WGS84 坐标转换为 ENU (East-North-Up) 坐标
* 如果是第一个点,它将被设置为 ENU 坐标系的基准点
*
* @param wgs84 WGS84 坐标对象
* @return 包含 ENU 坐标的 Enu 对象
*/
fun wgs84ObjectToENU(wgs84: WGS84): ENU = wgs84ToENU(wgs84.lon, wgs84.lat, wgs84.hgt)
/**
* 是否已设置 ENU 坐标系的基准点
*/
fun isEnuBenchmarkSet(): Boolean = !isFirstPoint
/**
* 设置 ENU 坐标系的基准点
*
* @param lon 基准点经度(度)
* @param lat 基准点纬度(度)
* @param hgt 基准点高度(米)
*/
private fun setEnuBenchmark(lon: Double, lat: Double, hgt: Double) {
firstPoint = doubleArrayOf(lon, lat, hgt)
bPos[0] = lat * DEG2RAD
bPos[1] = lon * DEG2RAD
bPos[2] = hgt
bECEF = pos2ecef(bPos)
isFirstPoint = false
}
/**
* 获取 ENU 坐标系的基准点
*
* @return 包含 WGS84 坐标 {经度, 纬度, 高度} 的 DoubleArray
*/
fun getEnuBenchmarkPoint(): DoubleArray {
if (useBlhToEnu) {
return doubleArrayOf(blhToEnu.getOriginLon(), blhToEnu.getOriginLat(), blhToEnu.getOriginHeight())
}
return firstPoint
}
/**
* 获取 ENU 坐标系的基准点
*
* @return 包含 WGS84 坐标的 WGS84 对象
*/
fun getEnuBenchmarkPointAsWGS84(): WGS84 {
if (useBlhToEnu) {
return WGS84(blhToEnu.getOriginLon(), blhToEnu.getOriginLat(), blhToEnu.getOriginHeight())
}
return WGS84(firstPoint[0], firstPoint[1], firstPoint[2])
}
/**
* 重置 ENU 基准点
* 调用此方法后,下一次 wgs84ToENU 调用将设置新的基准点
*/
fun resetEnuBenchmarkPoint() {
if (useBlhToEnu) {
blhToEnu.resetEnuBenchmarkPoint()
return
}
isFirstPoint = true
}
/**
* 将 ENU (East-North-Up) 坐标转换为 WGS84 坐标
*
* @param enu 包含 ENU 坐标的 Enu 对象
* @return 包含 WGS84 坐标 {经度, 纬度, 高度} 的 DoubleArray
*/
fun enuToWGS84(enu: ENU): DoubleArray {
if (useBlhToEnu) {
val wgs84 = blhToEnu.enuToWgs84(e = enu.x, n = enu.y, u = enu.z)
return doubleArrayOf(wgs84[1], wgs84[0], wgs84[2])
}
val enuArray = doubleArrayOf(enu.x, enu.y, enu.z)
val enuToEcefMatrix = xyz2enu(bPos)
val ecefArray = matmul(charArrayOf('T', 'N'), 3, 1, 3, 1.0, enuToEcefMatrix, enuArray, 0.0)
vECEF[0] = bECEF[0] + ecefArray[0]
vECEF[1] = bECEF[1] + ecefArray[1]
vECEF[2] = bECEF[2] + ecefArray[2]
return ecef2pos(vECEF)
}
/**
* 将 ENU (East-North-Up) 坐标转换为 WGS84 坐标
*
* @param enu 包含 ENU 坐标的 Enu 对象
* @return 包含 WGS84 坐标的 WGS84 对象
*/
fun enuToWGS84Object(enu: ENU): WGS84 {
val wgs84Array = enuToWGS84(enu)
return WGS84(wgs84Array[0], wgs84Array[1], wgs84Array[2])
}
/**
* 将 WGS84 坐标转换为 EPSG3857 坐标
*
* @param lon 经度(度)
* @param lat 纬度(度)
* @return 包含 EPSG3857 坐标的 EPSG3857 对象
*/
fun wgs84ToEPSG3857(lon: Double, lat: Double): EPSG3857 {
val x = lon * HALF_SIZE / 180
var y = RADIUS * ln(tan(Math.PI * (lat + 90) / 360))
y = y.coerceIn(-HALF_SIZE, HALF_SIZE)
return EPSG3857(x, y)
}
/**
* 将 WGS84 坐标转换为 EPSG3857 坐标
*
* @param wgs84 WGS84 坐标对象
* @return 包含 EPSG3857 坐标的 EPSG3857 对象
*/
fun wgs84ObjectToEPSG3857(wgs84: WGS84): EPSG3857 = wgs84ToEPSG3857(wgs84.lon, wgs84.lat)
/**
* 将 EPSG3857 坐标转换为 WGS84 坐标
*
* @param epsg3857 包含 EPSG3857 坐标的 EPSG3857 对象
* @return 包含 WGS84 坐标 {经度, 纬度} 的 DoubleArray
*/
fun epsg3857ToWGS84(epsg3857: EPSG3857): DoubleArray {
val lon = (epsg3857.x / HALF_SIZE) * 180.0
val lat = (2 * atan(exp(epsg3857.y / RADIUS)) - Math.PI / 2) * RAD2DEG
return doubleArrayOf(lon, lat)
}
/**
* 将 EPSG3857 坐标转换为 WGS84 坐标
*
* @param epsg3857 包含 EPSG3857 坐标的 EPSG3857 对象
* @return 包含 WGS84 坐标的 WGS84 对象
*/
fun epsg3857ToWGS84Object(epsg3857: EPSG3857): WGS84 {
val wgs84Array = epsg3857ToWGS84(epsg3857)
return WGS84(wgs84Array[0], wgs84Array[1], 0.0)
}
fun pos2ecef(pos: DoubleArray): DoubleArray {
val (lat, lon, hgt) = pos
val sinp = sin(lat)
val cosp = cos(lat)
val sin_l = sin(lon)
val cos_l = cos(lon)
val e2 = FE_WGS84 * (2.0 - FE_WGS84)
val v = RE_WGS84 / sqrt(1.0 - e2 * sinp * sinp)
return doubleArrayOf(
(v + hgt) * cosp * cos_l,
(v + hgt) * cosp * sin_l,
(v * (1.0 - e2) + hgt) * sinp
)
}
fun ecef2enu(pos: DoubleArray, r: DoubleArray): DoubleArray {
val E = xyz2enu(pos)
return matmul(charArrayOf('N', 'N'), 3, 1, 3, 1.0, E, r, 0.0)
}
fun matmul(
tr: CharArray,
n: Int,
k: Int,
m: Int,
alpha: Double,
A: DoubleArray,
B: DoubleArray,
beta: Double
): DoubleArray {
val f = when {
tr[0] == 'N' && tr[1] == 'N' -> 1
tr[0] == 'N' && tr[1] == 'T' -> 2
tr[0] == 'T' && tr[1] == 'N' -> 3
else -> 4
}
val C = DoubleArray(n * k)
for (i in 0 until n) {
for (j in 0 until k) {
var d = 0.0
when (f) {
1 -> for (x in 0 until m) d += A[i + x * n] * B[x + j * m]
2 -> for (x in 0 until m) d += A[i + x * n] * B[j + x * k]
3 -> for (x in 0 until m) d += A[x + i * m] * B[x + j * m]
4 -> for (x in 0 until m) d += A[x + i * m] * B[j + x * k]
}
C[i + j * n] = alpha * d + beta * C[i + j * n]
}
}
return C
}
fun xyz2enu(pos: DoubleArray): DoubleArray {
val (lat, lon) = pos
val sinp = sin(lat)
val cosp = cos(lat)
val sin_l = sin(lon)
val cos_l = cos(lon)
return doubleArrayOf(
-sin_l, cos_l, 0.0,
-sinp * cos_l, -sinp * sin_l, cosp,
cosp * cos_l, cosp * sin_l, sinp
)
}
fun ecef2pos(ecef: DoubleArray): DoubleArray {
val (x, y, z) = ecef
val a = RE_WGS84
val b = a * (1 - FE_WGS84)
val e2 = (a * a - b * b) / (a * a)
val e2p = (a * a - b * b) / (b * b)
val r2 = x * x + y * y
val r = sqrt(r2)
val E2 = a * a - b * b
val F = 54 * b * b * z * z
val G = r2 + (1 - e2) * z * z - e2 * E2
val c = (e2 * e2 * F * r2) / (G * G * G)
val s = cbrt(1 + c + sqrt(c * c + 2 * c))
val P = F / (3 * (s + 1 / s + 1) * (s + 1 / s + 1) * G * G)
val Q = sqrt(1 + 2 * e2 * e2 * P)
val r0 = -(P * e2 * r) / (1 + Q) + sqrt(0.5 * a * a * (1 + 1.0 / Q) - P * (1 - e2) * z * z / (Q * (1 + Q)) - 0.5 * P * r2)
val U = sqrt((r - e2 * r0) * (r - e2 * r0) + z * z)
val V = sqrt((r - e2 * r0) * (r - e2 * r0) + (1 - e2) * z * z)
val Z0 = b * b * z / (a * V)
val lon = atan2(y, x) * RAD2DEG
val lat = atan((z + e2p * Z0) / r) * RAD2DEG
val hgt = U * (1 - b * b / (a * V))
return doubleArrayOf(lon, lat, hgt)
}
data class WGS84(var lon: Double = 0.0, var lat: Double = 0.0, var hgt: Double = 0.0) : Parcelable {
constructor(parcel: Parcel) : this(
parcel.readDouble(),
parcel.readDouble(),
parcel.readDouble()
)
constructor(wgs84: DoubleArray) : this(
lon = wgs84.getOrElse(0) { 0.0 },
lat = wgs84.getOrElse(1) { 0.0 },
hgt = wgs84.getOrElse(2) { 0.0 }
)
override fun writeToParcel(parcel: Parcel, flags: Int) {
parcel.writeDouble(lon)
parcel.writeDouble(lat)
parcel.writeDouble(hgt)
}
override fun describeContents(): Int = 0
companion object CREATOR : Parcelable.Creator<WGS84> {
override fun createFromParcel(parcel: Parcel): WGS84 {
return WGS84(parcel)
}
override fun newArray(size: Int): Array<WGS84?> {
return arrayOfNulls(size)
}
}
override fun toString(): String {
return "WGS84(lon=$lon, lat=$lat, hgt=$hgt)"
}
}
data class EPSG3857(var x: Double = 0.0, var y: Double = 0.0) : Parcelable {
constructor(parcel: Parcel) : this(
parcel.readDouble(),
parcel.readDouble()
)
constructor(epsG3857: DoubleArray) : this(
x = epsG3857.getOrElse(0) { 0.0 },
y = epsG3857.getOrElse(1) { 0.0 }
)
override fun writeToParcel(parcel: Parcel, flags: Int) {
parcel.writeDouble(x)
parcel.writeDouble(y)
}
override fun describeContents(): Int = 0
companion object CREATOR : Parcelable.Creator<EPSG3857> {
override fun createFromParcel(parcel: Parcel): EPSG3857 {
return EPSG3857(parcel)
}
override fun newArray(size: Int): Array<EPSG3857?> {
return arrayOfNulls(size)
}
}
override fun toString(): String {
return "EPSG3857(x=$x, y=$y)"
}
}
data class ENU(var x: Double = 0.0, var y: Double = 0.0, var z: Double = 0.0) : Parcelable {
constructor(parcel: Parcel) : this(
parcel.readDouble(),
parcel.readDouble(),
parcel.readDouble()
)
constructor(enu: DoubleArray) : this(
x = enu.getOrElse(0) { 0.0 },
y = enu.getOrElse(1) { 0.0 },
z = enu.getOrElse(2) { 0.0 }
)
override fun writeToParcel(parcel: Parcel, flags: Int) {
parcel.writeDouble(x)
parcel.writeDouble(y)
parcel.writeDouble(z)
}
override fun describeContents(): Int = 0
companion object CREATOR : Parcelable.Creator<ENU> {
override fun createFromParcel(parcel: Parcel): ENU {
return ENU(parcel)
}
override fun newArray(size: Int): Array<ENU?> {
return arrayOfNulls(size)
}
}
override fun toString(): String {
return "ENU(x=$x, y=$y, z=$z)"
}
}
}

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package com.icegps.common
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

1
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/build

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import org.jetbrains.kotlin.gradle.dsl.JvmTarget
plugins {
alias(libs.plugins.android.library)
alias(libs.plugins.kotlin.android)
alias(libs.plugins.kotlin.serialization)
}
android {
namespace = "com.icegps.shared"
compileSdk {
version = release(36)
}
defaultConfig {
minSdk = 28
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
consumerProguardFiles("consumer-rules.pro")
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(
getDefaultProguardFile("proguard-android-optimize.txt"),
"proguard-rules.pro"
)
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
}
kotlin {
compilerOptions.jvmTarget = JvmTarget.JVM_17
}
dependencies {
implementation(libs.core.ktx)
implementation(libs.androidx.appcompat)
implementation(libs.material)
api(libs.kotlinx.serialization.json)
api(libs.ktor.client.core)
api(libs.ktor.client.cio)
api(libs.ktor.serialization.kotlinx.json)
api(libs.ktor.client.content.negotiation)
api(libs.ktor.client.logging)
api(project(":math"))
testImplementation(libs.junit)
androidTestImplementation(libs.ext.junit)
androidTestImplementation(libs.androidx.espresso.core)
}

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icegps-shared/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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package com.icegps.shared
import androidx.test.platform.app.InstrumentationRegistry
import androidx.test.ext.junit.runners.AndroidJUnit4
import org.junit.Test
import org.junit.runner.RunWith
import org.junit.Assert.*
/**
* Instrumented test, which will execute on an Android device.
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
@RunWith(AndroidJUnit4::class)
class ExampleInstrumentedTest {
@Test
fun useAppContext() {
// Context of the app under test.
val appContext = InstrumentationRegistry.getInstrumentation().targetContext
assertEquals("com.icegps.shared.test", appContext.packageName)
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
</manifest>

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package com.icegps.shared
import io.ktor.client.HttpClient
import io.ktor.client.engine.cio.CIO
import io.ktor.client.plugins.HttpTimeout
import io.ktor.client.plugins.contentnegotiation.ContentNegotiation
import io.ktor.client.plugins.logging.LogLevel
import io.ktor.client.plugins.logging.Logger
import io.ktor.client.plugins.logging.Logging
import io.ktor.client.plugins.logging.SIMPLE
import io.ktor.http.ContentType
import io.ktor.serialization.kotlinx.json.json
import kotlinx.serialization.json.Json
/**
* @author tabidachinokaze
* @date 2025/11/20
*/
@Suppress("FunctionName")
fun SharedHttpClient(json: Json): HttpClient {
return HttpClient(CIO) {
install(ContentNegotiation) {
json(
json = json,
contentType = ContentType.Text.Html
)
json(
json = json,
contentType = ContentType.Application.Json
)
}
install(Logging) {
this.level = LogLevel.ALL
this.logger = Logger.SIMPLE
}
install(HttpTimeout) {
requestTimeoutMillis = 1000 * 60 * 10
connectTimeoutMillis = 1000 * 60 * 5
socketTimeoutMillis = 1000 * 60 * 10
}
}
}

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package com.icegps.shared
import kotlinx.serialization.json.Json
import kotlinx.serialization.modules.SerializersModule
/**
* @author tabidachinokaze
* @date 2025/11/20
*/
@Suppress("FunctionName")
fun SharedJson(): Json {
return Json {
ignoreUnknownKeys = true
serializersModule = SerializersModule {
}
}
}

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package com.icegps.shared.api
import com.icegps.shared.model.IGeoPoint
import kotlinx.serialization.SerialName
import kotlinx.serialization.Serializable
@Serializable
data class LookupResponse(
@SerialName("results")
val results: List<Result>
) {
@Serializable
data class Result(
@SerialName("longitude")
override val longitude: Double,
@SerialName("latitude")
override val latitude: Double,
@SerialName("elevation")
override val altitude: Double,
) : IGeoPoint
}

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package com.icegps.shared.api
import com.icegps.shared.model.IGeoPoint
import io.ktor.client.HttpClient
import io.ktor.client.call.body
import io.ktor.client.request.get
import io.ktor.client.request.parameter
import io.ktor.http.appendPathSegments
/**
* @author tabidachinokaze
* @date 2025/11/20
*/
interface OpenElevationApi {
suspend fun lookup(values: List<IGeoPoint>): List<IGeoPoint>
}
class OpenElevation(
private val client: HttpClient
) : OpenElevationApi {
private val baseUrl: String = "https://api.open-elevation.com/api/v1/"
// curl 'https://api.open-elevation.com/api/v1/lookup?locations=10,10|20,20|41.161758,-8.583933'
override suspend fun lookup(values: List<IGeoPoint>): List<IGeoPoint> {
val response = client.get(baseUrl) {
url {
appendPathSegments("lookup")
parameter(
"locations",
values.joinToString("|") { "${it.latitude},${it.longitude}" })
}
}
return response.body<LookupResponse>().results
}
}

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package com.icegps.shared.ktx
/**
* @author tabidachinokaze
* @date 2025/11/22
*/
val Any.TAG: String get() = this::class.java.simpleName

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package com.icegps.shared.model
/**
* @author tabidachinokaze
* @date 2025/11/22
*/
data class GeoPoint(
override val longitude: Double,
override val latitude: Double,
override val altitude: Double
) : IGeoPoint

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package com.icegps.shared.model
/**
* @author tabidachinokaze
* @date 2025/11/22
*/
interface IGeoPoint {
val longitude: Double
val latitude: Double
val altitude: Double
}

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package com.icegps.shared
import org.junit.Test
import org.junit.Assert.*
/**
* Example local unit test, which will execute on the development machine (host).
*
* See [testing documentation](http://d.android.com/tools/testing).
*/
class ExampleUnitTest {
@Test
fun addition_isCorrect() {
assertEquals(4, 2 + 2)
}
}

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icegps-triangulation/.gitignore vendored Normal file
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/build

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plugins {
id("java-library")
alias(libs.plugins.kotlin.jvm)
}
java {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlin {
compilerOptions {
jvmTarget = org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17
}
}
dependencies {
implementation(project(":math"))
}

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package com.icegps.triangulation
import kotlin.math.*
val EPSILON: Double = 2.0.pow(-52)
/**
* A Kotlin port of Mapbox's Delaunator incredibly fast JavaScript library for Delaunay triangulation of 2D points.
*
* @description Port of Mapbox's Delaunator (JavaScript) library - https://github.com/mapbox/delaunator
* @property coords flat positions' array - [x0, y0, x1, y1..]
*
* @since f0ed80d - commit
* @author Ricardo Matias
*/
@Suppress("unused")
class Delaunator(val coords: DoubleArray) {
val EDGE_STACK = IntArray(512)
private var count = coords.size shr 1
// arrays that will store the triangulation graph
val maxTriangles = (2 * count - 5).coerceAtLeast(0)
private val _triangles = IntArray(maxTriangles * 3)
private val _halfedges = IntArray(maxTriangles * 3)
lateinit var triangles: IntArray
lateinit var halfedges: IntArray
// temporary arrays for tracking the edges of the advancing convex hull
private var hashSize = ceil(sqrt(count * 1.0)).toInt()
private var hullPrev = IntArray(count) // edge to prev edge
private var hullNext = IntArray(count) // edge to next edge
private var hullTri = IntArray(count) // edge to adjacent triangle
private var hullHash = IntArray(hashSize) // angular edge hash
private var hullStart: Int = -1
// temporary arrays for sorting points
private var ids = IntArray(count)
private var dists = DoubleArray(count)
private var cx: Double = Double.NaN
private var cy: Double = Double.NaN
private var trianglesLen: Int = -1
lateinit var hull: IntArray
init {
update()
}
fun update() {
if (coords.size <= 2) {
halfedges = IntArray(0)
triangles = IntArray(0)
hull = IntArray(0)
return
}
// populate an array of point indices calculate input data bbox
var minX = Double.POSITIVE_INFINITY
var minY = Double.POSITIVE_INFINITY
var maxX = Double.NEGATIVE_INFINITY
var maxY = Double.NEGATIVE_INFINITY
// points -> points
// minX, minY, maxX, maxY
for (i in 0 until count) {
val x = coords[2 * i]
val y = coords[2 * i + 1]
if (x < minX) minX = x
if (y < minY) minY = y
if (x > maxX) maxX = x
if (y > maxY) maxY = y
ids[i] = i
}
val cx = (minX + maxX) / 2
val cy = (minY + maxY) / 2
var minDist = Double.POSITIVE_INFINITY
var i0: Int = -1
var i1: Int = -1
var i2: Int = -1
// pick a seed point close to the center
for (i in 0 until count) {
val d = dist(cx, cy, coords[2 * i], coords[2 * i + 1])
if (d < minDist) {
i0 = i
minDist = d
}
}
val i0x = coords[2 * i0]
val i0y = coords[2 * i0 + 1]
minDist = Double.POSITIVE_INFINITY
// Find the point closest to the seed
for(i in 0 until count) {
if (i == i0) continue
val d = dist(i0x, i0y, coords[2 * i], coords[2 * i + 1])
if (d < minDist && d > 0) {
i1 = i
minDist = d
}
}
var i1x = coords[2 * i1]
var i1y = coords[2 * i1 + 1]
var minRadius = Double.POSITIVE_INFINITY
// Find the third point which forms the smallest circumcircle with the first two
for (i in 0 until count) {
if(i == i0 || i == i1) continue
val r = circumradius(i0x, i0y, i1x, i1y, coords[2 * i], coords[2 * i + 1])
if(r < minRadius) {
i2 = i
minRadius = r
}
}
if (minRadius == Double.POSITIVE_INFINITY) {
// order collinear points by dx (or dy if all x are identical)
// and return the list as a hull
for (i in 0 until count) {
val a = (coords[2 * i] - coords[0])
val b = (coords[2 * i + 1] - coords[1])
dists[i] = if (a == 0.0) b else a
}
quicksort(ids, dists, 0, count - 1)
val nhull = IntArray(count)
var j = 0
var d0 = Double.NEGATIVE_INFINITY
for (i in 0 until count) {
val id = ids[i]
if (dists[id] > d0) {
nhull[j++] = id
d0 = dists[id]
}
}
hull = nhull.copyOf(j)
triangles = IntArray(0)
halfedges = IntArray(0)
return
}
var i2x = coords[2 * i2]
var i2y = coords[2 * i2 + 1]
// swap the order of the seed points for counter-clockwise orientation
if (orient2d(i0x, i0y, i1x, i1y, i2x, i2y) < 0.0) {
val i = i1
val x = i1x
val y = i1y
i1 = i2
i1x = i2x
i1y = i2y
i2 = i
i2x = x
i2y = y
}
val center = circumcenter(i0x, i0y, i1x, i1y, i2x, i2y)
this.cx = center[0]
this.cy = center[1]
for (i in 0 until count) {
dists[i] = dist(coords[2 * i], coords[2 * i + 1], center[0], center[1])
}
// sort the points by distance from the seed triangle circumcenter
quicksort(ids, dists, 0, count - 1)
// set up the seed triangle as the starting hull
hullStart = i0
var hullSize = 3
hullNext[i0] = i1
hullNext[i1] = i2
hullNext[i2] = i0
hullPrev[i2] = i1
hullPrev[i0] = i2
hullPrev[i1] = i0
hullTri[i0] = 0
hullTri[i1] = 1
hullTri[i2] = 2
hullHash.fill(-1)
hullHash[hashKey(i0x, i0y)] = i0
hullHash[hashKey(i1x, i1y)] = i1
hullHash[hashKey(i2x, i2y)] = i2
trianglesLen = 0
addTriangle(i0, i1, i2, -1, -1, -1)
var xp = 0.0
var yp = 0.0
for (k in ids.indices) {
val i = ids[k]
val x = coords[2 * i]
val y = coords[2 * i + 1]
// skip near-duplicate points
if (k > 0 && abs(x - xp) <= EPSILON && abs(y - yp) <= EPSILON) continue
xp = x
yp = y
// skip seed triangle points
if (i == i0 || i == i1 || i == i2) continue
// find a visible edge on the convex hull using edge hash
var start = 0
val key = hashKey(x, y)
for (j in 0 until hashSize) {
start = hullHash[(key + j) % hashSize]
if (start != -1 && start != hullNext[start]) break
}
start = hullPrev[start]
var e = start
var q = hullNext[e]
while (orient2d(x, y, coords[2 * e], coords[2 * e + 1], coords[2 * q], coords[2 * q + 1]) >= 0) {
e = q
if (e == start) {
e = -1
break
}
q = hullNext[e]
}
if (e == -1) continue // likely a near-duplicate point skip it
// add the first triangle from the point
var t = addTriangle(e, i, hullNext[e], -1, -1, hullTri[e])
// recursively flip triangles from the point until they satisfy the Delaunay condition
hullTri[i] = legalize(t + 2)
hullTri[e] = t // keep track of boundary triangles on the hull
hullSize++
// walk forward through the hull, adding more triangles and flipping recursively
var next = hullNext[e]
q = hullNext[next]
while (orient2d(x, y, coords[2 * next], coords[2 * next + 1], coords[2 * q], coords[2 * q + 1]) < 0) {
t = addTriangle(next, i, q, hullTri[i], -1, hullTri[next])
hullTri[i] = legalize(t + 2)
hullNext[next] = next // mark as removed
hullSize--
next = q
q = hullNext[next]
}
// walk backward from the other side, adding more triangles and flipping
if (e == start) {
q = hullPrev[e]
while (orient2d(x, y, coords[2 * q], coords[2 * q + 1], coords[2 * e], coords[2 * e + 1]) < 0) {
t = addTriangle(q, i, e, -1, hullTri[e], hullTri[q])
legalize(t + 2)
hullTri[q] = t
hullNext[e] = e // mark as removed
hullSize--
e = q
q = hullPrev[e]
}
}
// update the hull indices
hullStart = e
hullPrev[i] = e
hullNext[e] = i
hullPrev[next] = i
hullNext[i] = next
// save the two new edges in the hash table
hullHash[hashKey(x, y)] = i
hullHash[hashKey(coords[2 * e], coords[2 * e + 1])] = e
}
hull = IntArray(hullSize)
var e = hullStart
for (i in 0 until hullSize) {
hull[i] = e
e = hullNext[e]
}
// trim typed triangle mesh arrays
triangles = _triangles.copyOf(trianglesLen)
halfedges = _halfedges.copyOf(trianglesLen)
}
private fun legalize(a: Int): Int {
var i = 0
var na = a
var ar: Int
// recursion eliminated with a fixed-size stack
while (true) {
val b = _halfedges[na]
/* if the pair of triangles doesn't satisfy the Delaunay condition
* (p1 is inside the circumcircle of [p0, pl, pr]), flip them,
* then do the same check/flip recursively for the new pair of triangles
*
* pl pl
* /||\ / \
* al/ || \bl al/ \a
* / || \ / \
* / a||b \ flip /___ar___\
* p0\ || /p1 => p0\---bl---/p1
* \ || / \ /
* ar\ || /br b\ /br
* \||/ \ /
* pr pr
*/
val a0 = na - na % 3
ar = a0 + (na + 2) % 3
if (b == -1) { // convex hull edge
if (i == 0) break
na = EDGE_STACK[--i]
continue
}
val b0 = b - b % 3
val al = a0 + (na + 1) % 3
val bl = b0 + (b + 2) % 3
val p0 = _triangles[ar]
val pr = _triangles[na]
val pl = _triangles[al]
val p1 = _triangles[bl]
val illegal = inCircleRobust(
coords[2 * p0], coords[2 * p0 + 1],
coords[2 * pr], coords[2 * pr + 1],
coords[2 * pl], coords[2 * pl + 1],
coords[2 * p1], coords[2 * p1 + 1])
if (illegal) {
_triangles[na] = p1
_triangles[b] = p0
val hbl = _halfedges[bl]
// edge swapped on the other side of the hull (rare) fix the halfedge reference
if (hbl == -1) {
var e = hullStart
do {
if (hullTri[e] == bl) {
hullTri[e] = na
break
}
e = hullPrev[e]
} while (e != hullStart)
}
link(na, hbl)
link(b, _halfedges[ar])
link(ar, bl)
val br = b0 + (b + 1) % 3
// don't worry about hitting the cap: it can only happen on extremely degenerate input
if (i < EDGE_STACK.size) {
EDGE_STACK[i++] = br
}
} else {
if (i == 0) break
na = EDGE_STACK[--i]
}
}
return ar
}
private fun link(a:Int, b:Int) {
_halfedges[a] = b
if (b != -1) _halfedges[b] = a
}
// add a new triangle given vertex indices and adjacent half-edge ids
private fun addTriangle(i0: Int, i1: Int, i2: Int, a: Int, b: Int, c: Int): Int {
val t = trianglesLen
_triangles[t] = i0
_triangles[t + 1] = i1
_triangles[t + 2] = i2
link(t, a)
link(t + 1, b)
link(t + 2, c)
trianglesLen += 3
return t
}
private fun hashKey(x: Double, y: Double): Int {
return (floor(pseudoAngle(x - cx, y - cy) * hashSize) % hashSize).toInt()
}
}
fun circumradius(ax: Double, ay: Double,
bx: Double, by: Double,
cx: Double, cy: Double): Double {
val dx = bx - ax
val dy = by - ay
val ex = cx - ax
val ey = cy - ay
val bl = dx * dx + dy * dy
val cl = ex * ex + ey * ey
val d = 0.5 / (dx * ey - dy * ex)
val x = (ey * bl - dy * cl) * d
val y = (dx * cl - ex * bl) * d
return x * x + y * y
}
fun circumcenter(ax: Double, ay: Double,
bx: Double, by: Double,
cx: Double, cy: Double): DoubleArray {
val dx = bx - ax
val dy = by - ay
val ex = cx - ax
val ey = cy - ay
val bl = dx * dx + dy * dy
val cl = ex * ex + ey * ey
val d = 0.5 / (dx * ey - dy * ex)
val x = ax + (ey * bl - dy * cl) * d
val y = ay + (dx * cl - ex * bl) * d
return doubleArrayOf(x, y)
}
fun quicksort(ids: IntArray, dists: DoubleArray, left: Int, right: Int) {
if (right - left <= 20) {
for (i in (left + 1)..right) {
val temp = ids[i]
val tempDist = dists[temp]
var j = i - 1
while (j >= left && dists[ids[j]] > tempDist) ids[j + 1] = ids[j--]
ids[j + 1] = temp
}
} else {
val median = (left + right) shr 1
var i = left + 1
var j = right
swap(ids, median, i)
if (dists[ids[left]] > dists[ids[right]]) swap(ids, left, right)
if (dists[ids[i]] > dists[ids[right]]) swap(ids, i, right)
if (dists[ids[left]] > dists[ids[i]]) swap(ids, left, i)
val temp = ids[i]
val tempDist = dists[temp]
while (true) {
do i++ while (dists[ids[i]] < tempDist)
do j-- while (dists[ids[j]] > tempDist)
if (j < i) break
swap(ids, i, j)
}
ids[left + 1] = ids[j]
ids[j] = temp
if (right - i + 1 >= j - left) {
quicksort(ids, dists, i, right)
quicksort(ids, dists, left, j - 1)
} else {
quicksort(ids, dists, left, j - 1)
quicksort(ids, dists, i, right)
}
}
}
private fun swap(arr: IntArray, i: Int, j: Int) {
val tmp = arr[i]
arr[i] = arr[j]
arr[j] = tmp
}
// monotonically increases with real angle, but doesn't need expensive trigonometry
private fun pseudoAngle(dx: Double, dy: Double): Double {
val p = dx / (abs(dx) + abs(dy))
val a = if (dy > 0.0) 3.0 - p else 1.0 + p
return a / 4.0 // [0..1]
}
private fun inCircle(ax: Double, ay: Double,
bx: Double, by: Double,
cx: Double, cy: Double,
px: Double, py: Double): Boolean {
val dx = ax - px
val dy = ay - py
val ex = bx - px
val ey = by - py
val fx = cx - px
val fy = cy - py
val ap = dx * dx + dy * dy
val bp = ex * ex + ey * ey
val cp = fx * fx + fy * fy
return dx * (ey * cp - bp * fy) -
dy * (ex * cp - bp * fx) +
ap * (ex * fy - ey * fx) < 0
}
private fun inCircleRobust(
ax: Double, ay: Double,
bx: Double, by: Double,
cx: Double, cy: Double,
px: Double, py: Double
): Boolean {
val dx = twoDiff(ax, px)
val dy = twoDiff(ay, py)
val ex = twoDiff(bx, px)
val ey = twoDiff(by, py)
val fx = twoDiff(cx, px)
val fy = twoDiff(cy, py)
val ap = ddAddDd(ddMultDd(dx, dx), ddMultDd(dy, dy))
val bp = ddAddDd(ddMultDd(ex, ex), ddMultDd(ey, ey))
val cp = ddAddDd(ddMultDd(fx, fx), ddMultDd(fy, fy))
val dd = ddAddDd(
ddDiffDd(
ddMultDd(dx, ddDiffDd(ddMultDd(ey, cp), ddMultDd(bp, fy))),
ddMultDd(dy, ddDiffDd(ddMultDd(ex, cp), ddMultDd(bp, fx)))
),
ddMultDd(ap, ddDiffDd(ddMultDd(ex, fy), ddMultDd(ey, fx)))
)
return (dd[1]) <= 0
}
private fun dist(ax: Double, ay: Double, bx: Double, by: Double): Double {
//val dx = ax - bx
//val dy = ay - by
//return dx * dx + dy * dy
// double-double implementation but I think it is overkill.
val dx = twoDiff(ax, bx)
val dy = twoDiff(ay, by)
val dx2 = ddMultDd(dx, dx)
val dy2 = ddMultDd(dy, dy)
val d2 = ddAddDd(dx2, dy2)
return d2[0] + d2[1]
}

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package com.icegps.triangulation
import com.icegps.math.geometry.Vector2D
import com.icegps.triangulation.Delaunay.Companion.from
import kotlin.math.cos
import kotlin.math.pow
import kotlin.math.sin
/*
ISC License
Copyright 2021 Ricardo Matias.
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.
*/
/**
* Use [from] static method to use the delaunay triangulation
*
* @description Port of d3-delaunay (JavaScript) library - https://github.com/d3/d3-delaunay
* @property points flat positions' array - [x0, y0, x1, y1..]
*
* @since 9258fa3 - commit
* @author Ricardo Matias
*/
@Suppress("unused")
class Delaunay(val points: DoubleArray) {
companion object {
/**
* Entry point for the delaunay triangulation
*
* @property points a list of 2D points
*/
fun from(points: List<Vector2D>): Delaunay {
val n = points.size
val coords = DoubleArray(n * 2)
for (i in points.indices) {
val p = points[i]
coords[2 * i] = p.x
coords[2 * i + 1] = p.y
}
return Delaunay(coords)
}
}
private var delaunator: Delaunator = Delaunator(points)
val inedges = IntArray(points.size / 2)
private val hullIndex = IntArray(points.size / 2)
var halfedges: IntArray = delaunator.halfedges
var hull: IntArray = delaunator.hull
var triangles: IntArray = delaunator.triangles
init {
init()
}
fun update() {
delaunator.update()
init()
}
fun neighbors(i: Int) = sequence<Int> {
val e0 = inedges[i]
if (e0 != -1) {
var e = e0
var p0 = -1
loop@ do {
p0 = triangles[e]
yield(p0)
e = if (e % 3 == 2) e - 2 else e + 1
if (e == -1) {
break@loop
}
if (triangles[e] != i) {
break@loop
//error("bad triangulation")
}
e = halfedges[e]
if (e == -1) {
val p = hull[(hullIndex[i] + 1) % hull.size]
if (p != p0) {
yield(p)
}
break@loop
}
} while (e != e0)
}
}
fun collinear(): Boolean {
for (i in 0 until triangles.size step 3) {
val a = 2 * triangles[i]
val b = 2 * triangles[i + 1]
val c = 2 * triangles[i + 2]
val coords = points
val cross = (coords[c] - coords[a]) * (coords[b + 1] - coords[a + 1])
-(coords[b] - coords[a]) * (coords[c + 1] - coords[a + 1])
if (cross > 1e-10) return false;
}
return true
}
private fun jitter(x: Double, y: Double, r: Double): DoubleArray {
return doubleArrayOf(x + sin(x + y) * r, y + cos(x - y) * r)
}
fun init() {
if (hull.size > 2 && collinear()) {
println("warning: triangulation is collinear")
val r = 1E-8
for (i in 0 until points.size step 2) {
val p = jitter(points[i], points[i + 1], r)
points[i] = p[0]
points[i + 1] = p[1]
}
delaunator = Delaunator(points)
halfedges = delaunator.halfedges
hull = delaunator.hull
triangles = delaunator.triangles
}
inedges.fill(-1)
hullIndex.fill(-1)
// Compute an index from each point to an (arbitrary) incoming halfedge
// Used to give the first neighbor of each point for this reason,
// on the hull we give priority to exterior halfedges
for (e in halfedges.indices) {
val p = triangles[nextHalfedge(e)]
if (halfedges[e] == -1 || inedges[p] == -1) inedges[p] = e
}
for (i in hull.indices) {
hullIndex[hull[i]] = i
}
// degenerate case: 1 or 2 (distinct) points
if (hull.size in 1..2) {
triangles = IntArray(3) { -1 }
halfedges = IntArray(3) { -1 }
triangles[0] = hull[0]
inedges[hull[0]] = 1
if (hull.size == 2) {
inedges[hull[1]] = 0
triangles[1] = hull[1]
triangles[2] = hull[1]
}
}
}
fun find(x: Double, y: Double, i: Int = 0): Int {
var i1 = i
var c = step(i, x, y)
while (c >= 0 && c != i && c != i1) {
i1 = c
c = step(i1, x, y)
}
return c
}
fun nextHalfedge(e: Int) = if (e % 3 == 2) e - 2 else e + 1
fun prevHalfedge(e: Int) = if (e % 3 == 0) e + 2 else e - 1
fun step(i: Int, x: Double, y: Double): Int {
if (inedges[i] == -1 || points.isEmpty()) return (i + 1) % (points.size shr 1)
var c = i
var dc = (x - points[i * 2]).pow(2) + (y - points[i * 2 + 1]).pow(2)
val e0 = inedges[i]
var e = e0
do {
val t = triangles[e]
val dt = (x - points[t * 2]).pow(2) + (y - points[t * 2 + 1]).pow(2)
if (dt < dc) {
dc = dt
c = t
}
e = if (e % 3 == 2) e - 2 else e + 1
if (triangles[e] != i) {
//error("bad triangulation")
break
} // bad triangulation
e = halfedges[e]
if (e == -1) {
e = hull[(hullIndex[i] + 1) % hull.size]
if (e != t) {
if ((x - points[e * 2]).pow(2) + (y - points[e * 2 + 1]).pow(2) < dc) return e
}
break
}
} while (e != e0)
return c
}
}

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package com.icegps.triangulation
import com.icegps.math.geometry.Vector3D
import com.icegps.math.geometry.toVector2D
/**
* Kotlin/OPENRNDR idiomatic interface to `Delaunay`
*/
class DelaunayTriangulation(val points: List<Vector3D>) {
val delaunay: Delaunay = Delaunay.from(points.map { it.toVector2D() })
fun neighbors(pointIndex: Int): Sequence<Int> {
return delaunay.neighbors(pointIndex)
}
fun neighborPoints(pointIndex: Int): List<Vector3D> {
return neighbors(pointIndex).map { points[it] }.toList()
}
fun triangleIndices(): List<IntArray> {
val list = mutableListOf<IntArray>()
for (i in delaunay.triangles.indices step 3) {
list.add(
intArrayOf(
delaunay.triangles[i],
delaunay.triangles[i + 1],
delaunay.triangles[i + 2]
)
)
}
return list
}
fun triangles(filterPredicate: (Int, Int, Int) -> Boolean = { _, _, _ -> true }): List<Triangle> {
val list = mutableListOf<Triangle>()
for (i in delaunay.triangles.indices step 3) {
val t0 = delaunay.triangles[i]
val t1 = delaunay.triangles[i + 1]
val t2 = delaunay.triangles[i + 2]
// originally they are defined *counterclockwise*
if (filterPredicate(t2, t1, t0)) {
val p1 = points[t0]
val p2 = points[t1]
val p3 = points[t2]
list.add(Triangle(p3, p2, p1))
}
}
return list
}
fun nearest(query: Vector3D): Int = delaunay.find(query.x, query.y)
fun nearestPoint(query: Vector3D): Vector3D = points[nearest(query)]
}
/**
* Computes the Delaunay triangulation for the list of 2D points.
*
* The Delaunay triangulation is a triangulation of a set of points such that
* no point is inside the circumcircle of any triangle. It maximizes the minimum
* angle of all the angles in the triangles, avoiding skinny triangles.
*
* @return A DelaunayTriangulation object representing the triangulation of the given points.
*/
fun List<Vector3D>.delaunayTriangulation(): DelaunayTriangulation {
return DelaunayTriangulation(this)
}

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package com.icegps.triangulation
import kotlin.math.pow
// original code: https://github.com/FlorisSteenkamp/double-double/
/**
* Returns the difference and exact error of subtracting two floating point
* numbers.
* Uses an EFT (error-free transformation), i.e. `a-b === x+y` exactly.
* The returned result is a non-overlapping expansion (smallest value first!).
*
* * **precondition:** `abs(a) >= abs(b)` - A fast test that can be used is
* `(a > b) === (a > -b)`
*
* See https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf
*/
fun fastTwoDiff(a: Double, b: Double): DoubleArray {
val x = a - b;
val y = (a - x) - b;
return doubleArrayOf(y, x)
}
/**
* Returns the sum and exact error of adding two floating point numbers.
* Uses an EFT (error-free transformation), i.e. a+b === x+y exactly.
* The returned sum is a non-overlapping expansion (smallest value first!).
*
* Precondition: abs(a) >= abs(b) - A fast test that can be used is
* (a > b) === (a > -b)
*
* See https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf
*/
fun fastTwoSum(a: Double, b: Double): DoubleArray {
val x = a + b;
return doubleArrayOf(b - (x - a), x)
}
/**
* Truncates a floating point value's significand and returns the result.
* Similar to split, but with the ability to specify the number of bits to keep.
*
* **Theorem 17 (Veltkamp-Dekker)**: Let a be a p-bit floating-point number, where
* p >= 3. Choose a splitting point s such that p/2 <= s <= p-1. Then the
* following algorithm will produce a (p-s)-bit value a_hi and a
* nonoverlapping (s-1)-bit value a_lo such that abs(a_hi) >= abs(a_lo) and
* a = a_hi + a_lo.
*
* * see [Shewchuk](https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf)
*
* @param a a double
* @param bits the number of significand bits to leave intact
*/
fun reduceSignificand(
a: Double,
bits: Int
): Double {
val s = 53 - bits;
val f = 2.0.pow(s) + 1;
val c = f * a;
val r = c - (c - a);
return r;
}
/**
* === 2^Math.ceil(p/2) + 1 where p is the # of significand bits in a double === 53.
* @internal
*/
const val f = 134217729; // 2**27 + 1;
/**
* Returns the result of splitting a double into 2 26-bit doubles.
*
* Theorem 17 (Veltkamp-Dekker): Let a be a p-bit floating-point number, where
* p >= 3. Choose a splitting point s such that p/2 <= s <= p-1. Then the
* following algorithm will produce a (p-s)-bit value a_hi and a
* nonoverlapping (s-1)-bit value a_lo such that abs(a_hi) >= abs(a_lo) and
* a = a_hi + a_lo.
*
* see e.g. [Shewchuk](https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf)
* @param a A double floating point number
*/
fun split(a: Double): DoubleArray {
val c = f * a;
val a_h = c - (c - a);
val a_l = a - a_h;
return doubleArrayOf(a_h, a_l)
}
/**
* Returns the exact result of subtracting b from a.
*
* @param a minuend - a double-double precision floating point number
* @param b subtrahend - a double-double precision floating point number
*/
fun twoDiff(a: Double, b: Double): DoubleArray {
val x = a - b;
val bvirt = a - x;
val y = (a - (x + bvirt)) + (bvirt - b);
return doubleArrayOf(y, x)
}
/**
* Returns the exact result of multiplying two doubles.
*
* * the resulting array is the reverse of the standard twoSum in the literature.
*
* Theorem 18 (Shewchuk): Let a and b be p-bit floating-point numbers, where
* p >= 6. Then the following algorithm will produce a nonoverlapping expansion
* x + y such that ab = x + y, where x is an approximation to ab and y
* represents the roundoff error in the calculation of x. Furthermore, if
* round-to-even tiebreaking is used, x and y are non-adjacent.
*
* See https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf
* @param a A double
* @param b Another double
*/
fun twoProduct(a: Double, b: Double): DoubleArray {
val x = a * b;
//const [ah, al] = split(a);
val c = f * a;
val ah = c - (c - a);
val al = a - ah;
//const [bh, bl] = split(b);
val d = f * b;
val bh = d - (d - b);
val bl = b - bh;
val y = (al * bl) - ((x - (ah * bh)) - (al * bh) - (ah * bl));
//const err1 = x - (ah * bh);
//const err2 = err1 - (al * bh);
//const err3 = err2 - (ah * bl);
//const y = (al * bl) - err3;
return doubleArrayOf(y, x)
}
fun twoSquare(a: Double): DoubleArray {
val x = a * a;
//const [ah, al] = split(a);
val c = f * a;
val ah = c - (c - a);
val al = a - ah;
val y = (al * al) - ((x - (ah * ah)) - 2 * (ah * al));
return doubleArrayOf(y, x)
}
/**
* Returns the exact result of adding two doubles.
*
* * the resulting array is the reverse of the standard twoSum in the literature.
*
* Theorem 7 (Knuth): Let a and b be p-bit floating-point numbers. Then the
* following algorithm will produce a nonoverlapping expansion x + y such that
* a + b = x + y, where x is an approximation to a + b and y is the roundoff
* error in the calculation of x.
*
* See https://people.eecs.berkeley.edu/~jrs/papers/robustr.pdf
*/
fun twoSum(a: Double, b: Double): DoubleArray {
val x = a + b;
val bv = x - a;
return doubleArrayOf((a - (x - bv)) + (b - bv), x)
}
/**
* Returns the result of subtracting the second given double-double-precision
* floating point number from the first.
*
* * relative error bound: 3u^2 + 13u^3, i.e. fl(a-b) = (a-b)(1+ϵ),
* where ϵ <= 3u^2 + 13u^3, u = 0.5 * Number.EPSILON
* * the error bound is not sharp - the worst case that could be found by the
* authors were 2.25u^2
*
* ALGORITHM 6 of https://hal.archives-ouvertes.fr/hal-01351529v3/document
* @param x a double-double precision floating point number
* @param y another double-double precision floating point number
*/
fun ddDiffDd(x: DoubleArray, y: DoubleArray): DoubleArray {
val xl = x[0];
val xh = x[1];
val yl = y[0];
val yh = y[1];
//const [sl,sh] = twoSum(xh,yh);
val sh = xh - yh;
val _1 = sh - xh;
val sl = (xh - (sh - _1)) + (-yh - _1);
//const [tl,th] = twoSum(xl,yl);
val th = xl - yl;
val _2 = th - xl;
val tl = (xl - (th - _2)) + (-yl - _2);
val c = sl + th;
//const [vl,vh] = fastTwoSum(sh,c)
val vh = sh + c;
val vl = c - (vh - sh);
val w = tl + vl
//const [zl,zh] = fastTwoSum(vh,w)
val zh = vh + w;
val zl = w - (zh - vh);
return doubleArrayOf(zl, zh)
}
/**
* Returns the product of two double-double-precision floating point numbers.
*
* * relative error bound: 7u^2, i.e. fl(a+b) = (a+b)(1+ϵ),
* where ϵ <= 7u^2, u = 0.5 * Number.EPSILON
* the error bound is not sharp - the worst case that could be found by the
* authors were 5u^2
*
* * ALGORITHM 10 of https://hal.archives-ouvertes.fr/hal-01351529v3/document
* @param x a double-double precision floating point number
* @param y another double-double precision floating point number
*/
fun ddMultDd(x: DoubleArray, y: DoubleArray): DoubleArray {
//const xl = x[0];
val xh = x[1];
//const yl = y[0];
val yh = y[1];
//const [cl1,ch] = twoProduct(xh,yh);
val ch = xh * yh;
val c = f * xh;
val ah = c - (c - xh);
val al = xh - ah;
val d = f * yh;
val bh = d - (d - yh);
val bl = yh - bh;
val cl1 = (al * bl) - ((ch - (ah * bh)) - (al * bh) - (ah * bl));
//return fastTwoSum(ch,cl1 + (xh*yl + xl*yh));
val b = cl1 + (xh * y[0] + x[0] * yh);
val xx = ch + b;
return doubleArrayOf(b - (xx - ch), xx)
}
/**
* Returns the result of adding two double-double-precision floating point
* numbers.
*
* * relative error bound: 3u^2 + 13u^3, i.e. fl(a+b) = (a+b)(1+ϵ),
* where ϵ <= 3u^2 + 13u^3, u = 0.5 * Number.EPSILON
* * the error bound is not sharp - the worst case that could be found by the
* authors were 2.25u^2
*
* ALGORITHM 6 of https://hal.archives-ouvertes.fr/hal-01351529v3/document
* @param x a double-double precision floating point number
* @param y another double-double precision floating point number
*/
fun ddAddDd(x: DoubleArray, y: DoubleArray): DoubleArray {
val xl = x[0];
val xh = x[1];
val yl = y[0];
val yh = y[1];
//const [sl,sh] = twoSum(xh,yh);
val sh = xh + yh;
val _1 = sh - xh;
val sl = (xh - (sh - _1)) + (yh - _1);
//val [tl,th] = twoSum(xl,yl);
val th = xl + yl;
val _2 = th - xl;
val tl = (xl - (th - _2)) + (yl - _2);
val c = sl + th;
//val [vl,vh] = fastTwoSum(sh,c)
val vh = sh + c;
val vl = c - (vh - sh);
val w = tl + vl
//val [zl,zh] = fastTwoSum(vh,w)
val zh = vh + w;
val zl = w - (zh - vh);
return doubleArrayOf(zl, zh)
}
/**
* Returns the product of a double-double-precision floating point number and a
* double.
*
* * slower than ALGORITHM 8 (one call to fastTwoSum more) but about 2x more
* accurate
* * relative error bound: 1.5u^2 + 4u^3, i.e. fl(a+b) = (a+b)(1+ϵ),
* where ϵ <= 1.5u^2 + 4u^3, u = 0.5 * Number.EPSILON
* * the bound is very sharp
* * probably prefer `ddMultDouble2` due to extra speed
*
* * ALGORITHM 7 of https://hal.archives-ouvertes.fr/hal-01351529v3/document
* @param y a double
* @param x a double-double precision floating point number
*/
fun ddMultDouble1(y: Double, x: DoubleArray): DoubleArray {
val xl = x[0];
val xh = x[1];
//val [cl1,ch] = twoProduct(xh,y);
val ch = xh * y;
val c = f * xh;
val ah = c - (c - xh);
val al = xh - ah;
val d = f * y;
val bh = d - (d - y);
val bl = y - bh;
val cl1 = (al * bl) - ((ch - (ah * bh)) - (al * bh) - (ah * bl));
val cl2 = xl * y;
//val [tl1,th] = fastTwoSum(ch,cl2);
val th = ch + cl2;
val tl1 = cl2 - (th - ch);
val tl2 = tl1 + cl1;
//val [zl,zh] = fastTwoSum(th,tl2);
val zh = th + tl2;
val zl = tl2 - (zh - th);
return doubleArrayOf(zl, zh);
}

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package com.icegps.triangulation
fun orient2d(bx: Double, by: Double, ax: Double, ay: Double, cx: Double, cy: Double): Double {
// (ax,ay) (bx,by) are swapped such that the sign of the determinant is flipped. which is what Delaunator.kt expects.
/*
| a b | = | ax - cx ay - cy |
| c d | | bx - cx by - cy |
*/
val a = twoDiff(ax, cx)
val b = twoDiff(ay, cy)
val c = twoDiff(bx, cx)
val d = twoDiff(by, cy)
val determinant = ddDiffDd(ddMultDd(a, d), ddMultDd(b, c))
return determinant[1]
}

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package com.icegps.triangulation
import com.icegps.math.geometry.Vector3D
/**
* @author tabidachinokaze
* @date 2025/11/26
*/
data class Triangle(
val x1: Vector3D,
val x2: Vector3D,
val x3: Vector3D,
)

1
math/.gitignore vendored Normal file
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/build

13
math/build.gradle.kts Normal file
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import org.jetbrains.kotlin.gradle.dsl.JvmTarget
plugins {
alias(libs.plugins.kotlin.jvm)
}
java {
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
kotlin {
compilerOptions.jvmTarget = JvmTarget.JVM_17
}

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@file:Suppress("NOTHING_TO_INLINE")
package com.icegps.io.util
import kotlin.math.*
//private fun Double.normalizeZero(): Double = if (this.isAlmostZero()) 0.0 else this
private val MINUS_ZERO_D = -0.0
private fun Double.normalizeZero(): Double = if (this == MINUS_ZERO_D) 0.0 else this
fun Double.toStringDecimal(decimalPlaces: Int, skipTrailingZeros: Boolean = false): String {
if (this.isNanOrInfinite()) return this.toString()
//val bits = this.toRawBits()
//val sign = (bits ushr 63) != 0L
//val exponent = (bits ushr 52) and 0b11111111111
//val fraction = bits and ((1L shl 52) - 1L)
val res = this.roundDecimalPlaces(decimalPlaces).normalizeZero().toString()
val eup = res.indexOf('E')
val elo = res.indexOf('e')
val eIndex = if (eup >= 0) eup else elo
val rez = if (eIndex >= 0) {
val base = res.substring(0, eIndex)
val exp = res.substring(eIndex + 1).toInt()
val rbase = if (base.contains(".")) base else "$base.0"
val zeros = "0".repeat(exp.absoluteValue + 2)
val part = if (exp > 0) "$rbase$zeros" else "$zeros$rbase"
val pointIndex2 = part.indexOf(".")
val pointIndex = if (pointIndex2 < 0) part.length else pointIndex2
val outIndex = pointIndex + exp
val part2 = part.replace(".", "")
buildString {
if ((0 until outIndex).all { part2[it] == '0' }) {
append('0')
} else {
append(part2, 0, outIndex)
}
append('.')
append(part2, outIndex, part2.length)
}
} else {
res
}
val pointIndex = rez.indexOf('.')
val integral = if (pointIndex >= 0) rez.substring(0, pointIndex) else rez
if (decimalPlaces == 0) return integral
val decimal = if (pointIndex >= 0) rez.substring(pointIndex + 1).trimEnd('0') else ""
return buildString(2 + integral.length + decimalPlaces) {
append(integral)
if (decimal.isNotEmpty() || !skipTrailingZeros) {
val decimalCount = min(decimal.length, decimalPlaces)
val allZeros = (0 until decimalCount).all { decimal[it] == '0' }
if (!skipTrailingZeros || !allZeros) {
append('.')
append(decimal, 0, decimalCount)
if (!skipTrailingZeros) repeat(decimalPlaces - decimalCount) { append('0') }
}
}
}
}
fun Float.toStringDecimal(decimalPlaces: Int, skipTrailingZeros: Boolean = false): String = this.toDouble().toStringDecimal(decimalPlaces, skipTrailingZeros)
private fun Double.roundDecimalPlaces(places: Int): Double {
if (places < 0) return this
val placesFactor: Double = 10.0.pow(places.toDouble())
return round(this * placesFactor) / placesFactor
}
private fun Double.isNanOrInfinite() = this.isNaN() || this.isInfinite()
private fun Float.isNanOrInfinite() = this.isNaN() || this.isInfinite()

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package com.icegps.io.util
import kotlin.math.*
object NumberParser {
const val END = '\u0000'
fun parseInt(str: String, start: Int = 0, end: Int = str.length, radix: Int = 10): Int {
var n = start
return parseInt(radix) { if (n >= end) END else str[n++] }
}
fun parseDouble(str: String, start: Int = 0, end: Int = str.length): Double {
var n = start
return parseDouble { if (n >= end) END else str[n++] }
}
inline fun parseInt(radix: Int = 10, gen: (Int) -> Char): Int {
var positive = true
var out = 0
var n = 0
while (true) {
val c = gen(n++)
if (c == END) break
if (c == '-' || c == '+') {
positive = (c == '+')
} else {
val value = c.ctypeAsInt()
if (value < 0) break
out *= radix
out += value
}
}
return if (positive) out else -out
}
inline fun parseDouble(gen: (Int) -> Char): Double {
var out = 0.0
var frac = 1.0
var pointSeen = false
var eSeen = false
var negate = false
var negateExponent = false
var exponent = 0
var n = 0
while (true) {
val c = gen(n++)
if (c == END) break
when (c) {
'e', 'E' -> eSeen = true
'-' -> {
if (eSeen) negateExponent = true else negate = true
}
'.' -> pointSeen = true
else -> {
if (eSeen) {
exponent *= 10
exponent += c.ctypeAsInt()
} else {
if (pointSeen) frac /= 10
out *= 10
out += c.ctypeAsInt()
}
}
}
}
val res = (out * frac) * 10.0.pow(if (negateExponent) -exponent else exponent)
return if (negate) -res else res
}
}
@Suppress("ConvertTwoComparisonsToRangeCheck") // @TODO: Kotlin-Native doesn't optimize ranges
@PublishedApi internal fun Char.ctypeAsInt(): Int = when {
this >= '0' && this <= '9' -> this - '0'
this >= 'a' && this <= 'z' -> this - 'a' + 10
this >= 'A' && this <= 'Z' -> this - 'A' + 10
else -> -1
}

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package com.icegps.math
import kotlin.math.absoluteValue
////////////////////
////////////////////
/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Int.nextAlignedTo(align: Int): Int = if (this.isAlignedTo(align)) this else (((this / align) + 1) * align)
/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Long.nextAlignedTo(align: Long): Long = if (this.isAlignedTo(align)) this else (((this / align) + 1) * align)
/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Float.nextAlignedTo(align: Float): Float = if (this.isAlignedTo(align)) this else (((this / align).toInt() + 1) * align)
/** Returns the next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Double.nextAlignedTo(align: Double): Double = if (this.isAlignedTo(align)) this else (((this / align).toInt() + 1) * align)
/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Int.prevAlignedTo(align: Int): Int = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align
/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Long.prevAlignedTo(align: Long): Long = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align
/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Float.prevAlignedTo(align: Float): Float = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align
/** Returns the previous value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Double.prevAlignedTo(align: Double): Double = if (this.isAlignedTo(align)) this else nextAlignedTo(align) - align
/** Returns whether [this] is multiple of [alignment] */
public fun Int.isAlignedTo(alignment: Int): Boolean = alignment == 0 || (this % alignment) == 0
/** Returns whether [this] is multiple of [alignment] */
public fun Long.isAlignedTo(alignment: Long): Boolean = alignment == 0L || (this % alignment) == 0L
/** Returns whether [this] is multiple of [alignment] */
public fun Float.isAlignedTo(alignment: Float): Boolean = alignment == 0f || (this % alignment) == 0f
/** Returns whether [this] is multiple of [alignment] */
public fun Double.isAlignedTo(alignment: Double): Boolean = alignment == 0.0 || (this % alignment) == 0.0
/** Returns the previous or next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Float.nearestAlignedTo(align: Float): Float {
val prev = this.prevAlignedTo(align)
val next = this.nextAlignedTo(align)
return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next
}
/** Returns the previous or next value of [this] that is multiple of [align]. If [this] is already multiple, returns itself. */
public fun Double.nearestAlignedTo(align: Double): Double {
val prev = this.prevAlignedTo(align)
val next = this.nextAlignedTo(align)
return if ((this - prev).absoluteValue < (this - next).absoluteValue) prev else next
}

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package com.icegps.math
////////////////////
////////////////////
/** Converts this [Boolean] into integer: 1 for true, 0 for false */
inline fun Boolean.toInt(): Int = if (this) 1 else 0
inline fun Boolean.toByte(): Byte = if (this) 1 else 0
inline fun Byte.toBoolean(): Boolean = this.toInt() != 0

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package com.icegps.math
/** Clamps [this] value into the range [min] and [max] */
fun Int.clamp(min: Int, max: Int): Int = if (this < min) min else if (this > max) max else this
/** Clamps [this] value into the range [min] and [max] */
fun Long.clamp(min: Long, max: Long): Long = if (this < min) min else if (this > max) max else this
/** Clamps [this] value into the range [min] and [max] */
fun Double.clamp(min: Double, max: Double): Double = if (this < min) min else if (this > max) max else this
/** Clamps [this] value into the range [min] and [max] */
fun Float.clamp(min: Float, max: Float): Float = if ((this < min)) min else if ((this > max)) max else this
/** Clamps [this] value into the range 0 and 1 */
fun Double.clamp01(): Double = clamp(0.0, 1.0)
/** Clamps [this] value into the range 0 and 1 */
fun Float.clamp01(): Float = clamp(0f, 1f)
/** Clamps [this] [Long] value into the range [min] and [max] converting it into [Int]. The default parameters will cover the whole range of values. */
fun Long.toIntClamp(min: Int = Int.MIN_VALUE, max: Int = Int.MAX_VALUE): Int {
if (this < min) return min
if (this > max) return max
return this.toInt()
}
/** Clamps [this] [Long] value into the range [min] and [max] converting it into [Int] (where [min] must be zero or positive). The default parameters will cover the whole range of positive and zero values. */
fun Long.toUintClamp(min: Int = 0, max: Int = Int.MAX_VALUE): Int = this.toIntClamp(min, max)
/** Clamps the integer value in the 0..255 range */
fun Int.clampUByte(): Int {
val n = this and -(if (this >= 0) 1 else 0)
return (n or (0xFF - n shr 31)) and 0xFF
}
fun Int.clampUShort(): Int {
val n = this and -(if (this >= 0) 1 else 0)
return (n or (0xFFFF - n shr 31)) and 0xFFFF
}
fun Int.toShortClamped(): Short = this.clamp(Short.MIN_VALUE.toInt(), Short.MAX_VALUE.toInt()).toShort()
fun Int.toByteClamped(): Byte = this.clamp(Byte.MIN_VALUE.toInt(), Byte.MAX_VALUE.toInt()).toByte()

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